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Starship Ironsides

bob reed

Lieutenant Junior Grade
Red Shirt
After 18 months of planning (and a lifetime of dreaming!) we’ve decided to go “live” and publicly launch the production of our new live TOS-era fanfilm – “Starship: Ironsides”, being produced by Ironside Productions: based in Rochester, NY.

Obviously, our ship is the U.S.S. Constitution and we’ve decided to take a chance – and go in a different direction. Our ship’s mission is NOT an “exploratory” one. Our Fleet Captain and his ship are the command center for one of the fleets, and assigned to a patrol sector on the edge of known territory. Instead of Horitio Hornblower (Kirk) we follow Lord Nelson. (or Lord Hornblower if you choose LOL)

This is the same time period and the same Federation that Kirk is in…we’re just aiming to tell a different kind of story. We hope our fanfilm will bring to Starfleet the “feel” of the time period that Gene Roddenberry established: a mirror of the exciting maritime period of Empire and Exploration when crew and officers had to make the choice to be off, away from the world the know and the people they love for long periods of time: and how they coped with that.

The first ship of the line, the Constitution oversees the fleet on the edge of established territory and exploratory ships. Like all ships of the line, she deals with colonies, skirmishes, new contacts, shipping lanes, territorial disputes, and an entire fleet of small and large ships going about their business: all while charged with maintaining current Federation directives.

Our series bible is almost done, and we’ve got several scripts in development. We’ll start casting soon. James Cawley offered the use of his sets to film on, and we’ve been talking to Ajax as well. We plan to keep our crew small and friendly, but we’re always open to offers of help!

Our goal is to have something filmed by the end of the year. You can keep track of our adventures in film making on our FaceBook page: http://www.facebook.com/StarshipIronsides
 
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Trying a different twist on the series concept is an excellent idea. Have fun and best of luck to you!
 
Congratulations, bob reed, on your undertaking.

I don't do Facebook, so unfortunately, I won't be able to follow you there. However, I'll certainly keep my eyes open for any updates that you post here at TrekBBS.

Best of luck!
 
Congratulations, bob reed, on your undertaking.

I don't do Facebook, so unfortunately, I won't be able to follow you there. However, I'll certainly keep my eyes open for any updates that you post here at TrekBBS.

Best of luck!

I'm not on Facebook either, but it looks like you can view the Starship: Ironsides Facebook page (as long as it's not set to private) even if you "don't do" Facebook.
 
Congratulations, bob reed, on your undertaking.

I don't do Facebook, so unfortunately, I won't be able to follow you there. However, I'll certainly keep my eyes open for any updates that you post here at TrekBBS.

Best of luck!

I'm not on Facebook either, but it looks like you can view the Starship: Ironsides Facebook page (as long as it's not set to private) even if you "don't do" Facebook.

Yeah, what I mean is, I prefer not to open Facebook pages at all. It's just too much of a hassle to manage all of the browser security issues, and the site is mostly nonfunctional anyway with Javascript disabled. I mean, I really don't do it, at all. Sorry.

Hopefully, Ironside can at least post major announcements here. Thanks!
 
At some point I will get a webpage up. Just so many hours in a day and work is proceeding pretty fast right now. Will keep you updated.
 
Maybe someone can explain to Bob how to post the photos and videos he's got up on Facebook over here?
 
Doing a test to post pictures here.
Top_Side_zps5c59aa87.jpg
 
Sorry for the double post, but a second look clarified something that's worth drawing to your attention. Some artifacting is apparent, and is especially pronounced on top of the impulse engines. Not knowing your rendering pipeline, I can't tell whether it's a result of how the image was generated, or whether it's a result of compression. However, it appears it might be pixelation resulting from not using anti-aliasing.
 
Sorry for the double post, but a second look clarified something that's worth drawing to your attention. Some artifacting is apparent, and is especially pronounced on top of the impulse engines. Not knowing your rendering pipeline, I can't tell whether it's a result of how the image was generated, or whether it's a result of compression. However, it appears it might be pixelation resulting from not using anti-aliasing.

I see what you are talking about I will have to double check that. Thanks for the heads up.
 
I really like your model.

However, the second image also shows evidence of pixelation that might be fixed by the use of anti-aliasing.
 
I really like your model.

However, the second image also shows evidence of pixelation that might be fixed by the use of anti-aliasing.

It appears you are correct. Anti-aliasing is not turned on. I did these renders on the fly and I am still learning all the software involved. Thanks for the heads up.
 
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