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Spoilers Starship Design in Star Trek: Picard

Whatever you're smoking can I have some?
I'd assume from the location that the poster you're responding to is ESL, so you may want to factor that in.

You know, it is possible to have differences of opinion here at the TrekBBS and not be assholes to other people. Just sayin’.
One person’s sarcasm is another person’s dickishness. Just some food for thought.
Let Kenny and me decide who the assholes and dicks are, thanks.
 
Yeah, whatever. Anyway, I’m taking bets that we’ll see the Enterprise-B, D, and E inside Spacedock, and hopefully the NX-01 in its refit mode.
Seems like refit NX-01 is not in the cards. A, B and D seem to be happening.
 
Seems like refit NX-01 is not in the cards.
What makes you say that? Doug Drexler is all over this show and he seems to adore the refit. This being probably the last real chance we'll probably have to see it, I'm putting my money on the refit. Not that I'll be sad if I'm wrong, I prefer the original look.
 
What makes you say that? Doug Drexler is all over this show and he seems to adore the refit. This being probably the last real chance we'll probably have to see it, I'm putting my money on the refit. Not that I'll be sad if I'm wrong, I prefer the original look.
Don't get me wrong, I think it would be great to see the refit. But, just guessing that they'll stick with the iconic look. We'll see!
 
What does the refit NX-01 look like again? Added secondary hull?
m5o6eq9.jpeg
 
It makes alot of sense if you're the sole vessel at the perimeter of your borders scanning Long Range.

Normally, it's the Main Deflector Dish that is used to scan at Long Range.

Think of your Deflector Dish as analogous to a Focused Beam Flashlight without much spill off to any side.

In a Spherical 3D environment like space, it takes a few seconds standing still to scan everything within a cone at full detail at long range before you rotate your vessel to scan everything within the next arc section of your sphere. Eventually it does take a few minutes to scan all areas of the sky by slowly rotating your ship around.

With a secondary Long Range scanner working in conjunction, it would take half the time since you're covering Fore & Aft simultaneously.

It's also good for traveling to make sure nobody is trying to sneak up on you at long range when moving forward at STL or FTL.

Deflector Dishes have also been used as "Make-Shift" Beam/Exotic Energy emitters on occaision. It would always be good to have a "Back-Up" Deflector Dish if the main Dish goes down for whatever reason.

Then there's the fact that sometimes, the Deflector Dish is used to erect the Shield Bubble around the vessel, if you have a backup Deflector Dish facing aft, you could have 2x Shield Bubble emission sources that are totally seperate for each other.

Remember that nice little feature of the Nova Class where it takes 45-seconds to charge the main Deflector Shield to 100% Shield Capacity, but you have to turn the shield-off to rapid recharge, now imagine that with 2x Deflector Shields.

If you had 2x Deflector Dishes of equivalent strength or somewhat close, you can alternate where one is off and re-charging, while the other is on in it's place.

The enemy/opponent would need to have enough fire-power to blast through 100% of your shields in under 45-seconds of combat for both shields to truly penetrate your defenses.

Add that to the Contour-Hull hugging Skin Shields, you could have "Many Shield Emitter Sources" where only one is active at any given time, but you turn on/off which shield emitter system you want and you can buy time for shield systems to recharge while you rotate shield systems.

Effectively having shields permanently on with only a split second to swap between shield units.

There's all sorts of benefits to having multiple Deflector Dishes.

If you had more advanced shielding systems, you could have the Bubble Shield active on top of the Contour-Hull hugging Skin Shields, effectively having Two layers of shielding up at any given time.

So if one energy blast somehow has damage that bypasses or partially bleeds through the outter layer, the inner layer can take-up the slack.

The down-sides to having all this extra tech is you need to design the ship around it and have extra reactor energy output capacity and backup battery systems to make it all work, effectively making your ship bulkier & larger to do it.

Thank you for making some sense and providing some understanding that should have been in the episode.
 
i have no problem with holographic floating interfaces, it just that I want them to be a solid screen, not your looking through and seeing everything else behind it.
I concur, it makes ALOT more logical sense for the Holographic GUI to "NOT BE TRANSPARENT!"

Transparency makes things unnecessarily difficult for the end user who has to look / read / interpret it.

It's also WAY easier on the VFX team if they don't have to with extra Transparency and blend it into the background.
On a computational level, it's also Cheaper/Faster/Easier as well to be fully Opaque.

nYeKeXe.jpg

What does the refit NX-01 look like again? Added secondary hull?
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It's also WAY easier on the VFX team if they don't have to with extra Transparency and blend it into the background.

Eh. Not really. Transparency is just an alpha channel added to the element being overlaid onto the footage, and an overlay works the same either way.

The hard part would be motion tracking and roto, depending on how much the footage is moving and if the hologram passes behind anything in the shot.
 
Eh. Not really. Transparency is just an alpha channel added to the element being overlaid onto the footage, and an overlay works the same either way.

The hard part would be motion tracking and roto, depending on how much the footage is moving and if the hologram passes behind anything in the shot.
It's easier to obscure on top of an object than to blend in, especially on a computational perspective.
When you alpha things, it's more computationally intensive than to cover it up on a processing / energy used level to acheive the results.
 
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