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Star Trek vs. Warhammer 40k

Federation vs. imperium

  • Feds

    Votes: 11 39.3%
  • Imperium

    Votes: 17 60.7%

  • Total voters
    28
  • Poll closed .
Yeah, you're right. No point arguing the details, anymore. Besides, I've pretty much made my case in that regard so why waste any more time repeating the same arguments ad nauseam? Apologies, all. The prosecution officially rests its case. :)

Anyway, anyone want to hazard a guess as to what kind of damage the Officio Assassinorum can inflict on the Federation? We've got the Vindicare Assassin, Callidus Assassin, Eversor Assassin, and Culexus Assassin. I don't see much use for the Culexus in the Federation, but the other three? They could potentially be devastating.

The Callidus Assassin, for instance, could use her polymorphine to sneak into Starfleet Headquarters and potentially take out the Starfleet admiralty. And what would happen if a Vindicare Assassin murdered the Federation President? Even if the guy's behind a force field, the Vindicare's got ammunition for that. And I wonder if the Imperium would be able to sneak a couple Eversor's aboard Starfleet command ships? Those guys are nightmarish horrors, kind of like the Predator. Can you imagine them infiltrated aboard Starfleet's command ships, then when hostilities commence they leap out and murder the bridge crew, they start systematically slaughtering the ships crew?

As for their post-conquest policy, I wonder how the Imperium would feel about mixed humans? People like Spock and B'Elanna Torres, who're part human, part alien? Would they exterminate them along with the other aliens, or would they be willing to tolerate them (well, as much as the Imperium can tolerate anything) the way they tolerate psykers and abHumans?
 
I think the question comes down to if the Star Trek universe can come together quick enough to stop the threat, and if deus ex machina's like the Q, Prophets are allowed to get involved.

The borg have been shown as willing to co-operate if their survival is at stake, the dominion also, but neither are the forces they once were (assuming a post voyager timeline). Borg adaptability could help provide a combined fleet atleast some defence but id imagine the mechanicus could provide a fairly good foil for that.

A combined dominion, Cardassian and Romulan intelligence agency, with a little section 31 thrown in could prove very interesting, not quite as good with tactics as Varro Tigurius and other psykers but definitely willing to get thier hands dirty.

In the end though I see the Star Trek alliance being placed on the backfoot, being able only to stalemate at best, but a chance will rise. A weapon, a tactic, something of questionable moral intent, that will split the alliance on the decision to deploy it.

The deciding vote going to the humans allowing for a very dramatic monologue performed by someone (Picard, a returned Sisko someone of that ilk) along the lines of "If we are willing to to/use X should we be allowed to survive, do we deserve it e.t.c".
In the end the decision is made to proceed but the battle doesn't go aswell as expected the device/tactic/whatever doesn’t work as well as it was predicted to, the combined fleet is taking heavy punishment defeat for the Trek alliance seems inevitable. On the federation flagship the traveller appears he says he cannot help them win but he can take them far away enough that they can hide, and prepare for a battle anew. With that the fleet vanishes.

Epilogue, months have passed, the new alliance is falling apart as distrust begins to take hold. On the Klingon flagship a figure appears, it is Khorn. To the klingons he looks like Kahless, promising power and glory and honor and a new empire that will span 2 univereses, he gives unto them the gift of Chaos. At the same time across the fleet to the Romulans appears Nurgle, the Dominion Tzeentch and the Cardassians Slaanesh.
To be continued...
 
The federation would win because they're the good guys and good guys always win.
 
Well.. ok guys glad to see its calmed down... had no intention of it getting into an argument...
 
Anyway, anyone want to hazard a guess as to what kind of damage the Officio Assassinorum can inflict on the Federation? We've got the Vindicare Assassin, Callidus Assassin, Eversor Assassin, and Culexus Assassin. I don't see much use for the Culexus in the Federation, but the other three? They could potentially be devastating.

Let's see:

It entirely depends of the Assassins manage to attack in a surprise which is, no doubt, their specialty.

Callidus:
The biggest threat since she (and sometimes a he) changes shape and is an expert actor. She is the quintessential infilitrator only beaten by a Changeling so she can get to her target pretty close and escape afterwards.

Vindicare:
Screwed by the highly advanced sensor tech of the Federation.. orbiting Starfleet vessels are able to count your nosehairs with their sensors. The Vindicare may make his kill shot but escape would be next to impossible as they would find him very quickly.

Eversor:
Pretty much useless.. he will get trapped inside a forcefield after he starts his rampage and then subdued.
 
Vindicare:
Screwed by the highly advanced sensor tech of the Federation.. orbiting Starfleet vessels are able to count your nosehairs with their sensors. The Vindicare may make his kill shot but escape would be next to impossible as they would find him very quickly.

Sensors can tell where someone is, and what race they are, but they can't tell where someone who fired a shot is (well, unless they got a phaser, and all they can tell is where a phaser got fired, not who fired it). Remember, DS9 was being terrorized by a sniper, too, and they couldn't pinpoint the guy with sensors. If that Vulcan could make his getaway on a cramped space station, than a Vindicare would probably have an easier time of getting away while operating planetside.

Eversor:
Pretty much useless.. he will get trapped inside a forcefield after he starts his rampage and then subdued.

Well, the guy infiltrated aboard beforehand, so one imagines that he's set to work sabotaging systems, and possibly disabled the forcefields in the ship. He's also got melta bombs, so he can use them to burn through hulls if caught behind a force field. Caught or not, though, slaughtering a bridge crew before they even know he's there will be pretty effective. Although the Imperium may not be able to do it, again, after the first couple of times, as they'll make sure to keep an active headcount on their number of people on the ship at all times.

Picard: Computer, what are the number of lifesigns on the ship?
Computer: There are 1,007 lifesigns aboard the ship.
Picard: Our crew compliment is only 1,006. !@#$, we've got an Eversor aboard!

Although it always struck me as weird that they didn't have that as standard. It always came as a surprise to the crew when they found out that Captain Picard or someone else had vanished right off their ship, all the while the computer was monitoring that. You'd think they'd set the computer to inform the bridge crew whenever someone ups and just vanishes right off the ship! :confused:

A Callidus would probably be better, though, as they can actually walk through the halls disguised as a crewmember, giving them a chance to study the systems, while the Eversor would have to crawl through jeffrey's tubes and such and stay out of sight. That wouldn't give them a whole lot of chances to figure out how to disable force fields (nevermind that Eversor Assassins have never seemed to be the studious types), and if caught behind them, they only have so many melta bombs to get out of that mess before they run out.

So yeah, you're right in that an Eversor wouldn't be very effective in such a scenario. There're better uses for them than kamikazing them at bridge crews, and hoping that they can figure out how to sabotage the security shields right after in order to avoid getting caught within minutes. Complete waste of resources, as well as the money that goes into creating an Eversor Assassin. Hopefully the Imperial office of outlays won't hear of this, otherwise I might be facing execution for considering wasting the Emperor's most sacred money on such a futile gesture. ;)
 
A Culexus may be useful on a ship with a high percentage of telepathic races onboard, however on the Enterprise they would be utterly useless. Afterall how effective is an Assassin that causes unease and nausea in regular humans going to be on a crew that managed to put up with Wesley Crusher for several years.
 
A Culexus may be useful on a ship with a high percentage of telepathic races onboard, however on the Enterprise they would be utterly useless. Afterall how effective is an Assassin that causes unease and nausea in regular humans going to be on a crew that managed to put up with Wesley Crusher for several years.

:guffaw::guffaw::guffaw::guffaw::guffaw:
 
Yes we are. And in that rulebook, a lance weapon is capable of blasting an escort (at least four times the size of a Sovereign Class Starship) in two with one shot.

As is a weapon battery. They both do the same amount of damage. Note that a battery isn't one weapon, just like a barrage isn't one shot. However, it is a relative indication of its ability to damage a target.

Lances are armor piercing, but they don't do massive amounts of structural damage. It's a maxim in the game that a lance armed ship can't defeat an opponent ship of equal points with batteries - it can;t do damage quickly enough to defeat it.

In those rules, a nova cannon is a huge weapon, so powerful that it can only be fired forward. Why? Because the recoil is so massive that it can requires the ships engines to compensate for that. Yes, the recoil is so powerful that it'd knock even ships that big backwards if they didn't have their engines going. And according to the book, it fires a projectile nearly the speed of light with a blast radius half the size of the moon and unleashing a force more potent than a dozen plasma bombs (plasma bombs which are superior to the aformentioned 610 gigaton nuclear torpedo).
Um, were did we get 610 gigaton nuclear torpedoes?

Yes, this is a waste of time - you have all sorts of assumptions that aren't based on anything.

Again, having actually played the game, I know what the Nova Cannon can and can't do.

It is an area of effect weapon that does relatively little damage to anything that isn't hit dead on by the blast. 90% of the target area takes 1 hit - which wipes out unshielded fighter and bomber flights but won't take out an escort unless their shields are already down.

Again, how do you go from that to an order of magnitude more powerful? Even assuming teraton weapons (which is a BIG assumption on your part based on your misunderstanding of what the word 'barrage' means) getting that up to petaton is done purely by your assumption that the nova cannon does more damage.

In reality, it's clear from the source material that while the explosion is powerful it doesn't translate that damage well to targets in the area.



I don't think you quite understand how the game works. My understanding isn't perfect, either, as I've never played it, but at least I'm making an effort to read the rules and understand what's going on, which you can't seem to be bothered to do. Go HERE to page 22, where it talks about Nova Cannons.

With a perfect shot it does inflict 1d6 hits, while it inflicts 1 hit on everyone within the blast radius. But that's automatic damage. Read my above post. Even the most powerful weapons batteries can see their fire reduced to piddling amounts, and see no results come from their fire. A Nova Cannon, however, always inflicts damage, and if it's a direct hit, the target counts as being struck multiple times! And you're trying to claim that it's weak? That one gun which can outdo a dozen or so guns in its ability to damage numerous ships, and can potentially outdo them in its ability to damage a single ship with nothing more than indirect fire, is weak?
Oy. I'm sorry, you just have no frickin' idea of what you are talking about.

The Nova cannon, like the Lance, is armor piercing.

However, it doesn't kill ships very well. Because it can't do that many hits of structural damage.

The max amount of damage under any circumstances that a Nova Cannon, assuming a perfect hit on the table, no scatter, and a perfect die roll, is 6.

Weapons batteries won't normally do that much depending on the armor rating of the ship, but a perfect hit for them can do considerably more.

Even if you factor in averages for the armor on the die rolls, you aren't talking about an order of magnitude more damage.

Most often you are talking max 1 hit. A bomber flight of Starhawks does the same.

But then, that's the comparison - Starhawks attack with plasma bombs. The comparison is it does more damage than a bombing group.

Big boom, but it doesn't do much actual damage on the playing table. To have a chance to kill ships you really need massed Nova Cannon fire, and even then it isn't likely to kill cruisers.

That's in contrast to the Nova Cannon which always damages. Every. Single. Time. Not only does it always inflict damage, but it inflicts damage to multiple ships at once. And the lance cannon always inflicts damage at least half the time. Do you honestly not see the difference between firing a dozen guns or more to potentially get one or two solid hits on an enemy ship, in comparison to one gun which always gets a solid hit on a ship, and the ship next to it, and the ship next to it, and which, if it scores a direct hit, can get up to the equivalent of six solid shots? Do you really not see the vastly superior firepower that the nova cannon has at its disposal? :wtf:
Try playing the game and get back to me. LOL.

The vast majority of the time, a Nova Cannon hits a couple of ships for 1 point of damage. It's pure luck when it actually hits a ship dead on, it will only hit 1 of those, and then it still does no more than 6 points of damage, averaging 3.5.

So if you hit an escort dead on, you'll kill it (1 shield, 1 hit). A light cruiser? No. Anything above that is out of the question - it can't kill them under any circumstance, because it doesn't do enough raw damage.

There's a reason that all of those guns are massed together and fired together, and listed as one weapon in the game. That's because, individually, those weapons aren't much. It's firing together that they start getting better results.
Absolutely - but then, my argument was talking about the batteries of a ship, not individual weapons.

The Dictator class ship has a firepower of 6 on its port/stbd batteries. That is shown to be capable of 'destroying a city with sustained bombardment.'

That's impressive, but no where near the numbers you are throwing around. And clearly within the realm of even old Trek ships.

Megatons, kilotons? Based on what? Based on your complete misunderstanding of the rules? Based on your inability to comprehend that just because "Weapon Batteries" have a bigger number under the Firepower/Strength column, they're not more powerful than lance weapons and nova cannons, because the way those three weapons interact with the rules are completely different?
Again, I understand the mechanics - having actually played the game.

What you refuse to understand is that the damage levels are similar, not orders of magnitude different.

Any player of BFG would look at you like you were from mars if you suggested that a Lance should do 10 times the damage of a weapons battery, and that a Nova Cannon should do 100 times the damage.

It doesn't work that way except in your head.



And you're going to seriously argue that, after telling us all that that feat would require petatons of power, that those selfsame lance weapons are only in the kiloton to megaton range? Seriously?
Um, I didn't make that argument, you did.

Six weapons batteries on a Dictator can destroy cities with a sustained bombardment.

If a barrage is more than one shot - and feel free to look it up, it is - then three battleships with 12-18 lances could destroy a continent with those power levels, over the course of time. 'A couple of barrages' could easily be hours of shots with hundreds of firings, even more.

Also, my source, the novel Execution Hour, is one specifically about naval ships. It's a primary source that discusses ships and naval combat.

You just don't like what it says.

They didn't because there's more to those weapons then that single number. The rules and the background both make it quite clear that the lances are the far more powerful weapon, not the weaker ones.
Yes, a lance is more powerful than the individual weapons of a battery. It isn't necessarily more powerful than all the weapons of the combined batteries. Your argument places them an order of magnitude higher than the battery itself - that doesn't work in game.

The primary advantage to a lance is it burns through armor. However, it doesn't do much raw damage in BFG terms.


]Please, stop wasting both your time and ours, as you clearly don't have the barest shred of a clue of what you're talking about. I don't quite know what to make of this latest argument. It either demonstrates your complete and utter ignorance of what you're talking about, or it demonstrates that you're a bald-faced liar, purposefully misinterpreting the data for your purposes. I'm gonna assume the former, though, because being ignorant of a sci-fi universe or a game system isn't a big deal, and I don't enjoy accusing people of being liars without a bit more evidence (and prefer to think that someone wouldn't lie about something so stupid as this).
Again, I've played the game. WH40K is a very fun universe, but I don't actually have anything invested in it being 'kewler' or more powerful than Trek. I like them both. I have source material on both. I've played numerous games in both. And I've written games for both.

What I don't care for is the presumption there is no other way to interpret the data as how you've presented it. You have admitted it flat out - you have no experience about what you are lecturing everyone else on.

That makes you look fairly silly.
 
I've presented evidence, which means my arguments aren't unsubstantiated. Unsubstantiated, however, is presenting nothing, which is all you've done. Your entire arguments have been "that's not true, because I say so".

Nope. My argument is there's countervailing evidence, and it's explicit. You don't need massively inflated power figures if the time frame of the weapons fire is what it obviously says. 'Couple of barrages' is not over in a few shots. 'Sustained bombardment' means just that. I could easily make the argument that the Dictator's weapons are in the kiloton range based on that - each shot equal to a hiroshima weapon is a more than fair interpretation of 'destroying a city in a sustained bombardment.' Just a few hundred atom bomb blasts.

Do you actually have anything to contradict anything I've said, or do you feel saying "just because" is enough to contradict what I've said?

I'd say basic logic is enough to contradict what you said.


- The Imperium has guns that're at least half as big as a Starfleet ship, if not bigger.

I'm sorry, what exactly does barrel size have to do with energy weapons? Unless it's a kinetic weapon, that tends to show actually less sophistication, not more. Notice on real battlefields weapons tend to get smaller, not bigger.

- The Imperium has torpedoes that're 1/10th to 1/7th the length of the Sovereign class.

That have no weapon tracking capability and are loaded into the firing chambers by really big chains. Not exactly an overwhelming example of their technology.

Per the Armada rulebook they've almost completely lost the ability to make seeking weapons - p29 of the Appendices. They are still manufactured 'in tiny numbers' by the secret tech priests of Mars.

- The Imperium has a weapon which can cut a ship well over four times the mass of the Sovereign Class in half with one shot.

Which tells us relatively little about the weapon because it's dependent on how hardy escort vessels are in terms of resisting damage. It's self-referential.

The Imperium has demonstrated the ability to destroy a continent and leave a planet uninhabitable with three ships.

And the Feds have demonstrated the ability to depopulate a planet with a single 100 year old vessel massing a fraction the size. See General Order 24 in A Taste for Armageddon.

- The Imperium has a weapon with a blast radius half the size of a moon, with a massive recoil which pushes their enormous ships back, fired at almost light speed.

That in their own game can't do any more damage than a broadside of that same cruiser I was talking about earlier that can 'destroy cities in sustained bombardments.' :D

And you're going to argue that that stuff is in the megatons to kilotons range?

Nah, I'll let the source material do that.
 
Based on what little I know about Warhammer (mostly from the Dawn of War videogames and the DoW manuals) it's pretty clear to me that the Imperium would have no problem wiping out Starfleet.

Of course it's hardly a fair fight since the Warhammer Universe is 38,000 years ahead of the Federation. The only fair fight would be the Federation from the same time period, which of course we know nothing about.
 
Actually, there's another interesting passage here:

Page 2 of Section 4 of the BFG Rulebook, section 'The Imperial Navy' under the heading 'Warships of the Imperium':

Each battlefleet normally consists of between 50
and 75 warships of varying size, although in some
sectors this will be more or less, according to the
importance of the sector and the number of
enemies it must contend with. As well as these
destroyers, frigates, cruisers and battleships, a
battlefleet also has access to countless smaller
vessels such as transports, shuttles, messenger
craft and long-range patrol craft. In addition to
interstellar vessels, a sector will also be protected
by numerous ships incapable of warp travel, such
as system patrol ships and defence monitors.
These are backed up by stationary defences –
space stations, orbital defence platforms, groundbased
defence lasers and missile silos and orbital
mines.
This may seem like a formidable armada, but the
area they cover is huge and the navy must be ready
to perform many varied and difficult tasks. An
average sector, perhaps in one of the western spiral
arms where humanity is most dense, can contain
tens of thousands of stars and covers an area of
8,000,000 cubic light years.

The federation is 8000 ly across in cannon - a rough estimate places it at 48,000,000 cubic light years. We know that out here on the spiral arm the galaxy is only about 1,000 light years in height.

An extrapolation means that in a comparable volume of space, the Imperium has somewhere between 300 and 450 warships (this includes escort level ships) The Fed has at least 1000, and could be as high as 10,000 in the same volume of space in the Dominion War time frame.

Ultimately the Imperium has vastly more resources at its disposal, but you have to question how much they'd be willing to strip their defense forces for an attack on the Federation.

If you are talking about merging both universes by magic, then things get infinitely more complex. The Imperium then shares territory with the Borg, Dominion, and Krenim, not to mention about a dozen advanced races like the Metron, Organians, and Prophets.

So again you are looking at a) how are the universes interacting and b) what does that do to the political situation.
 
And just for a bit of fun:

Fire Warrior, chapter 4:

The tau flotilla erupted from the final tentative warp hop in the midst of a blue-green corona, dissipating energies blossoming and fading into the void. Some forty vessels, none remotely as large as their gue’la counterparts but awe-inspiring in their sleek manoeuvrability and sheer weight of numbers, slipped into reality on the edges of the Dolumar system and surged towards the gue’la fleet, still in dogged pursuit of the Or’es Tash’var.

Oh look, a flotilla of forty ships. Could it be that the novelists don't use the term interchangably with the rules manual for the game? LOL.
 
Might I just say, I think this whole discussion about whose guns are bigger misses the point. The Federation isn't stupid, or callous. The Imperium might not mind losing countless thousands by slugging it out in pitches battles, but the Federation will know to avoid those wherever possible. The real strengths and weaknesses that would decide this conflict are cultural, and in that respect the Federation wins. The Federation is dynamic, inventive, with booming, brisk-paced R&D capabilities; the Imperium has essentially regressed to the status of a pre-scientific civilization which merely apes the technological achievements of its predecessors. It doesn't understand how the technology they do have actually works, having replaced true knowledge with ritual and superstition, let alone have the capacity to innovate new technologies in short periods of time, and its dogmatic culture permits little-to-none of the outside-the-box thinking.

In a conflict, the Federation would initially find itself on the back foot as the numbers and firepower of the Imperium is brought to bear. They'll likely lose several worlds, as well as whatever fleets are scrambled to intercept, until they figure out that the best thing to do is evacuate and fall back. But the minute the Federation starts coming up with counter-tactics--blocking sensors, adjusting shields and weaponry, disabling warp travel, aggresive computer viruses, etc--the Imperium is screwed, because they don't have the know-how and creativity to respond in kind. At that point, the Federation will try (and fail) to achieve a cease-fire or surrender, and will either have to find a way of collapsing whatever anomaly brought them into contact with the Imperium in the first place, or else spend the next several decades picking off the Imperium bit by bit. If the latter, the true threat to the Federation will not be the Imperium's might of arms, but the psychological effects of such prolonged and unrelenting slaughter on the midset of the near-utopian Federation.

Really, when one gets right down to it, the Imperium is like a weaker version of the Borg. They have huge numbers, they have massive weaponry, but their culture is dogmatic, inflexible and collectivist. And unlike the Borg, who cannot create but can adapt by drawing on a massive font of knowledge, the Imperium cannot compete in the technological arms race that the Federation is well habituated to. Heck, give Data a week and he'll figure out how to seal the Eye of Terror.

Fictitiously yours, Trent Roman
 
Trent Roman, just a comment on your ideas about technobabbling the warp away, it would be supremely, if not impossible for people from the Star Trek universe to manipulate the warp easily. Even if it were possible, it would only be achieved by the 'higher' evolved races, such as the energy beings, the Q or the like, definitely not a being like Data. Using a purely technological approach would just end horrifically, if an example could be used to illustrate, I'd point to the movie Event Horizon, which seems to be quite similar to this scenario. Hell, some 40K fans would say that Event Horizon is an ancient pre-Imperial documentary to the Warp ;)
 
Trust me, Imperial ships aren't in danger of falling apart. These're ships that are capable of surviving thousands of years of service. They're very tough.

I would think they'd have to be. Isn't most technology in the Imperium actually worshipped? Meaning, people don't actually know how to fix this stuff if it breaks, they just pray to it and hope.
 
Trust me, Imperial ships aren't in danger of falling apart. These're ships that are capable of surviving thousands of years of service. They're very tough.

I would think they'd have to be. Isn't most technology in the Imperium actually worshipped? Meaning, people don't actually know how to fix this stuff if it breaks, they just pray to it and hope.

Exactly.. i remember a very old piece of background where a (now out of production and extinct) squat (a futuristic dwarf race known for their engineering skills) notices material fatigue and stress related microfractures on an imperial tank which has been in service for hundreds of years.

His suggestion to replace the hull or weld some reinforcements onto it are met with disbelief and cries of heresy.

This is the state of the Imperium.. they have no trouble replicating basic tools and weapons.. the standard laser rifle (lasgun) of the imperial soldiers is produced all around the Imperium by the millions but only very few worlds are capable of producing the more exotic things and if these are lost to war or something else then most likely the knowledge is lost too.

The people of that universe have forgotten basic engineering principles and the principle of logical development but have replaced it with a religion where every item is sacred and the most advanced pieces are the holiest relics.

If it breaks down it is gone for good and nothing can last forever.
 
Trent - good post. I agree with much of it, however I disagree with your assumption that the Federation would be able to initially withstand the storm in all situations. It depends on the capacities of the two fleets, and if sufficiently weighted in the Imperium's favor they could indeed conquer the Federation so quickly that the Fed wouldn't have time to adapt. Think France, 1940. :) Of course, that posits that FTL tech works as it does in their own respective universes, which I think probably wouldn't be the case. If it does, it's really hard to evacuate entire planetary populations - especially when the other guy is many, many times faster than you. It creates a situation where you have to defend a fixed point in space, and assaulting worlds is exactly what the Imperium excels at.

So the question becomes how much advantage does the Imperium have over the Federation at the initial onset of hostilities at the fleet level (hence our discussion of how big the guns were). A lot of that has to do with the political situation and how much force they can bring to bear initially. If it's indeed the entire resources of the Imperium, then it's completely overwhelming. Or course, that's unlikely to the point of absurdity.

So you are really looking at First Contact - how the two cultures initially interact, and what leads from that.

I think one of the most interesting situations would be a refugee situation - even if initial contact doesn't lead to immediate massive warfare, I think eventually that word of the Federation and a pathway to it would cause unrest in the Imperium.

I could see the initial meet go somewhat harshly but not break out into overt warfare, followed up by trade. Imagine a rogue trader that learns of a pathway to another galaxy.

But eventually that information becomes public, especially if there is any trade (sanctioned or no), and the fact that the Warp doesn't exist in the Trek galaxy would make it prime real estate for the Imperium - and any citizens that could find a way to get there. Add that to the standard of living and personal freedom the Federation offered - that would be a huge threat in of itself the the stability of the Imperium.

Honestly, looking at the tech assumptions, there couldn't be much of a war initially. The Astropaths use the astonomicon in the Warp - which they wouldn't be able to sense in the Trek galaxy. At least initially, they wouldn't be able to navigate, and they would have a hard time adapting.

The Fed ships would have propulsion in the WH40K galaxy, and likely wouldn't have to worry about the daemons of the warp as warp drive doesn't enter any other dimension (it warps the one you are in, hence the name). However, they'd be extremely slow by WH40K standards, allowing the Imperium to achieve force concentration. Not that the Fed would invade anyway. :)

If the Imperium ever got into the Fed and managed to capture planets, they'd be almost impossible to dislodge, as the Imperium maintains an overwhelming superiority in ground forces.

In that case the culture comes into play, and over the long haul I think the Fed would win that for the reasons you cited in your post.
 
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Based on what little I know about Warhammer (mostly from the Dawn of War videogames and the DoW manuals) it's pretty clear to me that the Imperium would have no problem wiping out Starfleet.

Of course it's hardly a fair fight since the Warhammer Universe is 38,000 years ahead of the Federation. The only fair fight would be the Federation from the same time period, which of course we know nothing about.

Well, I think that's a bit misleading - the age of tech is irrelevant, it's what you know and how well you know it.

For example, we know Earth joined a federation of other hi-tech races initially. Trek humanity discovered warp drives independently but not holodecks or transporters.

Imperium tech has advantages, such as FTL speed, that are considerable. Raw firepower I'd posit that the Imperium has a significant edge, but not a totally overwhelming one like some of the people here belive.

But as indicated elsewhere the Imperium isn't adaptable or even necessarily understands their own technology, which is a big disadvantage.

I think you could right some interesting stories about the meeting of the two cultures. I don't think it would inevitably lead to conflict, because it's largely circumstantial.

Actually, a more likely meeting might be between the Eldar and the Federation, as the Eldar certainly understand their reality better than the Imperium does.
 
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