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The Force Unleashed - The Good and Bad of Gaming

I have it on the Nintendo DS as I usually just do PC. It was fun but WAY to short. I got it on Christmas and finished it by the 26th. It yielded a good comic book, though.
 
Well i just completed this game on the PS3 and i have to admit that it does have something, the problem is that there are just too many generic looking levels that the game could really do without, another swamp level, another forest level.........but i have to admit that once i started to get my powers increased and started throwing and electrocution people i did start to enjoy it.

Oh and forget trying it on Sith level, its impossible and frustration beyond words, especially when you are killed and have to start away back at the last save point.

Not a great SW game by any imagination, but if you can get it cheap somewhere its definitely worth a buy.
 
I borrowed it off a friend and enjoyed it (mainly for the story), but if I'd paid £40 for it I'd have been pissed off.

It's basically a very middle of the road God of War clone, featuring some fun combat mechanics, gorgeous visuals and a plot that pisses all over the shitty prequels. Unfortunately marred by some horrific level design, fiddly controls, short length and an unforgiving save system.

Although... ok, the Star Destroyer pulldown sequence was frustrating - for about 15 minutes. But taking an hour and a half? A whole week? I suspect some folks just weren't doing it properly ;).
 
Although... ok, the Star Destroyer pulldown sequence was frustrating - for about 15 minutes. But taking an hour and a half? A whole week? I suspect some folks just weren't doing it properly ;).
You're right.

But I didn't think they made it very clear what you had to do. I had to look it up online to figure it out.
 
For the Star Destroyer sequence, what it does to me is the sticks flash, i pull it in that direction, when it's lined up they don't flash red anymore, but they don't flash green and signal me to pull it down. They just sit there until the thing drifts out of alignment and I have to line it up again.
 
I borrowed it off a friend and enjoyed it (mainly for the story), but if I'd paid £40 for it I'd have been pissed off.

Same here.
I pretty much agree with Hermiod about the game, it pretty much shows off both the good and bad of modern games.
 
Agreed, Hermiod hit quite a few nails on the head in his OP. Especially the point about Oblivion. That's something that's irked me for a while actually. Mirror's Edge, an 8 hour game at best, costs as much as Fallout 3 - a game which my save says I've sank more than 50 hours into and I still haven't completed the main quest, or even explored more than 2 thirds of the map.

Also, I still haven't done everything in Oblivion after 2 years. Hell, there are entire questlines in Morrowind that I haven't even started - and I've been playing it on and off for 5 years. 300+ hours across 3 or 4 different characters. All that for £20 for the GoTY edition.

Madness! MADNESS!!!
 
For the Star Destroyer sequence, what it does to me is the sticks flash, i pull it in that direction, when it's lined up they don't flash red anymore, but they don't flash green and signal me to pull it down. They just sit there until the thing drifts out of alignment and I have to line it up again.
Exactly.

The controls were just very clumsy and didn't make a whole lot of sense.
 
I did like the DLC they released a few weeks back. Just a lot of hardcore fighting, the temple looked awesome and then the finale part was cool.

I really want more levels for this game. I really the combat system and just hacking away at stuff.
 
Agreed, Hermiod hit quite a few nails on the head in his OP. Especially the point about Oblivion. That's something that's irked me for a while actually. Mirror's Edge, an 8 hour game at best, costs as much as Fallout 3 - a game which my save says I've sank more than 50 hours into and I still haven't completed the main quest, or even explored more than 2 thirds of the map.

Also, I still haven't done everything in Oblivion after 2 years. Hell, there are entire questlines in Morrowind that I haven't even started - and I've been playing it on and off for 5 years. 300+ hours across 3 or 4 different characters. All that for £20 for the GoTY edition.

Madness! MADNESS!!!
That's one of my biggest problems with newer games, I don't care if I played it on easy, no game full price game should take less than 10 hours to finish. Halo 2 and 3 I finished them both in under 8 hours. I've not played Oblivion much, 3 hours I think, but Fallout 3, I've not had much time to play but I'm still over 7 hours in and I'm nowhere level 4 in Megaton, if it were a lot of games I'd be almost done with it.
 
Although... ok, the Star Destroyer pulldown sequence was frustrating - for about 15 minutes. But taking an hour and a half? A whole week? I suspect some folks just weren't doing it properly ;).

The problem was that the controls for aligning the Star Destroyer were bugged. I've seen quite a few people online mention the same thing.
 
That's one of my biggest problems with newer games, I don't care if I played it on easy, no game full price game should take less than 10 hours to finish. Halo 2 and 3 I finished them both in under 8 hours. I've not played Oblivion much, 3 hours I think, but Fallout 3, I've not had much time to play but I'm still over 7 hours in and I'm nowhere level 4 in Megaton, if it were a lot of games I'd be almost done with it.

Personally, I think full-priced games should be good, and that's most certainly not interchangeable with long.

I may have beat Call of Duty 4 in less than 6 hours, but I had a lot more fun in that 6 hours than I did in the 2 hours I played Oblivion before I decided that it was the most over-complex, stuffed-to-the-brim-with-shit, annoying, talky, and boring games I've ever played.
 
That's one of my biggest problems with newer games, I don't care if I played it on easy, no game full price game should take less than 10 hours to finish. Halo 2 and 3 I finished them both in under 8 hours. I've not played Oblivion much, 3 hours I think, but Fallout 3, I've not had much time to play but I'm still over 7 hours in and I'm nowhere level 4 in Megaton, if it were a lot of games I'd be almost done with it.

Personally, I think full-priced games should be good, and that's most certainly not interchangeable with long.

I may have beat Call of Duty 4 in less than 6 hours, but I had a lot more fun in that 6 hours than I did in the 2 hours I played Oblivion before I decided that it was the most over-complex, stuffed-to-the-brim-with-shit, annoying, talky, and boring games I've ever played.
True, good is more important than long, but paying up to £49.99 for a short game is annoying. Especially when it's clear they're put far more effort in to the multiplayer on a game you bought for the single player experience.
 
That's one of my biggest problems with newer games, I don't care if I played it on easy, no game full price game should take less than 10 hours to finish. Halo 2 and 3 I finished them both in under 8 hours. I've not played Oblivion much, 3 hours I think, but Fallout 3, I've not had much time to play but I'm still over 7 hours in and I'm nowhere level 4 in Megaton, if it were a lot of games I'd be almost done with it.

Personally, I think full-priced games should be good, and that's most certainly not interchangeable with long.

I may have beat Call of Duty 4 in less than 6 hours, but I had a lot more fun in that 6 hours than I did in the 2 hours I played Oblivion before I decided that it was the most over-complex, stuffed-to-the-brim-with-shit, annoying, talky, and boring games I've ever played.
Burn him! Burn the heretic! :klingon:
 
A question: what do people have against check-points? In a game like this, I think they are great as they allow you to play the game and not worry about saving all the time or trying to save every 10 secs to get that perfect run to beat a section.
 
A question: what do people have against check-points? In a game like this, I think they are great as they allow you to play the game and not worry about saving all the time or trying to save every 10 secs to get that perfect run to beat a section.

They're not always sensibly placed. If you beat a boss it should save. Here, if you beat that first Junk Titan and then muck up the jump you have to do it all over again.
 
Just got the Wii version the other day (But Mass Effect has gotten in the way of me playing it too much)

From the little I've played of it so far, it seems fun enough though it's not going to be one of my top ten games. I can't wait to try the multiplayer section with the gang though.
 
A question: what do people have against check-points? In a game like this, I think they are great as they allow you to play the game and not worry about saving all the time or trying to save every 10 secs to get that perfect run to beat a section.

They're not always sensibly placed. If you beat a boss it should save. Here, if you beat that first Junk Titan and then muck up the jump you have to do it all over again.

I can understand that. I have just seen a lot of people complain about check-points in general (especially in the Halo series) and I just don't see the big idea. Maybe I am showing my age a bit, but Super Mario Bros didn't have any check points, had cheap deaths, and was buggy and people loved it.
 
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