I think stereoscopy would still look more realistic.
The question is how (or if) they account for the user turning their head. You can't just have two spherical panoramas taken three inches apart from each other, because if you turn to the right, the "left eye" view is suddenly the "middle of your head" view, and the "right eye" view is the "top of your nose" view, and they're one in front of the other instead of side-by-side.
I spent some time playing around with the 3D walkthroughs, finally. I noticed the Enterprises-D, -F, and -G had windows you can walk right up to and see a sheer drop instead of where the outside of the ship should be, unlike on the JJ-prise bridges (also, weird that all the screens are off on those), but I figured it was a decision made for consistency with the sets and shows. Until, that is, I walked to the second level of the DS9 Promenade, looked out the window, and saw not just a docking pylon, but
Voyager sitting up above me, which was a nice surprise, so maybe there will be more visible sections of ships added beyond the windows. I understand there's a little bit of a tension between recreating the sets as they were and verisimilitude in an environment where you can walk right up to stuff inviting the filling in of blanks and embellishment of details, but, well, I like verisimilitude. I suppose either approach gives us something to talk about (you think that if and when they do the future ATG bridge, they'll change
the diagrams of the normal version of the ship?).
Still, this is magnificently inspiring, and I can't wait to see the next stage.