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Starfleet Academy Comics

To be honest, I had to think about this for a minute, because @Fateor did indeed mention a while ago that he‘s working as a writer. If I assume you were aware of this, this would be a rather mean-spirited personal attack. However, there doesn’t appare to be a way for me to really know what you were aware of or not. But even still, this seems unnecessarily personal. So in any case I‘ll have to ask you to not do this again and to consider this a friendly warning.
I've no idea what Faetor does for a living. It wasn't meant as a personal attack, but a comment on what he posted and has posted in past. None of which struck me as viable as entertainment. Post not Poster. But I hear what you're saying.
 
I thought the comment was not meant to criticize the poster so much as the idea of writing realistic, sensible stories and subsequently sacrificing dramatic possibilities in the process - i.e. if everybody in stories made the correct, logical decision, the resulting story would be boring.
Dramatic story-lines can be created without making authority figures look incompetent.

Take the comic I originally commented on, "a routine survey simulation on an abandoned planet" is the stage for the story of the cadets being stranded somewhere with non-working universal translators and having to come together to overcome adversity.

That story doesn't need to occur on a "survey simulation on an abandoned planet", it could just as easily occur on the Athena after it got hit by a spatial anomaly of some kind. Or even on a holodeck on Earth that malfunctions after the Cadets tried to pull a Kirk and reprogram it.
 
Please, if I ever see a malfunctioning holodeck again...
Well, we definitely couldn't say it's "not Trek." The malfunctioning holodeck is the most overblown but Star Trek plot since the transporter is malfunctioning plot. TOS really didn't cut new ground did it? Just used all the tropes 😉
 
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I'm going to guess the whole situation is either fake or being created by a Q like being, because otherwise the premise makes very little sense in the context of the 32nd century.
 
You know, you'd really think they would stop putting first year cadets through on location simulations after the first the one died.
Yes, because space ISN'T dangerous; so when something bad happens STOP EVERYTHING...oh, wait...
;)
 
Yes, because space ISN'T dangerous; so when something bad happens STOP EVERYTHING...oh, wait...
;)
Actually that is what happens.

In fact, there is an entire extraordinarily popular TNG episode called "The First Duty" that's based all around everything being stopped after a cadet dies in a training accident.
 
Actually that is what happens.

In fact, there is an entire extraordinarily popular TNG episode called "The First Duty" that's based all around everything being stopped after a cadet dies in a training accident.
I think you need to rewatch it. The only thing that was banned was the particular and very difficult flight maneuver.

In the episode commencement went forward, and the Admirals even stated it was a good lesson for the cadets that even in the wake of a tragedy life and duty goes on.

If they had banned all further Flight Training of cadets, then that would have been more in line with what you claim; but they didn't. They just banned that one very dangerous maneuver.
 
I think you need to rewatch it. The only thing that was banned was the particular and very difficult flight maneuver.

In the episode commencement went forward, and the Admirals even stated it was a good lesson for the cadets that even in the wake of a tragedy life and duty goes on.

If they had banned all further Flight Training of cadets, then that would have been more in line with what you claim; but they didn't. They just banned that one very dangerous maneuver.
On location simulations are functionally no different then a single flight maneuver due to the existence of holodecks which can perfectly replicate any location or situation an instructor wishes.

Also, don't goalpoast shift, I specified first year cadets not all cadets. And guess what we found in Prodigy? First year cadets having to use the holodeck for flight training instead of actual ships. (Wow, it's almost like their instructors actually cared about their lives.)
 
On location simulations are functionally no different then a single flight maneuver due to the existence of holodecks which can perfectly replicate any location or situation an instructor wishes.

Also, don't goalpoast shift, I specified first year cadets not all cadets. And guess what we found in Prodigy? First year cadets having to use the holodeck for flight training instead of actual ships. (Wow, it's almost like their instructors actually cared about their lives.)
They're TOTALLY different in that there may be multiple goals and scenarios to run through on a given ship.

And I didn't goalpost shift here - everything WASN'T stopped in TNG's The First Duty which was a claim you made.
 
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