StarShip Classifications in your Head Cannon!

Discussion in 'Trek Tech' started by KamenRiderBlade, Nov 24, 2018.

  1. Shamrock Holmes

    Shamrock Holmes Fleet Captain Fleet Captain

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    The Rhode Island-subtype or the unseen four-nacelled high-speed courier variant would work as a corvette or WWII-era (torpedo boat) destroyer, the scaled-up Prometheus-class is more inline with the modern cruiser-destroyer concept (or perhaps a pocket battlecruiser).
     
  2. Gabriel

    Gabriel Captain Captain

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    Dec 15, 2018
    Yeah. Non cannon says they did the Rhode Island type because the nova was starting to become the oberth: an easy target.

    Although I always thought that if you increase shield power and add 2 aft torpedo launchers (although technically it has one. I don’t think it does since you can’t really se it like the front launchers.) then it could be a destroyer. But probably not a cruiser-destroyer type like today.
     
  3. Shamrock Holmes

    Shamrock Holmes Fleet Captain Fleet Captain

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    Quite, a light cruiser-destroyer has always been a medium-large anti-ship platform, which in Starfleet terms (disregarding DSC) would probably the Columbia (or NX)-Connie-New Orleans-Intrepid line of vessels, most of which are a similar size (220-350m) and beam (mostly about 130m apart from the portly NOLA), whereas the Nova is a lot smaller at half the length and beam of the Intrepids)
     
  4. Matthew Raymond

    Matthew Raymond Fleet Captain Fleet Captain

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    Oct 24, 2016
    The following is my general understanding of military ship classes across various sci-fi series...

    Fighters and Small Craft:

    Fighters, Shuttlecraft and any other small vessels that can be crewed and piloted by a single individual. In combat, these vessels are typically used to slip through small holes in enemy defenses and attack up close. They are also the most vulnerable and lightly armed vessels.​

    Gunships:

    A small vessel designed for short-range patrols around a relatively stationary point, such as a planet or space station. The defend against fighters and other small craft using light and/or point-defense weapons.​

    Corvettes:

    Small, but still larger than a gunship with having much greater range, corvettes are designed to protect capital ships small craft and guided weapons (missiles and torpedoes), or to carry out independent missions where only light resistance is expected. In addition to point-defense weapons, they carry some heavier weapons to defend against larger vessels, but are not designed to fight extended battles against capital ships.​

    Frigates:

    Medium-sized ships designed to serve as support vessels for large capital ships, although the can also operate independently or with a group of other frigates. They're usually faster than larger capital ships and have moderate armaments. There are various types:
    • Light Frigates trade heavier shields, armor and weapons for higher speed and lower cost.
    • Heavy Frigates have greater armor an shields, but sacrifice some of their speed.
    • Missile Frigates or Assault Frigates are light frigates with heavier weapons, allowing to use hit-and-run tactics to quickly destroy targets.
    • Escort Frigates protect fleets and convoys against attack from other capital ships.
    • Medical Frigates provide emergency medical attention for those injured in combat.
    • Stealth Frigates are designed to be difficult to detect, and are used for covert or sensitive operations. Just big enough to be dangerous, but small enough to be undetected.
    Scouts:

    Lighter and faster than frigates, and with better sensors, scouts are designed for light patrol and reconnaissance. They're more powerful than corvettes, but are not designed for prolonged combat.​

    Destroyers:

    Destroyers are similar to frigates, but are slightly bigger, faster and much more heavily armed. They're designed to inflict heavy damage on other capital ships from a distance, but are not necessarily designed to survive prolonged close combat. Types include:
    • Heavy Destroyers have a better shields and armor, but sacrifice speed and maneuverability as a result.
    • Escort Destroyers protect capital ships and convoys by quickly taking out attacking vessels.
    Cruisers:

    Large capital ships that are primarily designed for independent operation, although they are sometimes used as support vessels for very large capital ships, or as command vessels. They're typically the most "multi-role" of all vessels. Types include:
    • Light Cruisers are designed to be fast at the expense of protection and weapons. They are, however, still better armed than a typical cruiser.
    • Battle Cruisers are moderately armed, shielded and armored vessels. They're designed to hold their own against individual, large capital ships.
    • Assault Cruisers have light shields and armor, but heavy weapons. They're designed for swift hit-and-run missions.
    • Heavy Cruisers are well armed "tanks" that can absorb and dish out large amounts of punishment.
    • Command Cruisers are Battle Cruisers that have additional communications equipment to allow them to command a large fleet.
    Science Vessels:

    Small cruisers or frigates designed for scientific research. They are lightly armed and shielded, but have superior sensors designed for high sensitivity and range.​

    Battleships:

    Basically a synonym for a heavy cruiser, except it might sacrifice point-defense weaponry for heavier weapons and better shields and armor. In those cases, it should be supported by corvettes.​

    Dreadnoughts:

    Basically battleships or cruisers on steroids. They're typically not built as a result of their costs in labor and resources, and because their limited numbers makes them tempting targets. You're usually better off spending the same resources building several cruisers or other capital ships.​

    Carriers:

    Carriers are capital ships designed to carry large numbers of small craft. They are not typically heavily armed, instead relying on other ships for protection, such as corvettes, frigates, destroyers and cruisers. Carriers may come in various sizes, depending on their role and how may craft they're designed to carry.​

    Supercarriers:

    The ships are extremely large carriers designed to deploy large numbers of attack craft. They are typically better armed and have better shields and armor because they have to last long enough to retrieve all their fighter compliments. They can probably hold their own against individual capital ships, but still need support when fighting against a fleet.​

    Interdictors:

    Capital ships specifically designed to interfere with faster-than-light propulsion so that vessels cannot easily escape the theater of battle. They typically have at least moderate armament, shields and armor, as they are primary targets, but they will typically be supported by other capital ships. This ship is more common in science fiction series other than Star Trek.
     
  5. Gabriel

    Gabriel Captain Captain

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    Dec 15, 2018
    yeah thats why I would classify it as a destroyer and have it commanded by a commander, thus putting New Orleans and intrepid as the tiger up ship.
     
  6. Unicron

    Unicron Boss Monster Mod Moderator

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    I’ve been debating whether to add my own personal list, so here it is. :D This includes some designations that exist in non-Trek series.

    Battleships:

    Dedicated warships, bridging a gap between carriers or other large specialty warships and larger cruisers. Battleships are intended to act as an anchor in combat for smaller ships, and a battlecruiser has more emphasis on speed than raw firepower. Generally a bit less powerful than a dreadnought.

    Carriers:

    Used for deploying large numbers of small craft, be those shuttles for colonization or fighters in a military capacity. Since many of the non-Trek series include fighter complements on other classes besides dedicated carriers, it would seem the latter are somewhat more rare because their main advantage is in numbers, which in turn means less space for the weaponry or equipment that a cruiser or other class could carry.

    Corvettes:

    Smaller than a destroyer, I mainly see these as light support vessels that can assist larger ships, patrol, and help control smaller local areas. I tend to include ships that might be called gunboats in this classification.

    Cruisers:

    Pretty much the jack of all trades model, cruisers can handle a variety of missions. Variants include:

    Command cruisers: A fairly specialized variant to act as a flagship or sector command vessel, with enhanced communications and systems for coordinating larger formations.

    Heavy cruisers: more weaponry for military missions, or equipment for exploration. Suitable to be a core design that can handle almost any mission profile.

    Light cruisers: typically a bit faster than a heavy cruiser, with longer range. Perhaps less overall firepower in a battle, but could be useful as a support vessel.

    Surveillance cruisers: A type mainly seen in the Battletech universe, such vessels are sort of hybrids between a cruiser and a scout. They can perform reconnaissance or scouting missions in cases where a smaller vessel might be unsuitable, with the flexibility that a cruiser hull can offer.

    Destroyers:

    Mainly lighter, faster escort and support vessels. Typically not as well armed as a cruiser or frigate individually, but easier to build in numbers. Heavier models would have more firepower and shields, while light or fast destroyers would have an emphasis on speed and range.

    Dreadnoughts:

    A heavy warship designed specifically for military use, and which can be used as a force multiplier or deterrent vessel. I generally assume that, in a “big fleet” model where a cruiser, frigate or destroyer build might run into fairly large blocks (50-100 vessels), a dreadnought build of around 10-20 vessels in a class wouldn’t necessarily be unreasonable. It would depend on the context and economic base.

    Escorts:

    Sort of an “in between” role between a corvette and a destroyer, with heavier weapons than a corvette and more flexibility. Variants of a destroyer or frigate can be utilized.

    Frigates:

    It’s been my experience that the frigate class seems to vary a lot depending on when the series was produced; older books like FASA’s Trek works and Jackill’s tend to view the role as sort of a hybrid between a cruiser and a destroyer. The frigate tends to have a destroyer’s speed and a cruiser’s flexibility. Other works, especially more recent ones, tend to treat frigates as being lighter support vessels somewhat more like my corvette description.

    For my part, I tend to lean more towards the first definition, but as with cruisers I think there’s a wide range of options.

    Medical ships:

    For my head canon, these are typically cruiser or frigate variants designed specifically for medical rescue and transport. These hulls have the ideal range of modularity, speed, and if necessary defense to fill the profile.

    Scouts:

    Ships designed mainly for range and speed, with typically limited armaments and not for military service (a destroyer can often fill such a role in the military). This would include dedicated science platforms like the Nova and the Oberth.

    Strike vessels:

    Typically cruiser and frigate variants, a strike vessel has an emphasis on tactical operations but also has potential for exploratory or other missions, being a flexible platform.

    Transports:

    Generally non-military vessels for traditional missions, including variants specialized as tugs. Some military variants exist, like the troop cruiser (another type more common in Battletech).

    Small craft:

    In terms of fighter analogs, I tend to view these as mainly being patrol craft and as anti-fighter screens for larger vessels. Interceptors are generally faster and less armored while a bomber can be used for surgical strikes against priority targets.
     
  7. Unicron

    Unicron Boss Monster Mod Moderator

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    I realized the other day I forgot to include the possibility of yardships, but they're kind of a very specialized design anyway. Battletech has the Newgrange and its smaller cousin the Faslane, and they're basically a sort of mobile drydock for supporting other capital ships.