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The Different Versions of the Enterprise

Yeah, the greebly appearence of the ships in "2001" was based on the look of real space hardware in the 1960s, in several instances applied to objects supposedly much larger than any real hardware in order to suggest a sense of scale.

The so-called "Star Wars look" is just a variation of the "2001" look, which in both color scheme and detail was developed from the "NASA look."

"2001" was so cinematically influential at the time of its release and later that many more designers and model-builders followed its lead than "Star Trek's".
 
Basically a "real" starship should looks like a cylinder with a bunch of holes cut out and equipment ports stuck in there, with lots of long booms so the instruments are not affected by the spacecraft as much. Like the engineering-section of the 1701, but more "grebbled." That's what I mean by a multi-colored lego set BTW. One not made by following the directions, using blocks for function and shape instead of color. Think in terms of apperance.
 
Starship Polaris said:
Yeah, the greebly appearence of the ships in "2001" was based on the look of real space hardware in the 1960s, in several instances applied to objects supposedly much larger than any real hardware in order to suggest a sense of scale.

The so-called "Star Wars look" is just a variation of the "2001" look, which in both color scheme and detail was developed from the "NASA look."

"2001" was so cinematically influential at the time of its release and later that many more designers and model-builders followed its lead than "Star Trek's".

I forgot about that. Good point.
 
Jimmy_C said:
Arlo said:
Jimmy_C said:
Seriously, you do realize that's a low-res picture of the spacecraft, and up close it looks different. From far away, all the grebbles on Star Destroyers and other sci-fi craft are also hidden.

Hidden? Hardly.

400px-Imperial_sd_group.jpg

You might be right about them, but look at this:

space-station-iss-orbit.jpg


See all those grebbles? And up close:

DVD-1082-3_375x300.jpg


Unlike the Saturn 5 that's intended to say in orbit for a longer time span. And what about this:

skylab4_nasa_big.gif


Simpler, but still grebble-looking even thought everything has a purpose. The more complicated the spacecraft, the more uneven it looks. It seems the Star Destroyers actually seem more like an extrapolation than the 1701, when you look at it that way.

NASA has only speculated about space warping starships once -- comparing a starship to the ISS is like comparing the Nimitz to Santa Maria. When serious speculators picture starships, they think smooth. See my post above.

Or just look here:

http://abyss.uoregon.edu/~js/images/warp_drive.jpg
 
Jimmy_C said:
Simpler, but still grebble-looking even thought everything has a purpose. The more complicated the spacecraft, the more uneven it looks. It seems the Star Destroyers actually seem more like an extrapolation than the 1701, when you look at it that way.

That's all fine, but my point, such that it was, is a spaceship doesn't need to look overly complex, which is what some quarters think is the reason the Ole Grey Lady doesn't look "realistic".

I also think that as complexity scales, exteriors do simplify. A Babbage difference engine "looks" more complex than an iMac, but which is more powerful?
 
What's the story behind that image? I've seen it many times, but only attributed as an artist's concept done to accompany an article about the science of interstellar flight - wormholes or whathaveyou - never as a design study by people who were thinking about how to build such a ship.
 
Starship Polaris said:
What's the story behind that image? I've seen it many times, but only attributed as an artist's concept done to accompany an article about the science of interstellar flight - wormholes or whathaveyou - never as a design study by people who were thinking about how to build such a ship.

http://www.nasa.gov/centers/glenn/multimedia/artgallery/art_feature_001_CD1998_76634.html

http://www.grc.nasa.gov/WWW/bpp/

At one time there was more about it online. IIRC it was commissioned by NASA in anticipation of the Centennial of Flight celebration, and was created with input from members of the Breakthrough Propulsion Physics Project and others. Its shape is based upon demands described by Miguel Alcubierre and later thinkers that attempted to refine his ideas. In short, it employs antigravitational negative energy in a loop around a smooth body to prevent a hypergravity warping of space from collapsing and ending the starship's flight before it gets started. In my Trek speculations I equate its shape and function to the warp rings inside a much more advanced nacelle.
 
Arlo said:
Jimmy_C said:
Simpler, but still grebble-looking even thought everything has a purpose. The more complicated the spacecraft, the more uneven it looks. It seems the Star Destroyers actually seem more like an extrapolation than the 1701, when you look at it that way.

That's all fine, but my point, such that it was, is a spaceship doesn't need to look overly complex, which is what some quarters think is the reason the Ole Grey Lady doesn't look "realistic".

I also think that as complexity scales, exteriors do simplify. A Babbage difference engine "looks" more complex than an iMac, but which is more powerful?
All very good points.

In our own lives, we tend to think that things that are smooth, polished, externally simple... those things are MORE complex and more advanced.

Look at the aforementioned IMac... then look at a row of racks with vacuum tubes making up a simple logical multiplier. Fill a whole WAREHOUSE with that sort of "details showing" stuff. NOBODY will think that the latter is more advanced than the former.

ONLY in sci-fi do we assume that "more details visible means more complex." It's completely opposite of what we see in real life.

As I said before, it's really unreasonable to apply too much of the NASA style to ships that will be flying from star system to star system someday in our future. Right now, we're basically on rafts, barely off the shore of our little island here. We have virtually NO experience, and precious little INFRASTRUCTURE for that matter, to draw upon to reflect what we may someday have as an advanced spacefaring culture (as I'm convinced we will someday... LONG after all of us are dead... will be the case).

We're basically tieing sticks together to make rafts. OF COURSE they look crude. If you ask anyone at NASA (I know a few of those folks... some of you do too, I know, and at least one of the frequent posters here actually works FOR NASA), they'll tell you that the techniques we use to make our ships today is far from optimal... but it's the best we've been able to do so far. NOBODY imagines that we'll still be building things the same way in 300 years or so as we do today.

The one thing that Trek establishes, clearly, is that HUMANITY ITSELF is pretty much unchanged from today. We have better technology in that future, but we're still just human (see Khan for specific quotes). People don't have brain implants... people haven't genetically modified themselves to be able to endure exposure to vacuums... we're still just people.

The other thing that's retained is that the humans remain in control of their technology, not vice-versa (as happens so often in Sci-fi). If something breaks, someone has to fix it... the ship isn't an organic, self-healing entity that doesn't really NEED the crew (ala "Moya").

Is the ship made mostly of metal (as I think) or is it some sort of complex ceramic composite (as Andrew Probert tends to believe) or is it something else entirely? Nobody REALLY knows, of course. But one thing we DO know... it's not made of trusswork and boost-to-orbit snap-together modules... it's built as a complete whole. As it SHOULD BE... the truss frames and snap-together modules are a "cheat" that we're FORCED to use today because there's no other way to get the structures into place. You can't build this stuff on the ground, intact, then lift the whole thing up at once. And, SO FAR, we have no way to construct things in space.

But we will. Solar smelters, asteroid mining, lunar mining (which has the advantage of making boosting of raw materials from the surface to free space MUCH less expensive), and so forth are probably going to be realities within the next century, albeit on a limited basis. By two centuries from now, the early infrastructure we're talking about will have been used to build a much more permanent, expansive infrastructure. And ship construction in space, rather than ship or station construction through modular building methods and spacelifting of components, will be the standard constructio methodology.

One reason that most spacecraft we see today looks as it does is because it's UNBELIEVABLY EXPENSIVE to life even an ounce of material from surface to orbit. So, every little bit counts, and what we see are the absolute bare minimum structures. They're amazinging delicate, fragile... really they ARE engineering masterpieces, because everything is balanced on the knife's edge of being JUST strong enough or thick enough or so forth, with pretty much no margin for error.

Change that... make orbital construction (without the need for earth-to-orbit spacelift and its costs) a practical reality. One of the first things you'd do is start providing for a margin of safety in your designs again. You could also try to be more complex in your construction methodology ("snap-together" inherently limits you in MANY MANY ways).

200 years from now, you'll see spaceships being built in orbit or in deep space that will have as little to do with current spacecraft designs as a modern cruise liner has to do with the raft Tom Hanks made in "Cast Away."

It's a mistake to draw too many conclusions based upon where we are now. Other than to state that most everything will be in very light colors... ideally pure white... and that there will be radiator elements to disperse waste heat, with those being very dark... ideally pure black... which can either be rotated or "shuttered off" (depending on which way the spacecraft is facing). Those are "laws of physics" things that are unlikely to be changed anytime soon. Any other conclusions as to what real spacecraft will look like, based upon extrapolation from where we are today, is unlikely to be very accurate.
 
Yeah, but in the documents linked the only specific reference linking the appearance of the ship to the research is to a "negative induction ring" (presumably the solid ring around the ship) in one of the captions. It's otherwise described as "1994 "warp drive" paper of Miguel Alcubierre."

I guess I'm not seeing where either the detailed structure or overall shape of the ship is keyed to parameters or requirements based on research, as opposed to being a conjectural fantasy of the artist based on some general conceptualization.

It's the same problem I have with the notion of what Jefferies did in design terms as representing engineering-oriented thinking. Everything I've read that he said about the process lays it out as very much functional visual design rather than engineering. That is, he decides that because the engines are probably dangerous they ought to be separated from the crew compartment. Okay, that's functionally sensible and he communicates that visually and because the audience can make that connection (maybe subliminally) they buy it - pretty much because they can take good guesses as to how the ship works by looking at it. That functional plausibility sells the design.

But here's what's missing, at the time that Jefferies is sketching away and having his stuff rejected by Roddenberry (as far as can be determined by the statements of Jefferies and Roddenberry):

1) Any definition of what powers the ship or of the technology used to generate the necessary energy;

2) Any concept of how gravity is generated aboard the vessel;

3) Any determination of how food and other consumables, including air, are produced or stored or replenished.

And those three are just for starts.

GR's contribution to the first item was "just make it look like it has power." Matters of gravity generation and food/air were just "we think it's reasonable to assume those problems will be solved."

As Steven Poe (Whitfield) tellingly observes in "The Making Of Star Trek," once you assume those problems solved just about any kind of ship you can imagine can be built.

To have a design actually driven by engineering considerations, though, you need real specific information. Such as: given the thrust expected to be generated by the engines (yeah, I know, I know), just what's the structural and dimensional envelope for the pylons? What are the materials requirements? How far from the crew do the engines need to be? Those answers will dictate what the ship looks like.

The visual/functional answer is: a distance that gives us a good-looking balance. The engineering answer would put that criterion way down the list and quite likely leave it completely off.

Engineering: it's beautiful because it works.
Visually functional design: it appeals to our aesthetic intuition and frame of reference, so we'll believe it works.

There can't be any meaningful engineering logic to a design without defined parameters. If it's decided that gravity is to be simulated, for example, by rotation, that at least suggests some design boundaries.

Those boundaries don't seem to have been laid out by anyone in designing the Enterprise. In 1964 the answers to "where's the power coming from," "how do they feed themselves and what do they breathe" and "what generates gravity" are all the same: magic of some presumably rational kind.

Given the absence of engineering limits, Jefferies develops what he calls a design "envelope" by collecting and ruling out a whole lot of visual material because it's been seen or "looks hokey."

He discards (at GR's bidding, likely) the design for the crew compartment that makes the most sense to him because it makes the ship look slow (Kubrick's designers used it anyway).

Okay, the engines are away from the crew compartment - what's the theoretical or engineering reason for putting them way off the center line? Why is the direction of internal gravitation perpendicular to the axis of acceleration? What's represented by the front of the engines lighting up (when the ship was designed, nothing. Because they later added lights soley for appearence sake, we now have a little "science" of "matter acquisition" or the requirement for bussard collectors as part of "warp" technology).

You have probably collected and read more interview material and documentation by Jefferies than I have, but I haven't seen any contemporary (1964-1965) descriptions of what actual engineering or tech knowledge he used specifically to define those things (as opposed to ideas he may have developed later).

As I said, it looks to me like the main value of all the researching and talking to experts that the producers and designers on Trek did wasn't too much that they got specific or even general ideas that they implemented in the series but that they were guided to acknowledge and think about certain areas so that even if they (as they often did) decided not to pursue answers to them they incorporated evidence that of their awareness. Back to the engines, again: putting them way out there away from the crew acknowledges that you've thought about the dangers involved. It makes sense to the audience. It does not indicate whether you've decided that the power source is antimatter or dynamite or scary monsters, or how exactly that power is utilized.

And in fact the "flexible" and contradictory representations of these things in the first year of Trek demonstrate the big blank spots in the thinking of the designers and producers and writers. For example, they can't settle on what lithium crystals look like because they have no clear idea what they do or what they are. Peeples just needed something to break down that could be replaced by visiting an isolated installation - like a mine or factory planet. After a few weeks they change the names of the things when they realize that "lithium" is not as obscure a word as all that.


Research didn't so much seem to suggest to them what to do as it may have warned them off from doing dumb things. You do enough reading about these things and talking to scientists and science fiction writers and you're less likely to come up with "The Great Vegetable Rebellion" and still be able to look in the mirror to shave. You also acquire some respect and understanding for the scientific and engineering mindsets - how things are thought through, hypotheses formulated, information analyzed - that ultimately make your writing smarter.
 
Cary L. Brown said:
THE BRIDGE VIEWER MUST BE OFF CENTER OR ELSE I'M WALKING OUT OF THE MOVIE!

Well then... Here's to a centered bridge viewer. :p

Back on topic, yeah, I'd be fine with seeing a previous version of the 1701, maybe with the hood off, so to speak.
 
BTW, I don't think the solution to redesigning the ship is to lard on a great deal of detail. It's to apply a satisfying new aesthetic to the original design foundation.

That's what Probert's Enterprise-D does. Some fans don't like it, but it's a conceptually solid and integrated design - not terribly "greebly" - that's at once distinct from the original Enterprise while evoking it. As a result it's about as quickly recognized by the general public as "the Star Trek spaceship" as Jefferies' original is.
 
Who needs valium to depress my mood when I can just read this thread and get the same results.
 
The basic shape doesn't need to change, but I don't see a problem with altering areas that make sense. The dish and engines are ripe for some reverse imagineering.

The deflector has already been upgraded once. Perhaps at one time it was even larger or had a slightly different shape. And the warp engines could change over time as well without affecting the recognizable silhouette of the ship.

So long as they don't use Hobo for the registry font, I'm good.
 
Starship Polaris said:
Yeah, but in the documents linked the only specific reference linking the appearance of the ship to the research is to a "negative induction ring" (presumably the solid ring around the ship) in one of the captions. It's otherwise described as "1994 "warp drive" paper of Miguel Alcubierre..."

Research didn't so much seem to suggest to them what to do as it may have warned them off from doing dumb things. You do enough reading about these things and talking to scientists and science fiction writers and you're less likely to come up with "The Great Vegetable Rebellion" and still be able to look in the mirror to shave. You also acquire some respect and understanding for the scientific and engineering mindsets - how things are thought through, hypotheses formulated, information analyzed - that ultimately make your writing smarter.

I agree, Dennis. But... :) There is always a "but" with me, huh? I'm possibly way off base here, and one poster in particular has laid into me in the past more than once for bringing this up, but I believe it is more than coincidence that Jefferies was so very intent on rings-as-mega-propulsion-devices for so much of the design process. The problem is, I've never found anyone that hinted that anything like the later idea of negative energy enveloping the ship as a means of maintaining a space warp was bandied about the Paramount lot in 1964. I believe that instead, Jefferies somewhere, somehow was given speculations based on the work of British theorist Sir Hermann Bondi and his 1957 paper predicting that a negative gravitational mass would produce a repulsive gravitational field. Unfortunately, that paper didn't deal with propulsion. Possibly one of the more-informed consultants provided speculation in this area -- of the same kind that resulted in "black stars" before "black holes" found their way into scientific literature. Speculation on negative energy propulsion that didn't get formalized by anyone until several decades later by Robert Forward.

Much of the process you've outlined is spot-on accurate with regard to the record. What has gone unrecorded is the extent Jefferies' own background in aeronautics contributed to the result. And what exactly was the contribution of all that stuff he got from Douglas and Rand and the Air Force and NASA? He says he put it on the wall and put a sign over it that read "this we will not do". But then he took a Douglas design for an inflatable space station and used it more or less directly. In short, I believe the record on how that ship got the design it did is far, far from complete. The supposed coincidences that made the early designs have rings, or the final design have an aerodynamic lifting body saucer and nacelles with domes at both ends, could have been results of that year's research and all that neat, science-y stuff.

This is my informed speculation, yes -- but the fact is, the design fits the speculation. And that is what we are talking about.
 
Here's my take on the 1701.

Contrary to the greeblies and whatnot on hulls of various fictional starships, I have always believed that the 1701 was the most realistic-looking and futuristic starship in sci fi. The refit, to me, was an improvement on the original, with more detailing of the same basic premise. Smooth hull, but detailed in subtle ways. And the ship looked like it could kick ass, as well as explore the deep reaches of space. God, I love the 1701, both versions. I've built about 10 of them with the old ERTL kits.
 
MisterPL said:
The basic shape doesn't need to change, but I don't see a problem with altering areas that make sense. The dish and engines are ripe for some reverse imagineering.

The deflector has already been upgraded once. Perhaps at one time it was even larger or had a slightly different shape. And the warp engines could change over time as well without affecting the recognizable silhouette of the ship.
Actually, the deflector beam (aka the "dish") has been upgraded at least TWICE. Remember, the first two pilots had a much larger dish. The Series version had a smaller dish. Of course, the "almost entirely new" version in TMP had a parabolic dish that was entirely enclosed (and which had no visible "spike" element... which leads me to question the whole concept. I've discussed this with Andrew previously and he DID think it through... but he and I aren't in total agreement on this particular point. I STILL think it should have had a real, physical object at the focus... whether on a "spike" like the TOS version has, or on a "tripod" like the Very Large Array antennae have, or an offset "leg" like most "satellite dish" antennas seem to have, or whatever else. Having NOTHING there just bugs the crap outa me... ;)

I don't think anyone would have a problem with a ship representing a different time in the history of the ship looking different than what we've seen before... provided it can be justified. And as you say, engine nacelles WERE intended (by Jeffries) to be reasonably easy to swap out and replace. Sensor hardware, other installed equipment... sure, if this is April's Enterprise... it SHOULD be different, at least a bit.

The thing that bugs SOME of us is the supposition that we'll be seeing something different than what we (and by that I mean the entire audience, not just the trekkies) will be seeing something that's unnecessarily altered, and unnecessarily unfamiliar as a result. The audience really is pretty familiar with the ship. They may not know the differences between Pike's and Kirk's versions... but they know the Enterprise. More than you might think have probably built a kit of it at some point in their life, after all!
 
The thing that scares me about this is that TPTB must understand that the ship has to be recognizable for the 1960s TV object, and must always have understood this - but they came up with the TMP revamp anyway.

I'm okay with altering basically every aspect of the ship to reflect a "pre-Pike status", as long as I can buy subsequent altering to "Pike status". But that means the saucer shape and size has to remain basically constant; the secondary hull dimensions and curvature, likewise; the neck length can't differ; and so forth. The TMP remake failed on all those accounts. The engineering effort from TOS to TMP would simply have been utterly prohibitive.

So I really have two fears here. First, I don't want to see a prohibitive engineering effort between the pre-Pike ship and the ships I saw in "The Cage", "Where No Man" and TOS. Of course, TPTB are not likely to stumble on this one if the movie involves scenes from all those four fictional periods; the ship, no matter how radically redesigned, is likely to stay consistent between all the eras that are shown in the movie.

But I don't want to have the "The Cage", "Where No Man" or TOS designs "overridden" just so that they would be consistent with whatever cool look TPTB come up with for the pre-Pike ship, either.

So if I am to be happy, I must hope for a pre-Pike ship that isn't all that different from the TOS one. And I admit that this may look too dull for TPTB. So, unfortunate as it sounds, TPTB and the continuity-minded fans are indeed at fundamental odds here, out of dramatic necessity.

Timo Saloniemi
 
Timo said:
I'm okay with altering basically every aspect of the ship to reflect a "pre-Pike status", as long as I can buy subsequent altering to "Pike status". But that means the saucer shape and size has to remain basically constant; the secondary hull dimensions and curvature, likewise; the neck length can't differ; and so forth. The TMP remake failed on all those accounts. The engineering effort from TOS to TMP would simply have been utterly prohibitive.
Timo Saloniemi

Exactly. I said the same thing above. Yet, one has to admit that TMP Enteprise is a beautiful ship.

TPTB are going to make their version of NCC-1701. MAYBE they'll keep proportions in mind and make only cosmetic "retro" changes. Or maybe not. We know the basic shape is the same. But there's no reason to believe their Enterprise will be any less attractive than the TMP version. Even if they mess with the proportions.

Imagine Kirk's flyby of the refit Enterprise in TMP. The details we saw. The subtle opalesque changes in color. Now, imagine a flyby of a smooth, monochromatic, matte greenish-gray ship.

Everyone has their fingers crossed, just as they did in 1979, that TPTB won't screw up the look of this iconic ship. But it will be different. Just as everything else is.
 
Cary L. Brown said:

You MIGHT be saying "real spaceships will be modular." Which is true, to an extent, with the limitations of today's space program in place (ie, the thing can't be sent up, today, in a single launch, but must be sent up in segments and "snapped together" in orbit... which is what I ASSUME you meant. The "multicolored" bit, however, is simply STUNNINGLY DUMB. I'll gladly explain why if you really have trouble "getting" it, though.
Aztec pattern? No. There would be no pattern at all but a bunch of different colors depending on the section.
True and false... the original "aztec" pattern painted onto the TMP Enterprise was a modelmaker's cheat... you weren't necessarily supposed to see a pattern at all, only very subtle variations from panel to panel... the sort that you might see if looking at hull metal with slightly different finish grain, for instance. Since the "aztec" pattern is just a modelmaker's cheat... you're right, real ships most likely wouldn't have that. But unless the entire hull was fabricated in a single piece, rather than "plate-wise," you WILL see variation from plate to plate, simply because no two plates could ever be 100% identical.

-Cary, I'm a huge fan of what Jeffries did, because he departed from the "big mecha" trend that Trumbull pioneered in moviemaking spaceships with, as you cited, 2001.

Wouldn't Enterprise's smooth construction lines make sense if, for example, she was a result of a nano construction process? I find Jeffries' construction lines to make a lot more sense to me from a 23rd Century technology standpoint than what Lucas offered in the early Star Wars flicks, for example.

I just can't see us working with plates and rivets in the 23rd century. Jeffries probably got that intuitively.
 
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