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The least disliked episode of TNG - Season Five

"Herbert at TrekBBS, his puke flows!" Never liked this episode. Not sure why. However, if I choose it, it will probably cause a catastrophic rift in the space time continuum so I'll pass and choose Power Play. I never like evil Data in any form.

Darmok
Ensign Ro
Unification (I)
A Matter of Time
Conundrum
Cause and Effect
The First Duty
The Next Phase
The Inner Light
 
A Matter Of Time is still here?!? I think that one is, hands down, the worst episode of the entire season. Worse than "Cost Of Living"! The story structure is so tortured, the characters behave like idiots, it's dull. I just hate it.

(I also noticed The First Duty accidentally made it back on the list after being earlier eliminated, so took it off again -- though I love that one!)

Darmok
Ensign Ro
Unification (I)
Conundrum
Cause and Effect
The Next Phase
The Inner Light
 
Eliminating Unification.

One of the guest star highlights of the series isn't enough to sell an unconvincing script.

Darmok
Ensign Ro
Conundrum
Cause And Effect
The Next Phase
The Inner LIGht
 
Getting down to the point where I like pretty much everything left. I'm going to kick off Conundrum. I like the whole bit with Riker and Ro, and it's a fun watch, but the others are all favorites.

Darmok
Ensign Ro
Cause and Effect
The Next Phase
The Inner Light
 
Cause and Effect must go now. It's a cool, original high concept episode but it can't compete with the remaining shows in my view.

Darmok
Ensign Ro
The Next Phase
The Inner Light
 
Time to phase out The Next Phase. Some cool visuals and good performances by Burton and Forbes, but there are too many inconsistencies in how La Forge and Ro's condition is depicted, and it's just not as strong a story overall as the remaining three.

Darmok
Ensign Ro
The Inner Light
 
Hmm, and I was hoping for Cause And Effect or The Next Phase to take this season! Next Phase in particular I think should be considered a TNG classic, it works for me perfectly on every level. Great melding of compelling character arcs and sci-fi adventure, I find the end incredibly exciting still, I love it -- it's so rewatchable.

I am tempted to kick Darmok over Ensign Ro, because I have always found Darmok to be a tad over-rated, and I think Ensign Ro marks a significant evolution in the Trek universe. It gives us the Bajorans and their conflict with the Cardassians, which will provide some of Trek's greatest material on DS9. Ro is obviously one of the shows best characters, despite her limited appearances, and it's a big step for them to let us have a trouble-maker Starfleet officer. And Michelle Forbes knocks it out of the park and has such great scenes with everyone.

All that being said, when I focus on just the episodes themselves, I do think Darmok is a slightly stronger hour. And I suppose the elements Ensign Ro is introducing will find their best expression on DS9, whereas Darmok is a better showcase for TNG's ethos of exploration and noble sacrifice for personal ideals. So the last two are...

Darmok
The Inner Light
 
i'd like to ask for a new rule:

everyone has to live through a cool-down phase of six hours to kick another episode (i.e. before personally kicking another one). on my side of the pont we have hardly a chance to take part - this season lasted less than 14 hours.
 
Dang, which I got here sooner, LOL!!

It's a toss-up, but "The Inner Light" is 102% emotional massaging and -800% logic. While the emotional stuff works and works extremely well (it's a very novel concept), that ending, where only one man gets the flute and to hear their thousand year-old story, is all pointless because when he dies so does the memory of this long-lost species, who were so short-sighted they didn't put in a pez dispenser's worth of replicating dime store flutes. That's a HUGE problem that renders the species' conceptualization of immortality just a teensy bit short.

Never mind the probe shuts off once it finds its one recipient of the magic flute that the planet of HR Pufnstuf gave him posthumously...

Of course, "Lessons" is a fantastic story that is more than loosely based on this one... but given the creativity and thought otherwise put into this one, the ending really sucks rocks and gags with spoons.

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(Yes, Crusher pretends to be Geordi and calls him a machine by saying she wants to give him a "diagnostic"... At least they address possible health risks.)

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What more needs to be said, this scene somehow very quickly trashes the whole episode with its contrived, conscious myopia that wrecks an otherwise fantastic concept. But the story sloughs it off as "Oh, we found our man that can carry our memories. Now our machine that floats infra-luminally across space looking to tell the universe about what we were will shut down. We don't care he's pushing 60s and human males start to push daisies around age 70 unless they're Doctor Fleet Admiral McCoy and that nobody will believe a word he says and think he's a nutter and regardless of that he's not going to tell anyone about them so that's an even bigger episode, but our whole civilization did this satellite with massive and expensive ego trip for precisely and solely just one person because we're soooooooooo wonderful the universe must know of us because then we'll believe we will live again. But only one man, nobody else should ever know. But we'll live. For 15 or so years. And the satellite only spent 25 minutes with him. Then it makes absolutely no difference. So what's the point? Reminds me of my honeymoon...

And that's why it made my list. And exceptional idea is well-handled for the bulk of the episode, but it's all thrown down the gutter at the very end out of myopia. Why not have the probe continue through space, screwing up the brains of any number of species for a thrill, nowhere near Blueberry Hill? Or Picard destroying it as they don't want Romulans or anyone else to know about this civiliza-- hey, how come Picard didn't go to their homeworld and engage in his xeno-archeology hobby as a sequel? Yet more reasons to have this being the most disliked episode, least disliked, and anywhere else on the dislike scale...


What's left:


Darmok
Ensign Ro
Unification (I)
A Matter of Time
Conundrum
Power Play
Cause and Effect
The First Duty
The Next Phase
 
i'd like to ask for a new rule:

everyone has to live through a cool-down phase of six hours to kick another episode (i.e. before personally kicking another one). on my side of the pont we have hardly a chance to take part - this season lasted less than 14 hours.

Ditto.

Also, when the previous poster mentioned Inner Light, I was in the middle of typing my 500 page novel as to why I disliked it. Do I have to choose again? (I'll be back in 6 hours :) , which is not a mock - I wholeheartedly like the idea of six hours so others can get a chance. Oh, my post above was not edited, so I typed out that bit about getting here sooner unwittingly! :D )
 
Ditto.

Also, when the previous poster mentioned Inner Light, I was in the middle of typing my 500 page novel as to why I disliked it. Do I have to choose again? (I'll be back in 6 hours :) , which is not a mock - I wholeheartedly like the idea of six hours so others can get a chance. Oh, my post above was not edited, so I typed out that bit about getting here sooner unwittingly! :D )

that's just lost :D
 
Personally I think The Inner Light is overrated. Conceptually it is fantastic but its execution is slow and low key. I can't put it in the same league as Heart of Glory, Q Who, Yesterday's Enterprise, and Reunion.
 
i'd like to ask for a new rule:

everyone has to live through a cool-down phase of six hours to kick another episode (i.e. before personally kicking another one). on my side of the pont we have hardly a chance to take part - this season lasted less than 14 hours.

I think that's reasonable. I do consciously try to start the games at different times to allow a wider variety of posters to play. I'm not trying to exclude either side of the "pond" especially because I live on neither side of that pond. We also have the "wait until after two posters have voted before your next vote" rule.

The problem is I really don't want to be drawn into problems where people wait slightly less than 6 hours before voting again, due to misunderstanding or whatever, and votes have to be cancelled after the fact. I just trust posters to try not to dominate the threads and be conscious of other posters too. And we're already getting into the territory of implementing too many restrictive rules on a game which at the end of the day, is just supposed to be a bit of fun.

But I'll take your suggestion on board and we'll try out the six hours rule from now on. :)
 
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