Franklin said:
TPTB are going to make their version of NCC-1701. MAYBE they'll keep proportions in mind and make only cosmetic "retro" changes. Or maybe not.
And we'll get our first real clue in fifteen days. I'm really looking forward to that.
Franklin said:
TPTB are going to make their version of NCC-1701. MAYBE they'll keep proportions in mind and make only cosmetic "retro" changes. Or maybe not.
I've pointed this out before, but I guess it bares repeating... the effects people of TMP didn't start with the TOS Enterprise, they started with where Matt Jefferies had left off with the Phase II Enterprise (which was only supposed to have had some of it's elements upgraded).Timo said:
The thing that scares me about this is that TPTB must understand that the ship has to be recognizable for the 1960s TV object, and must always have understood this - but they came up with the TMP revamp anyway.
I'm okay with altering basically every aspect of the ship to reflect a "pre-Pike status", as long as I can buy subsequent altering to "Pike status". But that means the saucer shape and size has to remain basically constant; the secondary hull dimensions and curvature, likewise; the neck length can't differ; and so forth. The TMP remake failed on all those accounts. The engineering effort from TOS to TMP would simply have been utterly prohibitive.
Mariner Class said:
There's a huge difference between logical extrapolation of a previous 1701...
Woulfe said:
^ Seuss Trek ! ^
Freakin' briliant !
Starship Polaris said:
Yeah, but in the documents linked the only specific reference linking the appearance of the ship to the research is to a "negative induction ring" (presumably the solid ring around the ship) in one of the captions. It's otherwise described as "1994 "warp drive" paper of Miguel Alcubierre."
I guess I'm not seeing where either the detailed structure or overall shape of the ship is keyed to parameters or requirements based on research, as opposed to being a conjectural fantasy of the artist based on some general conceptualization.
It's the same problem I have with the notion of what Jefferies did in design terms as representing engineering-oriented thinking. Everything I've read that he said about the process lays it out as very much functional visual design rather than engineering. That is, he decides that because the engines are probably dangerous they ought to be separated from the crew compartment. Okay, that's functionally sensible and he communicates that visually and because the audience can make that connection (maybe subliminally) they buy it - pretty much because they can take good guesses as to how the ship works by looking at it. That functional plausibility sells the design.
But here's what's missing, at the time that Jefferies is sketching away and having his stuff rejected by Roddenberry (as far as can be determined by the statements of Jefferies and Roddenberry):
1) Any definition of what powers the ship or of the technology used to generate the necessary energy;
2) Any concept of how gravity is generated aboard the vessel;
3) Any determination of how food and other consumables, including air, are produced or stored or replenished.
And those three are just for starts.
GR's contribution to the first item was "just make it look like it has power." Matters of gravity generation and food/air were just "we think it's reasonable to assume those problems will be solved."
As Steven Poe (Whitfield) tellingly observes in "The Making Of Star Trek," once you assume those problems solved just about any kind of ship you can imagine can be built.
To have a design actually driven by engineering considerations, though, you need real specific information. Such as: given the thrust expected to be generated by the engines (yeah, I know, I know), just what's the structural and dimensional envelope for the pylons? What are the materials requirements? How far from the crew do the engines need to be? Those answers will dictate what the ship looks like.
The visual/functional answer is: a distance that gives us a good-looking balance. The engineering answer would put that criterion way down the list and quite likely leave it completely off.
Engineering: it's beautiful because it works.
Visually functional design: it appeals to our aesthetic intuition and frame of reference, so we'll believe it works.
There can't be any meaningful engineering logic to a design without defined parameters. If it's decided that gravity is to be simulated, for example, by rotation, that at least suggests some design boundaries.
Those boundaries don't seem to have been laid out by anyone in designing the Enterprise. In 1964 the answers to "where's the power coming from," "how do they feed themselves and what do they breathe" and "what generates gravity" are all the same: magic of some presumably rational kind.
Given the absence of engineering limits, Jefferies develops what he calls a design "envelope" by collecting and ruling out a whole lot of visual material because it's been seen or "looks hokey."
He discards (at GR's bidding, likely) the design for the crew compartment that makes the most sense to him because it makes the ship look slow (Kubrick's designers used it anyway).
Okay, the engines are away from the crew compartment - what's the theoretical or engineering reason for putting them way off the center line? Why is the direction of internal gravitation perpendicular to the axis of acceleration? What's represented by the front of the engines lighting up (when the ship was designed, nothing. Because they later added lights soley for appearence sake, we now have a little "science" of "matter acquisition" or the requirement for bussard collectors as part of "warp" technology).
You have probably collected and read more interview material and documentation by Jefferies than I have, but I haven't seen any contemporary (1964-1965) descriptions of what actual engineering or tech knowledge he used specifically to define those things (as opposed to ideas he may have developed later).
As I said, it looks to me like the main value of all the researching and talking to experts that the producers and designers on Trek did wasn't too much that they got specific or even general ideas that they implemented in the series but that they were guided to acknowledge and think about certain areas so that even if they (as they often did) decided not to pursue answers to them they incorporated evidence that of their awareness. Back to the engines, again: putting them way out there away from the crew acknowledges that you've thought about the dangers involved. It makes sense to the audience. It does not indicate whether you've decided that the power source is antimatter or dynamite or scary monsters, or how exactly that power is utilized.
And in fact the "flexible" and contradictory representations of these things in the first year of Trek demonstrate the big blank spots in the thinking of the designers and producers and writers. For example, they can't settle on what lithium crystals look like because they have no clear idea what they do or what they are. Peeples just needed something to break down that could be replaced by visiting an isolated installation - like a mine or factory planet. After a few weeks they change the names of the things when they realize that "lithium" is not as obscure a word as all that.
Research didn't so much seem to suggest to them what to do as it may have warned them off from doing dumb things. You do enough reading about these things and talking to scientists and science fiction writers and you're less likely to come up with "The Great Vegetable Rebellion" and still be able to look in the mirror to shave. You also acquire some respect and understanding for the scientific and engineering mindsets - how things are thought through, hypotheses formulated, information analyzed - that ultimately make your writing smarter.
I've seen some footage of the new Star Trek flick and I must say I am impressed. I am not a Trekkie and I am not working for the movie industry. It was due to other reasons I got to visit the production faclities and people showed me some scenes that showed what I would call "the Star Trek world". Let me explain. If you watch the TV series and many of the movies than - if you are a Star Wars fan like me - you always have the feeling that there is a discrepancy between the size of the alien worlds / the space ship(s) of the Federation and the locations where most of the scenes have been shot. In other words, the Bridge is more like a living room and does not match the size nor style of gigantic size of the Enterprise at all. It is certainly unbelievable because it's mostly the only place we get to see (and of course three or four other places, but all in all just 1 percent of the ship, I presume).
We'll, this movie is gonna end all that for sure. The "stage play" and Disney like nature of the TV episodes is gone, the "we'll only show you three locations but trust me, this really is a gigantic spaceship we're flying around in"-feeling will also be gone. I would argue that this movie is making use of the Star Wars like decors (as implemented later in the sequels and used immediately in the prequels) therefore expanding our universe more directly (leaves less room for imagination) and making the story a lot more believable, at least to me.
I thought it was very cool. Not sure if the Trekkies will like this move though.
By the way when I saw the new look of the Enterprise, I just wanted to go out and buy a model kit of that or something. I'm quite sure it will get as much positive response as the Milennium Falcon did. Yes, the stuff is that detailed.
If they give us a totally different ship, without a satisfactory (if somewhat contrived, I'll admit) explanation like TMP gave us.. ie, if they give us a Lincoln Town Car and tell us it's still "really" a Cadillac... a lot of people will be VERY annoyed. And not just "hardcore fans."Holytomato said:
I would like to see a more of the Phase II movie design on the ship. Enterprise C & E were the closest we got. Basically, Gabe's design. :thumbsup: Oh heck, the April Fools day design is kEwL as well.
T Minus 15 days, 4 hours, 9 minutes, 10 seconds...
ancient said:
Well, I'm sure there will be lots of new stuff for them to design. It's possible that the designers might find it neat to recreate certain elements. That's what happened with the SW prequels. There was a shitload of new stuff, but they recreated several elements, such as the TANTIVE IV corridor. Maybe the main difference between the new model for the ENT and the old one will be more like the differences between CG Yoda and puppet Yoda. Same basic design, just...way better presentation.
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