Discussion in 'Fan Art' started by Atolm, Jun 5, 2020.
NIce one, I like the details and the colouring.
Clearly Breen. But not just another variation of what we saw before. This horizontal structure on the right side really helps with the flatnis of breen ships. And also adds this nice shadow. I would want to see this on screen or in a video game. Would be nice to have a 3d model...just to explore the shapes in different angles. Very interesting.
I have to ask this since the shapes of your ships seem to become more complicated but are still perspectively accurate. Are you using a 3d programm (not for the final artwork obviously but in an early phase of production)? I would like to see the process of making these artworks. Because I find it very difficult not to screw up the perspective, what is why I switched to Blender in the first place.
thanks bro... I figured since everyone thinks that my asymmetrical ships should be Breen, that maybe I should just draw a Breen vessel. So here you go.
First off, thank you. I was never a fan of the layered pancake-like version of the Breen ship we had gotten. From the top view she is fine, but the bow/stern views, are not my thing. Maybe if the ship was much larger, but as she is... Dunno. Then again, that is my own bias, as I like ships with a lot of body... or at the very least, exploring the "Y" axis a bit more. Space doesn't care about streamlining (but maybe warp does?). lol This is why this ship is thicker overall than the original, and it also explores that "Y" axis a lot more.
As for your technical question: No, I do not conceptualize in a 3D modelling program. I just draw. My designs are deceptively complex. They are very simple in reality What makes them seem more complex than what they are, is what I believe, are the details within the drawing's general shape. I mean in this drawing you can see the general shapes of boxes and some circles... Now I'm not going to preach to you about doing things that I, myself do not generally do (like using guidelines and stuff)...I am not a technical illustrator, or designer...I am a conceptualist. All that matters to me is that the idea comes across. I freehand way more than I should to be a technician at this. Plenty of artists here in this forum alone, are better technical artists than I am. And I truly admire them for it. So my only advice is to work with what you feel comfortable using. It is okay to try new stuff for sure... but if you want to be good at something you have to keep at it...but it also helps if you keep at something you really enjoy. Not something you do not have a passion for. I do not really have an affinity for 3d modelling...I can do it, but I find it more frustrating than enjoyable. Hence why I do not do it regularly, but rather just dabble in it. Hope that helps...I dunno, I could be just talking out my ass.
This kinda reminds me of a Breen/Cardassian/Son'a hybrid.
Thanks. I am not sure about the Cardassians, but with the curves rather than the harder lines, I can see a bit of sona...kinda. I think Kaiser said that the starboard arm evoked the sona aesthetic. I do not see it as I never just look at details but the whole. So a Sona ship to me is a series of S curves with grand piano wiring like details, while a cardassian ship is generally an inverted klingon ship w/o all the armour.
I was thinking more of the station Terok Nor rather than their ships.
That I do not see. But if you do, that's kewl
Another great one, and asymetrical.
The vertical elements look like the defense sails on DS9, but it doesn't actually look Cardassian in detail nor as a whole. I would believe this as Breen without any trouble. Is the box the deflector, or a weapon?
Thanks. And which "box"... I ask as there are two structures that are box-like. The box in the main hull section, above and back from the bridge is the deflector...the other box to the right is actually a bussard collector and where main engineering is located.
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