I wonder why they didn't use the cgi model created for the TOS remastered?

That’s actually probably the best theory for what happened, someone on the team donated one they made when they were a kid or something rather than going to the trouble to source one.really not hard to find a more accurate mesh of the Constitution class, as every sci-fi fan who ever opened 3D modelling software has made one.
Ships might also tour around the Federation. It's probable that not all the rings are permanent exhibits, but ships rotate in and out. Actually, that was in the supplementary material, one of the Akiras (the Annie Wersching tribute, IIRC) was a temporary exhibit that was taking a spot that was normally an STO TOS ship.I also assume that inside the mushroom there are dozens more ships from the Federation and beyond.
We also know member worlds have their own museums - such as the Smithsonian.Ships might also tour around the Federation. It's probable that not all the rings are permanent exhibits, but ships rotate in and out. Actually, that was in the supplementary material, one of the Akiras (the Annie Wersching tribute, IIRC) was a temporary exhibit that was taking a spot that was normally an STO TOS ship.
I wonder why they didn't use the cgi model created for the TOS remastered?
There's also the wireframe model made for the TOS Defiant in "In a Mirror Darkly."
IIRC someone from the production confirmed that. They have access to a bunch of the old CG models, but the format is so old it wasn't worth the time to convert them to their rendering software. It was a lot easier to ask for models from Eaglemoss and STO or just make their own.They probably weren’t compatible with whatever software they used in PIC. That was like 20 years ago.
Yeah, the hull panels were away too pronounced.The Voyager model also looked weird, but that was mostly in the texturing.
Discovery season 2 used co-ordinates from FASA's The Federation booklet for Talos IV.FASA designs were name-dropped in novels, shown in comics, and seen on displays in TNG. So I’m pretty sure the stipulations of any license agreement Paramount made allowed the designs to be used in other formats, and not exclusively for the role playing games. That would assume that the artists did not own or have a copyright over their ship designs/artwork.
As for now, again it’s highly doubtful that a defunct roleplaying game company, whose license to produce Star Trek material was revoked in 1990, has any say in the matter if, say, SNW decided to use a Chandley class frigate or a Romulan Z-1 Nova class battleship in the show. (Not that I think this is ever going to happen, since as @137th Gebirg said, Paramount would not want to deal with any minuscule law that might get them in trouble.)
and funnily enough, they were also in the opening title sequence the entire season.Discovery season 2 used co-ordinates from FASA's The Federation booklet for Talos IV.
The STO models were touched up for on-screen presentation.Well some of them were STO models, they were never going to get extreme close up shots, as they're not TV show quality models.
The Connie model they used for the New Jersey also didn't not look great.
This is correct, and they more or less mentioned this with the discussion of the Inquiry fleet from Season 1. They have the original First Contact, Enterprise, DS9/VOY, etc. models. The problem is that they were all made in software incompatible with Maya.They probably weren’t compatible with whatever software they used in PIC. That was like 20 years ago.
This is correct, and they more or less mentioned this with the discussion of the Inquiry fleet from Season 1. They have the original First Contact, Enterprise, DS9/VOY, etc. models. The problem is that they were all made in software incompatible with Maya.
STO/Eaglemoss's models of course come with their own can of worms
The STO models were touched up for on-screen presentation.
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