• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

The OFFICIAL STNG-R general discussion thread!

Status
Not open for further replies.
Yeah, the "Zorn" sign clearly shows how much videotape just muddied the colors up, seems if there were a complex arrangement of colors in a space it sort of just made an "average" of everything. The orange and red "Zorn" sign becomes pinkish.

Along the same lines I wonder if this might be why there's many model shots (like the opening shot of the Ent-D in EaF) have such a green tinge from them? Just odd coloring from the chroma-key screen?

And, this, friends is why videotape sucks. ;)

It's not really magnetic videotape per se that's the problem here... it's what's recorded on that tape that makes the difference.

In TNG's case, it was originally an analog, 525-line, NTSC, composite video signal. That's the source of the suckage. Though, back in the day it was state-of-the-art for video post production. The tape used in seasons 1-3 of TNG was 1 inch analog Type C. They didn't switch to D1 (a digital component format) until season 4. But it was still awful NTSC. And even then, their supposedly component video still had composite problems like chroma bleed (in Worf's sash, for instance) because they must have gone through a composite connection somewhere along the way.

TNG remastered is also likely using videotape. It's just this time, they're recording high definition digital component data on it. Once scanned, the film images would be output to HDCAM SR or D5 HD videotape. So it's still magnetic tape, but the signal is digital component instead of analog composite and the video images are high definition instead of standard definition.

***

As to your question about the greenish tinge on the Enterprise miniature. What you're seeing there is Ease Owyeung's original paint job before Bill George and co. at ILM re-painted it for Generations. If you look closely, you can see certain panels are painted a darker green/gray.
 
The Farpoint Station model comparisons to the old footage never cease to amaze, the difference is striking.

RAMA
 
As to your question about the greenish tinge on the Enterprise miniature. What you're seeing there is Ease Owyeung's original paint job before Bill George and co. at ILM re-painted it for Generations. If you look closely, you can see certain panels are painted a darker green/gray.

6827811209_ea68ed299f_b.jpg


Andy Probert discusses the colors here (link).
 
Re: The OFFICIAL STNG-R - Stargazer redesign?

If they are going to edit in new special effects, I would like to see a redesign of the U.S.S. Stargazer, to make it look more futuristic, as a ship between the ST VI and TNG era, rather than the mishmash of Ent-A model parts the production crew had to use due to budget restraints at the time. They could still keep the basic shape, but I'd like to see the vessel larger (at least the size of an Excelsior-class), with a more advanced engine design than the Constitution-class - it always seemed ridiculous that a vessel that looks smaller than the Constitution-class, armed with what looks like 23rd century weapons and engines, compared to more modern designs, was still being sent out on deep-space missions in the 2350 - that seems irresponsible of Starfleet, when they have so many more heavily armed, advanced designs, to seen a crew in such an underclassed vessel out into the dangers of deep, deep space - that's why the Miranda-class was shown to have been relegated to secondary missions, like local tactical patrol and supply duties. With the advantages of computer FX, lets give the Stargazer a more modern look ...
 
I think it's pretty firmly established at this point that that's not something they're going to do. As Drexler put it, their activities are mainly curatorial in nature.
 
I think it's pretty firmly established at this point that that's not something they're going to do. As Drexler put it, their activities are mainly curatorial in nature.

They should have left the energy beam coming out of the Captain's Yatch as the original did, and they should keep the phaser beam coming out of the torpedo bay in Darmok. Anything else is George Lucasing the show.
 
Looks like they used the new CG model more often than they admitted to... That's shortly before the separation sequence:

farpoint_hd_193.jpg
 
Did they store the negatives of these stock shots per episode or is there one single reel that they had to use for the entire show?
 
I'm saving my viewing until I get a couple of people over to watch as a group, but I did take a peak at a few shots. The Sins matte does look weird, but it's not the drifting stars - which have precedent in other shots in TOS and TNG. It's the lack of running lights. Something on the BOP or the E should be blinking so that there's a touch of life to the set. That's about it.

I'm also starting to think that that's not a matte painting in Sins or EAF of the E at least as it matches up almost identically with the original model shot in EAF: http://tng.trekcore.com/gallery/albums/s1/1x01/farpoint1_110.jpg

There are some extra lit windows and some windows missing on the neck, but otherwise it's pretty much the same. Perhaps they just tweaked the model shot digitally. It seems like they lit a few more windows digitally in the close up of the neck locks in the separation sequence as well.
 
Last edited:
Re: The OFFICIAL STNG-R - Stargazer redesign?

If they are going to edit in new special effects, I would like to see a redesign of the U.S.S. Stargazer, to make it look more futuristic, as a ship between the ST VI and TNG era, rather than the mishmash of Ent-A model parts the production crew had to use due to budget restraints at the time. They could still keep the basic shape, but I'd like to see the vessel larger (at least the size of an Excelsior-class), with a more advanced engine design than the Constitution-class - it always seemed ridiculous that a vessel that looks smaller than the Constitution-class, armed with what looks like 23rd century weapons and engines, compared to more modern designs, was still being sent out on deep-space missions in the 2350 - that seems irresponsible of Starfleet, when they have so many more heavily armed, advanced designs, to seen a crew in such an underclassed vessel out into the dangers of deep, deep space - that's why the Miranda-class was shown to have been relegated to secondary missions, like local tactical patrol and supply duties. With the advantages of computer FX, lets give the Stargazer a more modern look ...

Let's don't...

Just because we recognize the shell as not being a state of the art design doesn't mean she wasn't state of the art for 2350 under the hood.

Plus, it'd be problematic as you'd still have the Stargazer model in Picard's Ready Room.
 
That would be a great place to add Okuda-style pop-up trivia as well :techman:

Yeah. It would also be a handy way of accessing multiple audio commentaries too if you like that sort of thing.

...or it would be a fun way to present any text commentaries that hopefully the Okudas will be asked to provide!

Doug

Funny that :techman:

You see, I originally used my ESP to make you post that idea, then I forgot I did it, then I posted it as if it was my idea.
;)
Doug
 
Didn't Enterprise air in HD?
Yep.

This response may be a bit misleading. While the show did eventually get to air in its native HD format, its entire original run was broadcast in Standard Definition. HDNet got the rights to the show and aired it from 2006 to 2010.

Enterprise's Season 3 episode "Similitude" was the first episode broadcast in HD back in first-run broadcast.

And the CGI shots were done in 1080p since while most HD stations broadcast 720p, there are some that broadcast 1080i, plus Paramount would've realized that 1080p shots would hold up a lot better than 720p over the years and would be needed for future home video releases and any future 1080p broadcasts, once the technology caught up to allow for 1080p broadcasts. Plus, if the producers had created CGI for broadcast at 720p, they would've only needed video that looked as good on Blu-Ray as 480p.
 
Status
Not open for further replies.
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top