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Tabletop Trek Games?

Somebody did a Thousand Suns game Trek conversion - I think it was called Final Frontier. I never got round to actually playing, since my RPG group are too bloodthirsty for Trek but I enjoyed knocking up versions of the classic TOS characters from the TMP era. It looked fairly simple and fun to play.
 
RPGs:
Out of the "official" RPGs each has its strengths and drawbacks.

FASA produced a TOS RPG in the 80s. It actually was kind of considered a source of "canon" by lots of fans back then (until TNG came out and changed it). They had a Klingons book that expanded on John M. Ford's brilliant Klingons. I'm working on creating a "retroclone" of the system. Very 80s and could use some updating.

Last Unicorn Games had a beautiful TNG game in the 90s. It was actually the first RPG that I ever bought. A little complex but character generation was pretty flexible.

Decipher's 2000s RPG was kind of cool. It didn't do things like other games at the time and was not super popular. I liked it a ot because it gave you lots of options. It's best if you have the Starfleet Operations Manual, which offers lots of options beyond Federation characters.

"Semi-Official" RPGs include the various versions of Prime Directive, a game set in Amarillo Design Bureau's Star Fleet Universe. The biggest story strength of these games are the Klingons, in my opinion. Much cooler and kind of like an anti-Federation (though not sworn enemies of the Feds). It was made for GURPS, d20 and an original ruleset (which I haven't read). Mongoose is supposed to release a version for Taveller, but that's been on hiatus for a long time.

As far as unofficial RPGs go, there's Lasers and Feelings, which is fast and easy. I think that Where No Man Has Gone Before is probably the best Star Trek RPG ever made. It has lots of options for creating stories and flavorful character options.

There were a couple other games, one called Star Trek: Adventure Gaming in the Final Frontier, and one called Starfleet Voyages. I have never seen them before and would love to get my hands on a copy.

Board Games
I've never played a board game or a miniatures game set in any of the Star Trek properties. I am actually creating a board game inspired by the old EGA Trek video game (it has no elements of Star Trek in it, though, so I don't get sued). There's a thread about it here.

Card Games
Decipher's Star Trek CCG is the most famous. It started out fairly focused and became bloated. At the same time it offered a gonzo experience with lots of possibilities. A second edition (which I never played) made it faster and more balanced. The coolest thing they ever made was an 18-card set called The Fajo Collection, which I still have. The cards in that set had the highest production values of any CCG product and were really fun.

Fleer (the baseball card people) produced and underrated card game that had cards made from the same paper and finish as a regular poker deck. Fast play, simple rules. Faded fast and it shouldn't have.
 
The only one I've tried is the LUG series and I love it. I hate complex dice, so the D6 system is a plus for me. As the game master, I think that it has a generally decent balance of being rules light, but detailed enough to add more structure (and can be simplified if you wish). I also like that the rules for developing your own aliens, tech, etc. are simple enough to do at the drop of a hat (I think I could even repurpose the rules for a Star Wars setting, if I wished). Also the website Memory Icon has quite a few free fan-made PDFs to fill in the gaps and expand stuff.

The downside is that the books are out of print and some of them are really spendy. Also, they were produced before ENT came out, so you have to constantly modify some of the information if you want to include ENT. Also, there's no official publication for VGR and other later-era Star Trek stuff, since LUG lost the license (but you can invent those details yourself and the Memory Icon side has many PDFs that have additional info for these blank spots).

I've always wanted to try the free "Where No Man Has Gone Before" PDF version. While I prefer RPG games that allow to take a more serious approach (and thus feel like were actually in the Star Trek universe) and allow for non-TOS era gaming, this little system looks super fun to try, expect that I dislike the idea of D20s. There are some really nice TOS-era paper movers that come with this system, though!
 
It seems like it's presented somewhat comically, but you can play Where No Man Has Gone Before straight.
 
It seems like it's presented somewhat comically, but you can play Where No Man Has Gone Before straight.

Yeah, I know that. The fun aspect seems like a nice change of pace, esp. if you're not concerned with fitting everything into the TV shows and movies perfectly.
 
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