Oh, so we are taking the rule book as cannon then? GREAT!
Yes we are. And in that rulebook, a lance weapon is capable of blasting an escort (at least four times the size of a Sovereign Class Starship) in two with one shot. In those rules, a nova cannon is a huge weapon, so powerful that it can only be fired forward. Why? Because the recoil is so massive that it can requires the ships engines to compensate for that. Yes, the recoil is so powerful that it'd knock even ships
that big backwards if they didn't have their engines going. And according to the book, it fires a projectile nearly the speed of light with a blast radius half the size of the moon and unleashing a force more potent than a dozen plasma bombs (plasma bombs which are superior to the aformentioned 610 gigaton nuclear torpedo).
Max damage for weapons -
A Nova cannon with a perfect hit does 1d6. Most times it does 1 hit, period.
I don't think you quite understand how the game works. My understanding isn't perfect, either, as I've never played it, but at least I'm making an effort to read the rules and understand what's going on, which you can't seem to be bothered to do. Go
HERE to page 22, where it talks about Nova Cannons.
With a perfect shot it does inflict 1d6 hits, while it inflicts 1 hit on everyone within the blast radius. But that's
automatic damage. Read my above post. Even the most powerful weapons batteries can see their fire reduced to piddling amounts, and see no results come from their fire. A Nova Cannon, however,
always inflicts damage, and if it's a direct hit, the target counts as being struck multiple times! And you're trying to claim that it's
weak? That one gun which can outdo a dozen or so guns in its ability to damage numerous ships, and can potentially outdo them in its ability to damage a single ship with nothing more than indirect fire, is weak?
It varies, but those shots,
as I've already explained, as far more powerful than the shots of a weapons battery. Once again, read the explanation above.
A Weapons battery, like the side batteries on the Dictator, can do 1 hit per battery. The ship that I posted before, a Dictator class Cruiser, has 6 batteries per side - it's firepower output is equivalent to a Nova Cannon.
*sigh* Read the rules. That's what you get
in the best of circumstances. You
don't get all those dice all the time. The number of dice you get is reduced by numerous factors, like distance, the way the enemy ship is moving, and the enemy ships size. Once you determine how many dice you DO get,
YOU STILL NEED TO ROLL TO HIT! And the rolls you need are 5's or 6's. At
best a 4, and only on an escort. So even if a Battleship with a Firepower of 12 gets to keep all of its dice when attacking another battleship, it'll still do, on average,
two hits.
That's in contrast to the Nova Cannon which
always damages.
Every. Single. Time. Not only does it always inflict damage, but it inflicts damage to multiple ships at once. And the lance cannon always inflicts damage at least
half the time. Do you honestly not see the difference between firing a dozen guns or more to
potentially get one or two solid hits on an enemy ship, in comparison to
one gun which
always gets a solid hit on a ship,
and the ship next to it,
and the ship next to it, and which, if it scores a direct hit, can get up to the equivalent of
six solid shots? Do you
really not see the vastly superior firepower that the nova cannon has at its disposal?
There's a reason that all of those guns are massed together and fired together, and listed as one weapon in the game. That's because, individually, those weapons aren't much. It's firing together that they start getting better results. You have to shoot a dozen of them at once at the same target if you want to have a hope of denting the massive, adamantium hulled ships in the 40k universe. That you can accomplish the same job with a single lance or nova cannon is testament to how powerful those weapons are.
That's certainly in the megaton range, could even be in the kiloton range, and there's no reason to assume we are talking super cities because most cities in the Imperium AREN'T hives.
Megatons, kilotons? Based on what? Based on your complete misunderstanding of the rules? Based on your inability to comprehend that just because "Weapon Batteries" have a bigger number under the Firepower/Strength column, they're
not more powerful than lance weapons and nova cannons, because the way those three weapons interact with the rules are
completely different?
Nevermind it's such a disingenuous argument. You state that it'd take firepower in the petatons to destroy a continent. I post a quote from a novel in which a character states that that can be accomplished with the lance weapons of 2-3 battleships. And you're going to seriously argue that, after telling us all that that feat would require petatons of power, that those selfsame lance weapons are only in the kiloton to megaton range? Seriously?
The rulebook shows completely different levels of firepower than you are assigning. Indeed, the side batteries of a Imperial or Chaos Battleship are MORE powerful than the Nova cannon.
No, they show exactly what I say they show.
There's no ship that has more than 6 Lances, either.
That, alone, should tell you that you've got things completely backwards. So tell me this. If lance weapons are the weaker weapons, then why is it they're outnumbered by at least four-to-one by the more powerful weapons? Shouldn't we expect the more powerful weapons on a ship to be the smaller quantity of weapons?
Nevermind that the novel quote I posted explicitly stated that they needed to call in those battleships for lance bombardment. Why call for ships with lances if they were weaker than weapon batteries? Why not use their own weapon batteries, seeing as how their number on the Firepower/Strength chart is greater than the value for any lance, anywhere in the fleet?
They didn't because there's more to those weapons then that single number. The rules and the background both make it quite clear that the lances are the far more powerful weapon, not the weaker ones.
Oh, and a barrage in military terms is 'continuous series of shots'. A barrage could last for hours depending on the ammo capacity of the weapon.
More as I have time.
Please, stop wasting both your time and ours, as you clearly don't have the barest shred of a clue of what you're talking about. I don't quite know what to make of this latest argument. It either demonstrates your complete and utter ignorance of what you're talking about, or it demonstrates that you're a bald-faced liar, purposefully misinterpreting the data for your purposes. I'm gonna assume the former, though, because being ignorant of a sci-fi universe or a game system isn't a big deal, and I don't enjoy accusing people of being liars without a bit more evidence (and prefer to think that someone wouldn't lie about something so stupid as this).