Star Wars Jedi: Fallen Order - New Single Player, Story Driven Game

Discussion in 'Star Wars' started by JD, Apr 15, 2019.

  1. Crazyewok

    Crazyewok Commodore Commodore

    Joined:
    May 19, 2013
    You have battlefront for that.

    Let us singleplayers have something from the meagre offerings of EA...
     
    BillJ likes this.
  2. USS Firefly

    USS Firefly Commodore Commodore

    Joined:
    Jan 7, 2013
    Trailer reminds me a little bit of ''The Force Unleashed''
     
  3. Crazyewok

    Crazyewok Commodore Commodore

    Joined:
    May 19, 2013
    It's ok....

    Better than Battlefield.

    Still... it's a little dated gameplay wise.

    Its 2019. We should be getting open world games.

    Really not impressed with EA. In fact I fucking despise them.

    All this time they had the contract and we Battlefield and this plus a smattering of shitty mobile games.

    I would of expected by now:
    A multiplayer FPS game ( ok they dont this)
    A open world RPG.
    A FPS single player a game.
    A grand strategy game.
    A tactical strategy game.
    A story lead RPG (Fallen order)


    EA need to lose the Starwars contract!
     
  4. JD

    JD Fleet Admiral Admiral

    Joined:
    Jul 22, 2004
    Location:
    Arizona, USA
    Yeah, I've been amazed how little EA has done with the Star Wars license. When they first announced they got it, I expected them to just start pumping out tons of games.
     
    Jedi_Master likes this.
  5. fireproof78

    fireproof78 Admiral Admiral

    Joined:
    Apr 11, 2014
    Location:
    fireproof78
    Depending on LucasFilm's other contracts with the studios who do the Lego games, it might limit what EA can do.

    Contracts are weird like that.
     
    Tuskin38 likes this.
  6. Tuskin38

    Tuskin38 Admiral Admiral

    Joined:
    Jul 24, 2011
    Dated? What? No it isn’t.
     
  7. Xerxes82

    Xerxes82 Commander Red Shirt

    Joined:
    May 10, 2007
    Meh. The environments look good, and feel like Star Wars. The level design is solid, if not groundbreaking, and the traversal elements feel pretty smooth although the reliance on platforming got old as I've moved deeper into the game. I've enjoyed the puzzles that I've come across so far, for the most part.

    The story is pretty good. Cal is a bit of a cypher, but that's not necessarily a bad thing. And I've enjoyed the side characters, for the most part. I'm not sure how much I have left, but hopefully the ending doesn't disappoint.

    But the combat kind of sucks. I've heard it compared to Sekiro, but I never played that so I can't speak it myself. It feels like a reverse-Bloodbourne. Rather than reward you for being aggressive, it wants you to play incredibly passively. You can block the overwhelming majority of attacks at little to no meaningful cost, and your best tools for combating enemies are your dodge and your parry. It feels a lot like rote memorization. This enemy does this, so we wait for that move. That enemy does that, so we wait for the weaker part of it's pattern. It has almost no real depth once you get the timing down. You can legitimately defeat every single enemy in the game with the tools you are given in the first 5 minutes.

    Which isn't to say that it's easy. I'm playing on Jedi Master difficulty (the 2nd highest) and the game loves throwing crowds and mobs of enemies at you. They are pretty aggressive and will hunt you down so long as they can reach you. But most of the strategy in the game is in picking what order to take down the enemies in. I found easiest to most challenging is pretty much foolproof. Run from anything that needs thought, kill the simplest enemies first, and work your way to the bigger ones as the pack whittles down. I died quite a bit early on, but once I got the idea the game became much simpler. Been killed a lot more by the platforming sections, honestly. Which thankfully have much lower costs to dying.

    Also, a ton of the play time is padded out by forcing you to retread paths you've already taken, either to return to your ship after completing an objective or to open a previously unavailable path to reach a new one. The map is solid, so it's not that bad. But if you find yourself dying a lot, or using a lot of the healing items which you can refresh at save points, you're in for a long go of it. Every time you refresh your healing stims all the enemies in the level respawn.

    Honestly, while I'm not at all sorry I've played it, and I have largely enjoyed the experience overall, Control made me feel more like a Jedi than this ever has. It's a good single player game, but it's definitely not a great one.
     
  8. Tosk

    Tosk Vice Admiral Admiral

    Joined:
    Jan 7, 2001
    Location:
    On the run.
    I think the game does at least one important thing, it let EA perform damage control on their SW license. It's a solid game, and has already repaired much of the ill will that EA has quite rightly earned. Hasn't repaired all of it, of course...but if they continue to have the sense to farm out their SW titles we could get some great games going forward.

    I was pretty happy with the game. The negatives (or neutrals) didn't stop me from finishing with a sense of having had a lot of fun, and liking the story they told.
     
  9. O'Dib

    O'Dib Commodore Commodore

    Joined:
    May 14, 2005
    Location:
    Mr. Brody's still
    Mine feels plenty jedi running it story-mode.
     
  10. Xerxes82

    Xerxes82 Commander Red Shirt

    Joined:
    May 10, 2007
    Finished this up this morning, and I'm going to largely agree with this is. I stand by my earlier criticisms, the combat in particular is without depth. I wish they had invested more time in both the swordplay and the Force. But the story is strong, and well delivered. I thought the ending was quite good and did right by both the characters and the player.

    It's a solid effort. And it IS a good game. Not a great one, it's flawed. But there is fun to be had here.
     
    Tosk likes this.
  11. Crazyewok

    Crazyewok Commodore Commodore

    Joined:
    May 19, 2013
    Hasn't repaired anything for me yet.

    Not until I get a solid strategy game.
     
  12. BillJ

    BillJ History's Greatest Monster Premium Member

    Joined:
    Jan 30, 2001
    Location:
    Covington, Ky. USA
    I don't think EA has any interest in any more games like Fallen Hero. Pretty much everything from them now has to be a "game as a service" and loaded with microtransactions. Luck was that Respawn was far enough along in development to not throw Fallen Hero away when bought by EA.
     
  13. Tuskin38

    Tuskin38 Admiral Admiral

    Joined:
    Jul 24, 2011
    Insiders are saying EA is more receptive to the SP games because of how well Fallen Order is doing.

    Also EA bought Respawn, meaning they had all the power over the company and could have put MTX in it, but didn't.
     
  14. BillJ

    BillJ History's Greatest Monster Premium Member

    Joined:
    Jan 30, 2001
    Location:
    Covington, Ky. USA
    I'll believe it when I see it.
     
  15. Jedi_Master

    Jedi_Master Admiral Admiral

    Joined:
    May 25, 2011
    Location:
    Hurricane Alley
    I won't play the game, but I enjoyed watching the cutscenes on YouTube. Solid, if a bit derivative, story.
     
  16. JD

    JD Fleet Admiral Admiral

    Joined:
    Jul 22, 2004
    Location:
    Arizona, USA
    Is there some specific issue you have with it, or are you just not a gamer?
     
  17. BillJ

    BillJ History's Greatest Monster Premium Member

    Joined:
    Jan 30, 2001
    Location:
    Covington, Ky. USA
    Bought the digital version for my Xbox One S.

    I am weak. :rofl:
     
    Tuskin38 likes this.
  18. JD

    JD Fleet Admiral Admiral

    Joined:
    Jul 22, 2004
    Location:
    Arizona, USA
    My mom got me the game as a Solstice present (we do that instead of Christmas), and I started it. So far it's pretty fun, I just made it to the first vault.
    I do find it a little funny that Cameron Monoghan, who plays Cal, is the second actor to play both the Joker and a Jedi. Although he did it in the reverse order of Mark Hamill, with Joker first then the Jedi.
     
  19. Tuskin38

    Tuskin38 Admiral Admiral

    Joined:
    Jul 24, 2011
    I beat it last night, took around 19 hours. I loved it.
     
  20. JD

    JD Fleet Admiral Admiral

    Joined:
    Jul 22, 2004
    Location:
    Arizona, USA
    It's taking me a little while to get down the timing for blocking and attacking, but after 2 or 3 hours I'm already improving a lot.