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-= The Project =-

Only the upper ring is symmetrical as I mentioned. Mostly due to the layout of the rooms there as those will be 6 cabins and 2 offices.
 
Well some images of the windows and rooms inside and one pic where I decided to complicate the patterns on the saucer panels. Basically detached it all in bits and swapped about the uvw so each panel has a different pattern on it. So no patterns crossing over onto another panel. Because of this I decided to yank a single window off one side of the upper rooms. Actually looking at it I did forget to separate the panels where the windows are to break the pattern so they should work as a good example of what I was looking to break up.




 
Ok random panel UVW has infected the rest of the ship. The nacelles are just clones for now as I still have things to do to them.





 
Not really part of the project and sort of off track of the goal of the project but meh not worth a thread in of itself.



Was suppose to be pre tos in my uni (IE not canon uni) Just picture it with ENT like surfacing and details. My sloppy painting makes it look more tng style plating.
 
Not really part of the PROJECT except I decided I had better do some klingon stuff to go with all these feds and rommies I have. Roughly blocked in version of that painting from earlier.



I left it in raw whatever max chose colours except when the stupid app chose grays (a real PITA when the backdrop in max is gray too) I am considering dumping those feather things for something more solid and convert them to mini impulse drives of some sort. Thought is that it would have a mess of redundant sublight drives for maneuverability. Or maybe they could be some super shield generators or whatever lol. Anyhow I plan to try to get this to be pre-tos to fit in with my universe designs.








Original goal was to be about 180m in length but I think when getting the proportions I have pushed it past 220m. I will likely rescale it. Another thing I am thinking about is adding some BOP like reconfiguration into those outer struts.
 
Here is it rescaled to 150m KIM anything that was subd is not atm as I have to merge the objects to scale it without the gizmo as that screws with extrusion measurements. IE if I extrude out 1meter it really wont be a meter. Though who knows that issue might have been fixed at some point but old days max would screw up badly if you scaled it vs selecting verts/faces/edges and then scaled.



I am toying with going a TOS gray with the painted sections vs latter greens or ENT greens. Dunno all of that is in the air right now though. Just like how I dunno what I am going to do with the head.
 
Bunch of refinements. Still on the fence about this or another style of head. The head render is using the Arch Design rounder, what a lazy mans tool hahah I have just used it to make the render more presentable. Thinking the funny domes will be disruptor turrets.









 
Lots of rethinking on shapes while I liked some of the stuff I had on it I thought it was becoming too much a mini version of the KSS something that is in need of a redesign someday as I think I have not touched it since 2011 maybe 2012 lol. The forward bridge I am ehhh on as it really is just a scribble in the concept painting and was just thrown together here. Anyhow I removed a lot of the curves and went with that reactor housing with I dunno what those things are Impulse nacelles? I have been stuffing impulse engines into the things when I do Klingons but when you actually look most do not have impulse grills off the backsides. So eh? HAH. Maybe they are huge shield generators or some sort of comms array or the ships deflection array for FTL? I did run across some schematic of some sort scanned from a book of the TMP BOP and it listed the wing array as some sort of warp drive housing. (well the coils etc) SHRUG-O.

Anyhow more renders and the people are avg human the 5'11" things I always use. Granted avg Kling is what 6'5"? or more? I am keeping deck heights at about 9 to 10ft JIC.










The shoulder cannons will be likely converted to a single barrel energy weapon or torp launcher with a targeting array where the other barrel is now. Or something. I dunno if I will go with that quad array right now. Those neck wires will probably go as well, not to mention that scalloped extrusion running down the neck. It will likely become a paneled detail more like what was seen on canon ships.
 
Messing with the head decks some. Plan is to get it to the stage I can work the asymmetrical elements into it. I am still not sure how or what I will do for those side bulkheads that have the domes on. I want to keep it blocky and a little kludgy, but would like to get that curvy feel that Tobais did for that Eaves designed battlecruiser for Renegades while adding my own flair to it. Well, that is the hope, likely I will end up with something completely different. HAH



 
Taking a break from shader and caustics hell to push about some polygons.

Yes, I am still looking at cramming a shuttle bay in. mostly the idea of cargo loading. But I am having to wonder if I am not shortchanging them with this short engineering hull. I am having issues justifying the shuttle bay in how it would interfere with internal volume and space for the workings of the ship. I would like to retain the ratios and overall shape of the ship as it represents the painting best like this but eh. . . . . The overall shape of a Klingon ship though does lead to low volume per overall measurements.






 
Some foolery with shaders. More ways to be lazy in the future and drag render times into astronomical values! Still needs some tuning as I see flat surfaces inside areas really blow out like those hatches on the back or in the neck base area. I really wish I could get harder edges or have it run a map along it but again using the shader for something it really was not intended for.





 
I was never a big fan of the TOS Ship design era. But you, Sir, have won me over. I am now a fan (of yours at least!)
 
More faffing about with the wings. Decided instead of dealing with the compound angles that I would give flattening one out a try and create a more seamed up area. Dunno it has pros and cons. I also shortened the aft-ward span as I pulled that out a bit too far when I redid them last night.





And no I dunno what the backpack things are going to be nor if those things in the inner wings are going to be impulse drives or repurposed into flush vents. I am though, considering staggering them like in the drawing.
 
174 meters, odd the thing shrunk some 6m or more. Nacelles came out a bit clunky so I have to work them a bit more. Planned to have them be asymmetrical but then I got lazy. I started to go into a auto mode and modeled up a bunch of TNG like bits before remembering that this was not TNG era! lol.



 
Getting rid of all the glow crap. I might return some of it but I think i should steer away from it. Maybe I will add some teal glow in the warp area but I think no glowy bussards etc. Changed up some of the parts too and still debating on the girth of the nacelles. One min I want them large another I want to shorten them. As cool as the hull material is for WIP I think I will be simplifying it as it is introducing some artifacts (fault of the shaders and settings) and long arse render times even with simple settings. I think it is the chrome metal shader the AO shader is set to mask to. tough who knows. Last image shows some other oddities in render as well. (that blue purple crap and some surfacing flip, the dark crap) Thinking I might take a break now the nacelles are defined better and take a look at fixing the bottom hull and joins of the neck to the body and head. Then return to the outer wings and decide on the main part of the head and decide if I want to continue with the current design.







 
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