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The Force Unleashed - The Good and Bad of Gaming

Hermiod

Admiral
Admiral
(This is probably going to get somewhat long winded folks, I need to rant :p )

I received my copy of Star Wars: The Force Unleashed on Tuesday and finished it last night. The short completion time already brings back memories of another Star Wars game that didn't take me very long - Republic Commando.

The Force Unleashed shows up, for me, everything that is good and bad about gaming right now. The story is great, it's fun to play, it looks gorgeous and so on. These are things you'd expect from modern games, but it makes all of the standard mistakes.

Difficulty - there is none. I played through it in 8 hours and 2 minutes according to the save game list, which is, I understand, the target time, on the normal difficulty setting. I did not die from running out of health once. Difficulty settings are important to me, easy should be easy, hard should be hard. In this case, normal was easy and I can't imagine what easy is like.

Instant Death - I did, however, die in some stupid, frustrating places. Quite early on in the game, you have to fight a some droids, then a mini-boss and then use the force to create a bridge out of junk. The boss is relatively easy to beat but then you mess up a jump and have to start again. Saving does nothing because it just saves what stage you're on, not your progress through that stage. I don't necessarily advocate the Lego Star Wars approach of just having you reappear in the same place meaning you can't possibly ever lose, but there has to be some sort of compromise here.

Sudden, Inconsistent Ramp Ups in Difficulty - Every game as average as this one has them. In this case it's the infamous Star Destroyer. It's virtually impossible to actually die during this battle, it just takes a ridiculous amount of time. This part took me 90 minutes. 90 minutes of kill the Tie Fighters and then mess around with the confusing controls to align the Star Destroyer so I can start pulling it down to the ground. A good few times I wasn't able to align it in time to even make any progress towards pulling it towards the planet before more fighters show up. And then, if you don't kill the Tie Fighters in time it realigns itself so you have to start again.

Why every game seems to have some ridiculously hard sequence that is utterly inconsistent with the rest of the game I do not know. Another good example are the missions in Command & Conquer games where you are given a small, limited number of troops and vehicles and have to destroy an enemy base following the designer's exact sequence.

Length - This game is short. I don't mind that at all having just spent nearly three years finishing off Oblivion, but aside from the alternate ending, I have no real desire to go back and play the game again. There's no multiplayer either. However, I paid the same price for this as Oblivion which seems a bit wrong to me.

Hidden Crap - All over the place there are Jedi Holocrons which give you extra costumes, force points to spend on upgrading your powers, lightsaber crystals etc. They're usually in difficult to get to places. I hate this. People just download a guide from GameFAQs and follow it to obsessively collect every piece of junk in the game in order to even more obsessively collect every achievement point the game has to offer.

Bugs - The aforementioned Star Destroyer sequence has them (the targeting system doesn't always work on the Tie Fighters and the alignment controls sometimes show red even though it's telling you not to move either stick), the Sarlacc sequence has them (you can be dragged in to a wall and out of the map entirely, forcing you to restart) and the Vader boss battle had one - he got stuck in the floor after I knocked him down allowing me to just stab him repeatedly until he died.

There's a good, fun game under all of this, but ultimately I think this game highlights some all too common problems with modern games.
 
The bugs are especially bad given that the game was pushed back several months.

I also really hated the targeting system. It made combat less enjoyable than it should have been.
 
This game was so utterly mediocre, and this is coming from someone who doesn't really play video games that much. Everything you said is spot on. Most of the game I was either frustrated (it took me about 50 tries over the course of a week to beat that fucking Star Destroyer...how obnoxious) or bored.

I was also disappointed in the lack of multiplayer. In this current world where gaming systems have internet connections, you should be able to play with other people. Or hell, do it the old fashioned way, with a friend who has a second controller!

The easy was easy and lame. The hard was borderline retarded. The stuff in between was forgettable.
 
On the plus side, I thought the cutscenes were well-done, even though the story was a little bit silly. Starkiller was actually a slightly interesting character, and I was expecting him to just become the new Boba Fett.
 
The cutscenes would have been fine if you didn't have to watch them every single time you restarted a level.
 
I don't mean to say this is a bad game, it's not. RoJoHen used the right word - it's mediocre. It makes all the same mistakes other mediocre games make that hold them back from being great games and there's not enough there to make you forgive it for those mistakes.

Grand Theft Auto IV, for instance, has a few problems but it's such a great game that you don't mind so much.
 
I was all into GTA4 until I beat the storyline. I guess I'm just not a huge fan of open-world games.

Unless they're by Bethesda. Mmm, Fallout 3...
 
Oh, one more thing. Regarding the "hidden crap." I am all for special things hiding in the level. I think it adds a little sense of accomplishment when you find them.

However, I believe that, in any game, it should be possible to collect every single little thing in a level the first time around. You shouldn't need a book to tell you where things are because they're too well hidden, and you shouldn't need to collect something later and then go back and replay a level. I can't remember specifics, but I'm pretty sure there were hidden things in earlier levels that you couldn't get until your Jedi powers were greater.

I also hate it when hidden crap takes you out of the main point of the game. I believe these things should be "hidden in plain sight." They should be challenging to collect, but they shouldn't be very hard to locate. I finished most of the levels with less than 50% of stuff collected, and I honestly couldn't begin to tell you where any of it was. And I'm not going to spend an extra half hour on every level to try and figure it out.
 
Guys, I'm with you on just about all these points. I will have to disagree about the extremely hidden crap though. It just adds something to do to get that last light saber crystal that adds a cool lighting effect or whatever. It only matters to anal completionists, like us!

I love the combat system. It's one game I'll throw in just cause I'm in the mood to slash the shit out of things.

I love the story, I think it's great what they did and how they're able to make up a story that takes place between the 2 trilogies that fits in and makes sense that isn't about some nobody character but involving all "heavies" in Star Wars lore.

The star destroyer. Ya, complete bullshit. I dread it everytime I play through the game, it takes forever cause it's bugged to high hell. But yet one time I did it in 5 minutes. Go figure.
 
Well, I loved the game, so I will address your points first, Hermoid.

1) Difficulty: Hard mode is hard and Sith Master is really hard. It forced me to really rethink how I approached battles on the later difficulties. On beginning of the Death Star, I just ended up lifting up the flooring as fast as I could and jumping down.

2)Instant Death: I never had problems with that (or any jumps), but I do see what you mean. I've run into a few cheap deaths.

3) I never had a problem with the Star Destroyer sequence. I think that it took me 20 minutes my first try and I can get it down to 5 minutes before. The only strat I knew beforehand was to hold down the sticks when it makes the down motion. Though I will say that Kazdan gave me the biggest problems of any of the bosses.

4) It is a short game, but I have put in a good 30+ hours into because I enjoy the combat system, as well as going through the later difficulties which forced me to get better at the combat system. Though if you thought the game was mediocre, then I guess better a short one then a long one.

5) You don't have to collect them if you don't want to.

6) Yeah, I've ran into a few bugs as well. The targeting system is annoying, though the way I got around it was to focus on being an ever moving source of destruction. As for targeting the TIEs, all I did was use Force Lightning which got them down fairly fast. There is a certain part in their flight path (when the are closest) that you will automatically target them, so it comes down to timing.

I think the game really comes down how well you A) Enjoy the property and B) Enjoy the combat system. Since I really like both, I really liked the game and still replay it. I've started to play it in 'mirror-mode' since I beat it on Sith Master and that has been a bit of a mind bender.

P.S. The 'unskippable cutscenes' are actually loading screens. Once the level loads, you can skip them. I personally would rather watch them then a bar move across the screen.
 
The Star Destroyer sequence was so horrific, after 3 hours I had to consult the internet just to find out what I was supposed to be doing. Another hour and a half later I was done. It was horrible. So horrible.
 
The sad thing about this game is that they completely took the fun out of what should have been one the the most fun things ever in a Star Wars game: Using the Force to Bring down a Star Destroyer.
 
I liked the game, but, yeah, it was short. I didn't have problems on the Stardestroyer level at all. The only really tough spot for me was the Death Star when you had to throw Tie Fighters into shield generators. Damn, that was tricky to get just right.

What version of the game did you play? The Wii version has multiplayer.
 
I played the PS3 version. This thread wasn't intended to bash The Force Unleashed, it's more about the simple mistakes games make that prevent them from being better than they are.
 
I played the PS3 version. This thread wasn't intended to bash The Force Unleashed, it's more about the simple mistakes games make that prevent them from being better than they are.

I think it is one of those above-average games that some people will love and others will go 'meh' on. Not all games are for everybody. Fallout 3 bored me to tears.
 
Keep meaning to write a gamespot review and will probably give it 8.0 (highest score for any SW game). The game is indeed very good and very annoying at the same time though once you complete it, I had so much fun playing random levels with my powers fully unlocked to get the achievements (did 40 of 47) before I stopped because my saved file went dodgy and wouldn't load up anymore.

The cutscenes are brilliant, voice acting is wonderful and the story is worthy of Star Wars cannon (if you tone down the powers for canon though). The boss battles never feel that epic because lets face it sabre combat is better than force combat for those big battles. Combat is fun once you get the hang of it but I agree the targeting system needed work.

One last thing, I've waited so long to fight PALPATINE in a game, it was such a letdown, I wanted something more well epic (MAKE A SW 1-6 Game and let me do Yoda/Palp fight). Once again though wonderful story and dam good light ending.

:techman:
 
I agree with some points made. I did think the game was enjoyable though. I didnt sit down a play it from start to beginning since I had other things in life to do. I finished it in a couple days and have since replayed it.

My complaint is that once you switch sides things move too quick. I think that they should have had missions that Starkiller had to go on to convince the other members of the forming Rebel Alliance to join. For example, doing a mission for Mon Mothma, etc..
 
It's just too bad we'll never see a PC release of this game, you just know modders would go apeshit creating shit.
 
I'm a PC gamer (in the loosest possible definition of "gamer") so I've not played this game as of yet, though before I found out it was going to be a console exclusive I was rather looking forward to it, based on the previews. Glad I didn't really miss much.
Anyone else remember when LucasArts was on of the BEST video game developers in the industry?
To add irony to insult, most of their really successful games were of course PC games.
 
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