I don't know.
I remember playing with it a lot, even if I was disappointed with the scope of it. My brother got it for me one year because he knew I was designing a ship, coincidentally called the USS Discovery, and it seemed like a cool way to realize it. But you could only mix and match a set number of pieces from a set number of classes.
Even though I couldn't make the ship I had kitbashed in plastic, it was still fun to play with allocating resources and personnel to the ships. I remember that it came out before Ezri Dax was a crew member, so I created her personnel file from scratch using biographical data while watching "Prodigal Daughter," when it was new.
If I were to commission an updated version of the program, I'd allow for more of a kitbashing element, where you could mix and match stuff, even if restricted by era, and bend and twist things a bit. Even though it operates in space, I'd imagine some kind of a subspace version of a wind tunnel where you test out the warp field efficiency of the vehicle. Then you could adjust the design based on the results of the tests.