Transporter use are inconsistent at best. Even DS9 had an emergency because an airlock wouldn't open.
But, yes, one line would help clarify it.
But, yes, one line would help clarify it.
Oh, yeah? So, on TNG, they must never have said "the transporter room." Oh, wait!Again, the phrasing "THE transporter room" doesn't really allow for any wiggle room here.
Still, the only feeble excuse for a single room, "the room", is a phrasing also frequently used in TNG...
Yeah.Or a shuttlecraft.Sorry, just playing Devil's Advocate because someone is gonna mention it.
So, if you're willing to go beyond the literal in one instance, why stop there? Why not keep going in order to get to place where things make the most sense?Yeah. The best rationale I've thought of there is that something in the planetary atmosphere made using a shuttle impractical or dangerous. The high winds, maybe.
You're trying to refute a statement I never made. I never said that TNG hadn't used the phrase "the transporter room." I said that TOS only used the phrase "the transporter room." Not the same thing.Oh, yeah? So, on TNG, they must never have said "the transporter room." Oh, wait!
Indeed. For example, from "First Contact" (the episode) [http://www.chakoteya.net/NextGen/189.htm]:
PICARD: Mister Data, will you escort the Minister to the transporter room?
Saying "the room" would seem to support the idea that, on the Ent-D, there is a designated default transporter room, as basically already posited upthread in regard to the TOS Ent.
Hardly, because we could then argue back and say it was no issue because we know all about atmospheres and shuttles. Better leave it at trusting that the heroes know their stuff.
We basically never get a "dang, something broke in this very room!" emergency with the transporters.
Timo Saloniemi
My point is that they could use "the room" ten billion times with no other phrasing used at all, and it would still not require there to be only one room, even though unquestionably it would support the premise that there is only one room. The reason is because a sensible interpretation of "the room" in the case of multiple rooms has been provided. Of course, if it had ever been said that there is only one transporter room on the ship, then that would have settled it. But AFAIK there wasn't.You're trying to refute a statement I never made. I never said that TNG hadn't used the phrase "the transporter room." I said that TOS only used the phrase "the transporter room." Not the same thing.
Those are great questions.Except for that one time when Kirk plucked a widget out of the console in "Wink of an Eye." And as I said, Deela didn't walk Kirk down to another transporter. Instead, her jealous boytoy spent a bunch of time trying to fix it. Did that widget short the dozens of transporters allegedly on the ship? That would be a pretty lousy way to build a transporter system.
In "The Tholian Web" Scotty and O'Neil spent a lot of time working on one transporter console, not a system hub in Engineering. If this console was the issue, why not jog down to Transporter Room 7 and give that one a go?
Why didn't Spock ask Kyle if the other transporters were down when the planet killer made the one pad we saw go "poof!"
Maybe she couldn't.Except for that one time when Kirk plucked a widget out of the console in "Wink of an Eye." And as I said, Deela didn't walk Kirk down to another transporter
And a bit of math, assuming three minutes for a transport (enter, mount the platform, de-materialize, re-materialize, move out of the beam down location.) Pretty generous for people on a spore-induced high.If there's just one transporter room with only six pads, it would take 70-71 transports to get all 424-430 crewmen. That's the kind of wait we're seeing. Therefore, there's just one transporter room. Again, Occam's Razor.
<Waits for the inevitable "Oh, but Kirk just happened by in the 30-seconds where they were slightly backed up..." comments>
Maybe should couldn't.
KIRK: You're the enemy?If she had modified just the one console then the others would have taken for ever.
DEELA: Yes. You beamed me aboard yourself when you came up. A ridiculously long process, but I've taken care of it.
And a bit of math, assuming three minutes for a transport (enter, mount the platform, de-materialize, re-materialize, move out of the beam down location.) Pretty generous for people on a spore-induced high[..]So that wait line doesn't really mean only one room.
To be fair, when they wrote that line they did not expect it to still dissected continuously 50+ years later."The ionization in the upper atmosphere is shorting the guidance systems." One line. Vague enough to pass muster on a 1960's sci-fi television show.
precisely.If they never had to specify which transporter, like they did in later shows, then they only had one. I don't assume there was any more if the producers never indicated there was. Otherwise, instead of Scotty tinkering with the broken console, he'd run to one of the others. Kirk pulled a piece of something out of the console and Deela (who had plenty of time to get to know the Enterprise) didn't walk him down to another transporter
well, she knew what room would have been the first choice that day because she read the bulletin board in the morning. Besides, wasn’t room 4 o’brian’s favorite?What actually bugged me was in TNG when Picard called Crusher and she said, without prompting, "I'll meet the Away Team in transporter room four." Picard didn't say which one and I felt he shoulda said, "actually, Doctor, I was thinking transporter room two..."
interesing, thanks, I’ll have to pay attention to that next time I watch it!Depends. The same two people are in attendance at the console, but only the first usage shows a prominent "circuit board" behind their backs. And this first usage delivers a stowaway down to Deck 14 or lower, which is as unique for a transporter as the circuit board wall, never to be seen or heard of again. Presumably, we saw a dedicated cargo transporter first, or at least a transporter serving the cargo areas.
Which is a good reason to have multiple rooms, even if there's only one machine providing the beaming magic to all of those. Cargo beamed aboard needs to reach destinations within the ship, and beaming it directly to Deck 14 is quite a bit better than beaming it to Deck 6 or 7 and then manhanding it down...
But yes, it's the same set throughout the episode, presumably. It just portrays a unique facility at first, and isn't likely to portray a unique facility later in the episode any longer.
Timo Saloniemi
good point."This Side of Paradise" also shows us that long line of people outside the transporter room, waiting to beam down to the planet. That means there's a long wait. Therefore, only so many people can beam down at once. If there's just one transporter room with only six pads, it would take 70-71 transports to get all 424-430 crewmen. That's the kind of wait we're seeing. Therefore, there's just one transporter room. Again, Occam's Razor.
we see that happening with basically EVERY set. To me it does indicate that the ship is constantly upgraded, just like the sets were.- We see different-looking rooms at different times, the set changes going back and forth and thus probably not denoting in-universe renovations
they are not so difficult to find. Space seed. And probably many more.Of course it's always "the room" when the heroes know which one (and scenarios where multiple heroes are summoned from all across the ship to meet in "the room" are darned difficult to find - typically the heroes traipse from bridge down to "the room" all together).
my interpretation of that was that beaming down the crew took a long time, with Decker valiantly staying on board the constellation to battle the machine while the crew slowly beamed down.Yet hundreds can beam down in plot time, as in "Doomsday Machine",
There were plenty of references to money throughout the original series. The whole "moneyless economy" thing didn't even get started until The Next Generation.![]()
I think that TOS suggests, without making it clear, that there is only one transporter room on board, as they always refer to it as THE transporter room without causing any confusion.
I still say multiple transporter rooms. THE transporter room is the one that is currently operating. This would be posted somewhere and our heroes just know which is the one this shift.
--Alex
Franz Joseph postulated multiple transporter rooms and even a cargo transporter. Naturally, if they actually had a cargo transporter, Simon Van Gelder would have beamed up there from Tantalus V.
My point is that they could use "the room" ten billion times with no other phrasing used at all, and it would still not require there to be only one room, even though unquestionably it would support the premise that there is only one room. The reason is because a sensible interpretation of "the room" in the case of multiple rooms has been provided. Of course, if it had ever been said that there is only one transporter room on the ship, then that would have settled it. But AFAIK there wasn't.
Evidently what we have is a situation wherein generally there is one transporter room that is designated as the one to be used for transport. The others are not in service, or wouldn't be except in an emergency.
Well, on the contrary, yeah we most definitely do have such evidence indicating there could be multiple transporter rooms, in the form of behind the scenes material written during production, whose authorship can be traced to Roddenberry himself. This evidence has been presented in thread. There are more kinds of "evidence" than what is presented on screen.We don't "evidently" have a situation where one transporter room of many is "the one" at any given time. We don't have evidence that there is more than one transporter room at all. And I think given all the times that everyone says "THE transporter room" on the show, the burden of proof is on those who think there is more than one. And I don't think statements some posters are making that finish with "it makes sense there is more than one." It "making sense" is not proof of anything.
Well the workaround is that the DDM disengaged combat after crippling the Constellation near the third planet and headed back to finish off the fourth planet. The Connie crew beamed down and then the DDM hit the Connie again as it circled back to start on the third planet.The real problem thus being figuring out how Decker's crew could have beamed down to their doom between blasts from the DDM.
By the way, The Making of Star Trek claims that there are altogether 11 transporter rooms: 4 6-person types, 2 dedicated cargo types, and 5 22-person emergency types (page 192).
Oh! This is from the Star Trek Writers/Directors Guide (third revision, April 17, 1967), page 15:
We assume there are various Transporter Rooms through the vessel. The one we use has access from a corridor.
It also says that the operators
can transport up to six people at a time
yeah, what made decker think it was a good idea to evacuate his crew on a planet while fighting a machine that destroyed...well, planets is a puzzler. Unless the constellation was too crippled for its life support to sustain all 400 of the crew, but then why evacuate all? Or, perhaps, unless he already was thinking he could blow up the machine by blowing up the ship, as they eventually do, but he doesn’t seem privy to this strategy later in the episode.Well the workaround is that the DDM disengaged combat after crippling the Constellation near the third planet and headed back to finish off the fourth planet. The Connie crew beamed down and then the DDM hit the Connie again as it circled back to start on the third planet.
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