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The OFFICIAL STNG-R general discussion thread!

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Hi everyone! I've been beavering away to bring you a whole slew of HD Blu-Ray Screencaps from the pilot, 'Encounter at Farpoint' and now they're finally available over at TrekCore.

Check out over 900 HD Screencaps from Farpoint!

Plus... we've teamed up with the crew at Ex Astris Scientia to bring you a detailed look at Farpoint with a new "Observations" feature...

Check out the Farpoint Observations feature at EAS!

Awesome. I've been checking the site daily waiting for these. :)
 
Hi everyone! I've been beavering away to bring you a whole slew of HD Blu-Ray Screencaps from the pilot, 'Encounter at Farpoint' and now they're finally available over at TrekCore.

Check out over 900 HD Screencaps from Farpoint!

Plus... we've teamed up with the crew at Ex Astris Scientia to bring you a detailed look at Farpoint with a new "Observations" feature...

Check out the Farpoint Observations feature at EAS!

If I may make a critique on EAS breakdown. The first thing it mentions is the Observation Lounge wall missing the golden ships when Picard steps out of the shadows. The camera movement of the opening segment, and the re-use of sets throughout the series, suggests that this was not the Observation Lounge but another room on the ship. Though windows are obviously the ones used for the OL and don't match too much other windows on the ship you could still make the argument that they might be a set of windows either on the upper saucer rim or or on the rim of the "deck island" either in the center of the saucer section's dorsal side or around the bridge "island." Whatever the case it's sort of a nitpicky or odd thing to say they hadn't yet installed the model ships it was obviously intended to be a different room.
 
You're spot on. I have spoken to Mike Okuda about this and the article will be updated with his comment shortly.
 
Cool!

It's odd that, apparently, they had to remove the models to do the shot. Considering the Observation Lounge set was expanded to serve as Sickbay during the first season you'd think they could have just simply removed the whole wall and thrown up a dummy background to give the look they wanted.
 
Also over on EAS

They say that this shot is now CGI. Yet when you compare the old and the new shot it clearly isn't a CGI enterprise, it's simply a corrected composite.

OLD:

07-encounteratfarpoint.jpg


NEW:

07-encounteratfarpoint-r.jpg


Tab between the two frames. They're identical except for the corrected lighting on the ship.

It was simply too small and blurry before.
 
True (hotlinking doesn't work with EAS articles, though ;-)) This is from an old version of the article and will be removed.
 
Yeah, I think a lot of those shots where the nacelles look to be a different color is just video artifacts or troubles that happened during editing. Those distance shots likely used the 2-foot model and when filmed from a distance and then converted to video tape and then with other colors in the field of view (the blue from the nacelle field grids and the deflector housing, the purple from the space-jellyfish-as-spaceship donut-hole lighting) likely just cocked up the colors. Re-scanning everything from the film and then refining things into HD likely made the "true colors" of everything show.
 
Sounds reasonable. Just check out how the color of Zorn's sign changed between the DVD and Blu-ray release. The same happens with Steven Miller's costume in "Haven". It looks green on DVD but when it reappears many years later in Garak's tailorshop on DS9, it's blue, all of a sudden... ;-)
 
Yeah, the "Zorn" sign clearly shows how much videotape just muddied the colors up, seems if there were a complex arrangement of colors in a space it sort of just made an "average" of everything. The orange and red "Zorn" sign becomes pinkish.

Along the same lines I wonder if this might be why there's many model shots (like the opening shot of the Ent-D in EaF) have such a green tinge from them? Just odd coloring from the chroma-key screen?

And, this, friends is why videotape sucks. ;)



One does have to wonder why Zorn, an alien, has a sign made with Latin letters. ;)

Or is the Universal Translator that's presumably between us and the show making that into English? I was never quite clear on how that thing is supposed to work. ;)
 
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He simply wanted to impress the Starfleet crew, I guess. Zorn meaning "wrath" in German, he also wanted to threaten them into accepting Farpoint Station as a Federation outpost, unless they want to unleash the Wrath of Zorn... ;-)
 
Wow, I had no idea the courtroom and shopping mall used the same corridor.

And is it sad I never really noticed those hallway extensions on TNG? The one in TMP obviously stands out, but for some reason I never questioned it anywhere else (same goes for the many used on DS9 as well).
 
The hallway extension Data and "McCoy" walk towards has always been obvious to me. So obvious I half expected McCoy to turn to Data and yell, "Why are you leading me toward a damn wall you blasted copper-headed zombie!"
 
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