Wow, that's rather unexpected. Glad they are listening to their customers, though.
So the former general manager is now senior vice president of EA, i guess it really is true that some people tend to fail upwardsDuring the intervening months, then-General Manager Lucy Bradshaw (Buechner’s predecessor, now an EA senior vice president) made several statements implying that Maxis could not take SimCity offline, including once going so far as to say it was “not possible” to do. Maxis has since clarified that she intended to qualify that with statement “without a significant amount of engineering work,” as she did elsewhere on the same day.
So they knew that fans were less than enthusiastic (to put it mildly) about the online design choice but continued anyway because customers opinion? Who cares...“Heading into launch it was clear from community feedback, from fans and press, that the community wanted a way to play offline,”
Translation:The chief remaining criticism of SimCity is its very limited city sizes. That, unfortunately, Maxis has said it is unable to expand without severely impacting performance on its users’ PCs. However, the addition of offline mode also promises to bring relatively unfettered mod support, which means that enterprising PC gamers might soon work their way around those limitations. While Buechner says he’d be surprised to see a fully functional large-city mod out in the first week due to the work involved, he’s optimistic about the possibilities. “I’m hopeful we’ll see all sorts of amazing things out of the modding community. I’m glad that we can support them by giving them the offline mode.”
Sadly, I think this debacle is going to hurt the chances of us seeing a new SimCity game for some time. EA didn't appear to be interested in making a new SimCity game for a long time after SC4 (not counting Societies), and when they finally decided to give it another shot they loaded it with a bunch of unpopular policies that led to a PR nighmare for them. I'd like to think that they'd learn from their mistakes with this title and release the SimCity game that fans have been waiting a decade for, but they'll probably just send Maxis back to making The Sims DLC as that's a safer bet for the company.Make a new SimCity and get it right to begin with and we'll talk.
I like an interview IGN had with the developers and they are like "We would have added offline sooner, but we had problems with the servers that needed to be dealt with".
And I'm like "Hello! If you had offline to begin with there would have been server issues!!!"
Like SimCity4? Each city was part of a grid, so when you ran out of room in one city you could begin building in the neighbouring city and feel like you were working on a single giant city. That would have been a decent workaround for the small city sizes, but for some reason they chose to space them out across the regions with nothing but wilderness dividing them.Yeah, definitely. I think that in single-player, the smaller city size could have maybe been designed as sort of villages that are played individually, forming a bigger city as it grows, similar to burroughs or hamlets, etc.
Like SimCity4? Each city was part of a grid, so when you ran out of room in one city you could begin building in the neighbouring city and feel like you were working on a single giant city. That would have been a decent workaround for the small city sizes, but for some reason they chose to space them out across the regions with nothing but wilderness dividing them.Yeah, definitely. I think that in single-player, the smaller city size could have maybe been designed as sort of villages that are played individually, forming a bigger city as it grows, similar to burroughs or hamlets, etc.
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