Pre-ordered it a few months ago and Best Buy sent me an email on Friday saying it was shipped out.![]()
I don't believe it did. Which is weird since it is one of the most popular.Unrelated, but I was thinking about this today -- did A Link to the Past ever have a limited time gold cartridge? It's one of the few Zelda games that I don't have as a gold.
I don't believe it did. Which is weird since it is one of the most popular.Unrelated, but I was thinking about this today -- did A Link to the Past ever have a limited time gold cartridge? It's one of the few Zelda games that I don't have as a gold.
The Motion Control Plus comes with Zelda, does it not? I figured this was a Donkey Kong 64 situation.
I'm about 25 hours in, and having mostly a blast. The dungeons and puzzles are fantastic, and I'm just now starting to really get the feel for the sword controls. The new items are really cool, and new mechanics for simple things like bombs are great too.
One huge complaint I have is the CONSTANT "Hey Master, GO DO THIS!" when you already know exactly what you're supposed to do. Fi is like Navi on steroids, making the game feel extremely linear (which it is, obviously, but they didn't need to make it so blatant.)
Overall though, great game! I almost wish they wouldn't have put Twilight Princess out on the Wii, then I wouldn't be waggling the Wiimote like an idiot so much. They should have saved motion controls for a game designed for them.
I'm not a big fan of Ocarina of Time, but regardless it did set the standard for all future 3D Zeldas. If you're going to compare a Zelda game to something, OOT make more sense than AOL or MM.
I loved the game when it first came out, but I think it has aged horribly which is not something that I can say for the other Zeldas. Even the NES games are still fantastic to this day.
Zelda: OOT is bland. Hyrule Field -- the huge barren wasteland that it is -- is the perfect metaphor for the gameplay. The gameplay is slow, the combat is poor (even if it was revolutionary for the time), and the puzzles are lacking. The dungeons are unremarkable -- I've played through the game twice and I can't remember a single detail about the dungeons beyond their appearance. Just compare the dungeons from Ocarina of Time to Majora's Mask or Twilight Princess to see how badly OOT holds up. It’s just empty room after empty room completely lacking in the unique gameplay features that made the later 3D Zeldas such great games.
It wouldn't even be so bad if Ocarina of Time had something to do outside the dungeons like the GBC titles, but it doesn't. You just run through one empty landscape to another, fighting enemies that are more annoying than challenging until you come across the next tedious dungeon. Ocarina of Time needed more set pieces like the Gerudo Fortress or sneaking into Hyrule Castle to spice up the gameplay.
I think Ocarina of Time is a fantastic set of blueprints for the 3D Zeldas, but the game itself doesn’t innovate beyond its amazing and revolutionary engine. That was more than enough back in 1998, but after Majora’s Mask, Wind Waker, and Twilight Princess went so far beyond Ocarina of Time it’s impossible to go back.
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