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Spoilers Starship Design in Star Trek: Picard

As far as I'm concerned that's a Magee-STYLE ship and not actually one, any more than the Prometheus-class starship thrown into the Battle of Procyon V with the Enterprise-J was really a 180-year-old Federation starship.

Just an easy reuse of an existing GCI model to save money.
 
It was hinted earlier that there may be software compatibility issues between models running on older systems than what they're using now. It's a whole new series of problems that didn't used to exist in the physical miniatures world. Yes, digital models are often cheaper and quicker to make, but they are susceptible to media obsolescence and corruption. We don't know what decision-making process there was behind using the 23rd-C ships over making new ones for a near-25th-C show. It is jarring to the knowledgeable viewer (that the majority of us here are), but to the casual viewer (the target audience CBS is always trying to pull in, who doesn't know the difference between a starboard power coupling and a self-sealing stem-bolt) they don't care. YMMV.
And some of us who do don't care either. :lol:
 
If the models are not rendered at a high enough poly count then they would have to do them from scratch for the quality they want.

Regardless, it all takes time and money.
Only for close ups. For example it would be pretty easy to arrange a drydock shot so that the ships are not close to the camera.

Also, making TV shows always takes time and money. That something requires work is not an excuse for not doing it.
 
As far as I'm concerned that's a Magee-STYLE ship and not actually one, any more than the Prometheus-class starship thrown into the Battle of Procyon V with the Enterprise-J was really a 180-year-old Federation starship.

Just an easy reuse of an existing GCI model to save money.
it's so much easier to justify the reuse of models in that episode (or the horrendous kitbash ships in DS9, among other things) because they were in the background and not quite so easily scrutinized. "children of mars" put these anachronistic ships front and center. but obviously your mileage my vary.
 
At least it's a lot more believable that they would still have old 23rd C ships flying around in the 24th than retcon a ship designed specifically for 24th C use (Akira) into the NX-01 Enterprise that existed 200 years in the past (and I'm still not sure I like the notion of the immortal D-7's). I love the Akira, but that was a bit of a credibility stretch, IMO.

Jus' sayin'...
 
If the models are not rendered at a high enough poly count then they would have to do them from scratch for the quality they want.

Regardless, it all takes time and money.

Ok can you please give me an example as to how a 'lower poly' model would somehow look any different than a higher poly one? Tricks can be done with textures and lighting to make the model still look good without the need to resort to making higher quality models from scratch. I think there's a certain point where people get too anal about the poly count, when you easily have many sources of lower poly models that still look good from a distance. We're not talking about doing full on closeups here, not for all shots.
 
At least it's a lot more believable that they would still have old 23rd C ships flying around in the 24th than retcon a ship designed specifically for 24th C use (Akira) into the NX-01 Enterprise that existed 200 years in the past (and I'm still not sure I like the notion of the immortal D-7's). I love the Akira, but that was a bit of a credibility stretch, IMO.

Jus' sayin'...
i mean, i hear you but i also disagree. it's easy (for me) to chalk the similarities, which i admit are numerous, up to coincidence or even homage. either the akira-class is accidentally extremely similar to the NX-class or the designers at utopia planitia were just updating an old design. either is fairly believable given the gap in time and the fact that the producers didn't simply reuse the akira-class model, they did a reasonable job modifying it and making it specific to the era they were trying to portray.
 
Only for close ups. For example it would be pretty easy to arrange a drydock shot so that the ships are not close to the camera.

Also, making TV shows always takes time and money. That something requires work is not an excuse for not doing it.
I didn't say that it was an excuse. I'm simply observing possibilities.

Ok can you please give me an example as to how a 'lower poly' model would somehow look any different than a higher poly one? Tricks can be done with textures and lighting to make the model still look good without the need to resort to making higher quality models from scratch. I think there's a certain point where people get too anal about the poly count, when you easily have many sources of lower poly models that still look good from a distance. We're not talking about doing full on closeups here, not for all shots.
You're right that tricks can be done. I'm just observing the requirements of making the models usable for their purposes.

I have no idea what caused them to not. I just am noting there are other possibilities that impacted that work.
 
Now, had the ships had visible early-to-mid 23rd century registry numbers hovering around 1000 or 1500? THAT would have been obnoxious.

As it stands they're just wireframe models without names or registry numbers.
 
At least it's a lot more believable that they would still have old 23rd C ships flying around in the 24th than retcon a ship designed specifically for 24th C use (Akira) into the NX-01 Enterprise that existed 200 years in the past (and I'm still not sure I like the notion of the immortal D-7's). I love the Akira, but that was a bit of a credibility stretch, IMO.

Jus' sayin'...
NX-01 is not Akira any more than various Enterpries from TOS onwards are the same ship. They merely have somewhat similar layout. D7 in ENT was a mistake and the producers apologised for it and other Klingon ship in the show were era appropriate. I'm willing to ignore it, just like I'm willing to ignore this if the producers say it was an error and the ships in the actual Picard show are era appropriate.
 
Truth is, no one knows what those ships are like inside. They may look the same on the outside, but they could be completely different animals inside.
You're right-we don't know, nor do we know the process of what was done for this project. All we know is what is seen, and that's it.
 
Star Trek TOS Remastered. I'd prefer these new series not to look that crappy.
To be fair, that final model in the remastered series was a CBS decision, and when the first version was criticized for looking off, they redid the mode in time for The Trouble with Tribbles with a far improved Enterprise model. All they really need to do these days with these models is add more realistic lighting detail:
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And the TOS Remastered Enterprise was designed in part to mimic the environmental lighting and "pop" of the original 1960s special effects, to stand out and look as if they came from the late '60s had the effects artists of that time had CGI technology at their disposal.

TOS Remastered gave us vastly improved ships and planets without surrendering the overall feel of the original special effects. They blended with the cinematography and lighting used in TOS and didn't stand out too glaringly against the classic sets and actors.
 
Truth is, no one knows what those ships are like inside. They may look the same on the outside, but they could be completely different animals inside.
Very true. There were considerable internal differences between the TMP Refit-E and the E-A and they were only a few years apart!

We needn't discuss the dimensionally transcendental turbolift shafts here, although after seeing the open Disco and DSC-E wonky funhouse internal configurations, the main 78-deck TFF shaft doesn't seem quite so strange anymore. :whistle:
 
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