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The New USS Discovery....

Yeah, that still looks like concept art, and the nacelles appear to be longer then what we've seen.

The title of it even says 'exterior nacelle rev'
 
Interesting the final design has changed just slightly from the one I saw. Not drastically mind you. The nacelles are just slightly different
 
On the pics regarding the Discovery it states they are from December 2016 and I sure hope those nacelles have been shortened by now.. then again there's a big "Design approved" line in red.
 
Having seen the final approved design, it leads me to believe that this is the final or near final VFX model, so the nacelles will probably be like this...
DE8r-USV0AUBsDZ.jpg:orig
 
If there's a part of the design I dislike it's the interconnecting hull.

That said, I do like this ship a lot. The super-long nacelles are a nice touch.
 
I confess that at the beginning I wished the gaps in the Saucer section weren't a final part of the design... Now I'm actually starting to like them. The new Saucer Section manages to take my eyes away from that very unusual Secondary Hull. I dig it.
 
Wait...does that one "Klingon Obelisk" design say "islamic outer shell - pearlescent interior shell"? Is there some other definition of "islamic" (as it relates to architectural design maybe)? Kind of like "gothic", but different?

I really think I like the Shenzhou better as a design than the Discovery, even if it may seem a bit more futuristic than early-mid 23rd century. I do like the Discovery, too. And it really looks as if it has a copper Vulcan-like color palette on the hull. Nice aztecking too.
 
I think the Shenzhou actually looks spot on as a post Enterprise design, it still has this NX-01 design elements flowing but more advanced, NCC-1227 seems appropriate, too.
 
Wait...does that one "Klingon Obelisk" design say "islamic outer shell - pearlescent interior shell"? Is there some other definition of "islamic" (as it relates to architectural design maybe)? Kind of like "gothic", but different?

I saw that. Since many Muslims believe(d) that depicting living creatures and/or plants is impermissible, a lot of classical Islamic architecture includes very intricate geometric or swooping, curving designs in both interior and exterior spaces, as well as in art and everyday items. Amazing and very beautiful. The outer "Klingon Obelisk" design reminded me of that, so that might be what the note meant. Just speculation, but it's still a very striking design.
 
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Makes sense. And agreed, all those concept designs look really good. If the stories are as good as the production values, this could really be a new benchmark in the franchise.
 
Makes sense. And agreed, all those concept designs look really good. If the stories are as good as the production values, this could really be a new benchmark in the franchise.

I agree. Looking at the concept art as well as the prop and costume pictures, I'm getting very excited. What I'd really like now is to get a feel for context, how they're going to use all this incredible stuff. But I'm hopeful!
 
I love the design either way but as a preference I like the shorter nacelles pointing forward as it's closer to the original concept it was based on.
 
Whoa! I get sick for a whole week, SDCC hits, and Discovery touches down! :eek:

Gotta say, I'm still liking her design - although, I would have preferred the nacelles configured more forward, as per the first version we got, I'm okay with them as they are. The connecting struts between the primary saucer's donuts visually appear to be it's weakest link, and I'm wondering what purpose the cutoffs have, whether these sections of the 'saucer' will detach, rotate/spin, etc... or whether they simply cast a different saucer silhouette to ones we have seen over the years?

Intriguing...
 
Interesting the final design has changed just slightly from the one I saw. Not drastically mind you. The nacelles are just slightly different
There are minor changes. Even from the artwork in the gallery and the poster. Basic form is the same.
 
Going back to the discussion of the gap/cutouts and the connecting bridges, while I would like to see a couple more connections in total, I think there is a very reasonable explanation on why having only a few bridges isn't as much of a transport problem as some people might be thinking. In any Starfleet ship design, there aren't just hallways or open spaces everywhere, most of the internal space is rooms - large blocks of rooms. So if you needed to get from one "ring" to another walking or via turbolift, you can't just go straight from point A to point B, even in a contiguous saucer. You have to take available corridors. Thus you only need a few main connections between the rings. And the number of connections doesn't need to be big, especially on a 23rd century ship (compared to, say, the Ent-D).

For some reason, I hadn't originally thought of this, so I figured I would point it out for others who might have missed it as well.
 
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