The general project is still in flux,
TK421 (why aren't you at your post?

), although as a concept, I'd like to see a combination of TOS-style imagery and the more advanced imagery that can be achieved with CGI, where we aren't limited by budget or physical constraints. The
only thing, really, that limits what can be done is the soundtrack, as any action will need to match the tempo and timing of the audio that's available.
As I stated at the beginning of the project, I'm no animator - think of me more as a director/producer. I'd like to find people interested in the project that
do know their stuff around animation, and for whom I can provide resources as far as 3D models that can be used for the task, and the direction for which to compose and execute the scenes. I know what I
want to see, and I hope I can communicate that with people capable and willing to work with that vision, who want as badly as I do to see what can be achieved. As far as the character animation goes, I'd like to see Kirk walk with the characteristic Kirk body language, something I think can be done by using live action as a guide in timing and technique. I'd like to see Spock in his characteristic live poses, rather than the oft-used "leaning over the viewer" pose so common in TAS. And all the characters would look better with the faster, often-random quirks that people do, rather than the smooth, mathematical motion we often see in CGI, but then I also realize just how much harder that sort of 'reality' is to achieve. Camera work should be more dynamic, obviously - why keep everything still, as needed by background paintings, when the camera can move through dimensional sets, right?
I even hope to add a few nice touches not seen in the original, where they can fit into the audio timing - things like seeing a 3D M'Ress rising from Uhura's chair as Uhura takes over - even without a speaking part, M'Ress can fit into the overall flow of the audio and add, I think, an extra touch to the experience. Also, some real expression and movement from Lt. Arex, who never speaks in "The Time Trap," would be infinitely preferable to his stock-still demeanor in the original cartoon.
What we
won't see, however, is this Trollorian:
