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Spoilers Starship Design in Star Trek: Picard

The season wasn't about the ship as much as previous shows were, so it didn't matter to me that it's a more generic one. Let's hope we'll see more interesting designs in S2!
While Picard is supposed to be about Picard and synthetic life, a major point of Star Trek is to present the future as a futurist or World’s Fair would. The ship is the main backdrop and passively describes the future society and comes to represent the future setting. The ship has a couple neat things internally but doesn’t recognize its importance externally.

That’s kind of the issue I have with the Martian food replication scene and the brutal ruggedness of Sirena’s mess deck. Both express societal character through their choices but without any thought to the implications of the established technologies. Both ignore precedent from past examples and the ship comes off the same way when it doesn’t take advantage of the more complex design languages of the Enterprise-D, Voyager, and NX-01. Maybe that’s a weak connection but I see them as part of the same overarching technological sphere.
 
While Picard is supposed to be about Picard and synthetic life, a major point of Star Trek is to present the future as a futurist or World’s Fair would. The ship is the main backdrop and passively describes the future society and comes to represent the future setting. The ship has a couple neat things internally but doesn’t recognize its importance externally.
Because the ship isn't connect to the external world like past ships. It is deliberately set apart.
 
Because the ship isn't connect to the external world like past ships. It is deliberately set apart.
The problem I have with that is for it to be disconnected from the larger world it has to ignore the implications of the technologies it has on board, and ignoring the hull details from past ships just makes it a weaker design rather than stand out on its own merits. Not that it lacks some interesting external design choices.
 
The problem I have with that is for it to be disconnected from the larger world it has to ignore the implications of the technologies it has on board, and ignoring the hull details from past ships just makes it a weaker design rather than stand out on its own merits. Not that it lacks some interesting external design choices.
Like what implications of the tech? What tech is presented that hasn't been in Trek before?
 
enterprise_opti.gif
 
Like what implications of the tech? What tech is presented that hasn't been in Trek before?
They have remote replicators and holographic projectors everywhere, which actually makes it weird that Picard is the only one who modifies his room. Further the mess could have what ever seating each person prefers as needed and a nicer table, and having the replicator boxes is pointless because it is established food can appear where ever it is needed. Go a small step forward, and have it so food appears on holographic pedestals if no surface is right near a person, or just hovers in mid air thanks to invisible forcefield. So instead of the alcohol appearing on the sloped console it could have appeared on a table right next to Rios. Every time coffee is ordered it could just appear at arm level, maybe even follow a person around when let go and maintain relative position.

Same goes for all the controls. Why bother with hard to see transparent holograms which require lifting your arms repeatedly or holding them up when there could have been a combination of on the fly physical controls both holographic and replicated, and indistinguishable from reality full 3D representative objects? Save the free floating holographic displays for information overlay. When Rios describes what is wrong with the warp core it would have been a perfect time to use free floating semi-transparent holographic information as a descriptive overlay and kind of x-ray effect. The free floating Enterprise and Enterprise-D should have looked like scale models, not ghosts. Flat panels should have produced a window like 3D viewing experience just as the main bridge displays used to. The interview at the start of the series could have appeared in miniature or life size as desired rather than bothering with a TV like experience. The cell phone stand-ins would have made sense creating life size holograms of the people involved because it creates the most natural conversational experience, and for privacy those life size people could be visible only from the specific viewing angle of the one holding the phone.
 
They have remote replicators and holographic projectors everywhere, which actually makes it weird that Picard is the only one who modifies his room. Further the mess could have what ever seating each person prefers as needed and a nicer table, and having the replicator boxes is pointless because it is established food can appear where ever it is needed. Go a small step forward, and have it so food appears on holographic pedestals if no surface is right near a person, or just hovers in mid air thanks to invisible forcefield. So instead of the alcohol appearing on the sloped console it could have appeared on a table right next to Rios. Every time coffee is ordered it could just appear at arm level, maybe even follow a person around when let go and maintain relative position.

Same goes for all the controls. Why bother with hard to see transparent holograms which require lifting your arms repeatedly or holding them up when there could have been a combination of on the fly physical controls both holographic and replicated, and indistinguishable from reality full 3D representative objects? Save the free floating holographic displays for information overlay. When Rios describes what is wrong with the warp core it would have been a perfect time to use free floating semi-transparent holographic information as a descriptive overlay and kind of x-ray effect. The free floating Enterprise and Enterprise-D should have looked like scale models, not ghosts. Flat panels should have produced a window like 3D viewing experience just as the main bridge displays used to. The interview at the start of the series could have appeared in miniature or life size as desired rather than bothering with a TV like experience. The cell phone stand-ins would have made sense creating life size holograms of the people involved because it creates the most natural conversational experience, and for privacy those life size people could be visible only from the specific viewing angle of the one holding the phone.
That sounds like design preference not implications of the tech.
 
I think part of the point of La Sirena is that she doesn't have the amenities of, say, a Galaxy-class starship; she is part of an interstellar economy based on relative scarcity, and therefore represents a sort of "working-class space freighter" aesthetic. (Yes, the Federation's planetary surfaces exist in a state of de facto abundance, but I think it's clear that interstellar travel is still subject to some economics of scarcity and that interstellar travel is not a routine thing for most people.)
 
I think part of the point of La Sirena is that she doesn't have the amenities of, say, a Galaxy-class starship; she is part of an interstellar economy based on relative scarcity, and therefore represents a sort of "working-class space freighter" aesthetic. (Yes, the Federation's planetary surfaces exist in a state of de facto abundance, but I think it's clear that interstellar travel is still subject to some economics of scarcity and that interstellar travel is not a routine thing for most people.)
I would completely agree. I think a lot of assumptions is being placed on Freecloud and the La Sirena that it is representative of the Federation as a whole instead of recognizing what it actually is in the story.
 
Sidebar: Freecloud as a "star nation" is Federation-adjacent in a lot of ways, but a bit of a libertarian throwback politically.
As for la Sirena, it represents itself and its owner, no more than that.
 
I have no idea what you're talking about. They all look to me like they share a common lineage and come from a common designer.

Because there's no common design language.

Look at these three starship classes from the TOS era. Similar hull geometry, similar nacelles, similar colouring, hull markings, registry placement.

classes2.jpg

Next, how about these from TNG era...

classes1.jpg


Exactly the same, the design of each just flow from one to the other.

Now look at Discovery era designs:

1.jpg

They are all over the place. Different shading, different geometry, different markings, different nacelles, different registry designs AND placement, bridges are completely different designs, there's no common design language beyond: saucer + nacelles.

They're also just unbelievably dull and grey, but that's more of a personal opinion.

I thought the shots of the fleet were beautifully well composed, and that they conveyed the appropriate feeling of frenzy, of chaos, of being lost in a storm, that the scene was intended to convey.

ZAmC0XF.png

I'm surprised if you think this is an example of "beautifully composed". Ultra wide, low detail, nothing for the eye to latch onto, perspective out of the window, so wide that the Romulan ships are just tiny specks of dust. If you want an example of a beautifully composed space battle shot, here:

e.jpg


https://www.ex-astris-scientia.org/articles/bop/bop-st6.jpg
https://vignette.wikia.nocookie.net...sters_b-o-p_and_Enterprise-D,_Generations.jpg
https://blog.trekcore.com/wp-content/uploads/2019/11/enterprised.jpg
 
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My advice to you is........become a writer, win a Pulitzer, pitch yours ideas to CBS/Viacom make your ship porn show! Also Picard isn't a show about ships.......it's about........Picard! Good luck with your show.

People keep saying the show is about Picard and so the fleet scene doesn't matter. My reply to you? If you want a series to be all about Picard, sit him in a room and have him talk to the camera for 45 minutes. No aliens, no planets, no crew, and no fleet shots.

I know Star Trek Picard "isn't a show about ships". I realise that. Does that excuse lazy visual effects? No. If ships and space shots weren't important then Chabon shouldn't have made the climactic action scene of season 1 involve 400+ ships facing off against each other.

It's really not that controversial to ask for a better visual effects sequence, nor is it much to ask for a bit more thought and effort be put in to keep a big section of fans happy, whilst keeping the other 99% of the episode untouched and intact.

A work of fictional entertainment such as a feature film and tv series is a melting pot of lots of aspects, cinematography, direction, acting, score, sound, and yes, visual effects. The Mandalorian "isn't about the Mando's ship" but it was still able to include a great space dogfight with real models.
 
They are all over the place. Different shading, different geometry, different markings, different nacelles, different registry designs AND placement, bridges are completely different designs, there's no common design language beyond: saucer + nacelles.
And that's...bad...???

ETA:
My favorite appropriate gif for this situation:
daXvmlh.gif
 
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Fan edit, with properly designed ships:

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Some choice comments:
That had me until the runabouts lol.

Still cool (gave me the feels lol), but they probably should have stuck with Sovereign, Prometheus, Rhode Island, Akira, Saber, and maybe a Defiant and Intrepid far in back.

On the show, maybe most of those and a even a single new PIC ship for the Zheng He would have been enough.
 
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