Chapter 25: Ranger Challenged
On the morning of June 6, 1944, two hundred American commandoes packed into flimsy landing craft plied through the stormy English Channel toward the imposing cliffs of Pointe-du-Hoc, a German stronghold on the coast of Normandy.
The commandoes were called Rangers, five battalions of whom had been raised in 1942 as an experiment based on British experience with specially-trained elite infantry. Two Ranger battalions, each with four hundred men, were taking part in the “Great Crusade,” the Allied assault on Normandy. While their brethren churned towards Pointe-du-Hoc, the rest of the Rangers hurled themselves ashore at Omaha Beach with a couple of hundred soldiers from a regular infantry regiment. When the landing bogged down under a hail of murderous German machine gun fire, a general famously said, “I'm counting on you Rangers to lead the way.”
They did.
Meanwhile, the Rangers assigned to strike Pointe-du-Hoc hit the rocky beach, scaled the cliffs with rope and bayonet, and eliminated the German fortifications atop the bluffs. Half of the Rangers were killed or wounded, but they accomplished their mission and had given birth to a legend.
Two centuries later, the Ranger legacy had been reborn at the Academy, under the watchful gaze of Captain Nagumo. An ardent student of military history, Nagumo had instituted the 'Ranger Ethos' into the training program for first-year cadets as part of his charge to put the 'M' back in the school's military-training mission. Drill sergeants held up stories of Ranger heroism in France, Guadalcanal, Vietnam, Somalia and other more exotic locales as examples for the new recruits. The old unit's motto, “Rangers lead the way” became a constant cry across the Academy's training grounds or anywhere a leader was trying to motivate their cadets.
The final aspect of Nagumo's “Ranger” program had been resurrecting a long-since forgotten program called Ranger Challenge. Emphasizing the tactical skills and physical fitness of each plebe squad, the program served as a sort of 'varsity sport' for the cadets, building a heightened sense of teamwork and espirt de corps among the newly-minted plebes. The program also had a more sinister underbelly, since cadets that voluntarily dropped out of the Academy - or were separated, in Starfleet parlance - were still required to serve their time of service. The Ranger Challenge program helped ensure that those who could not, or would not, handle the training to become officers could still contribute to the fleet.
Because of the Ranger program, even a separated plebe was capable of being assigned a posting as an enlisted security officer either on a ground installation, an orbital base, or - if they were truly fortunate - aboard a starship. Nearly a quarter of the security personnel in the fleet were fallen 'plebes' who now wore the crossed rifle emblem and red uniform piping of the security division. Called 'idiot sticks' the bearers of this insignia often found themselves in hostile conditions and hazardous missions. Not all of them lived to finish their commitment to the fleet.
To the upperclassmen, the Ranger Challenge was equally important. Winning the day-long competition was an important checkmark on the way to the coveted Captain of Cadets position that oversaw all the cadets at the Academy, or the privilege of being one of the first to choose on Selection Day. For first classmen an early choice could mean being posted aboard one of the new NX-class ships coming out of the yards, while a low choice could mean an unglamorous desk job at Fort Polk, Louisiana.
To J. J. Carmichael, Ranger Challenge was a rare opportunity to experience a small taste of history and experience what the texts had left out. To a cadet who as a child was regaled by Nagumo and his father swapping tales of legendary historical battles, it was a little bite-sized morsel of infantry combat. For two weeks, they did PT -- Physical Training - five days per week with the Company Commander, a sharp-nosed cadet named Dirk Walker. They did sit-ups until they puked, push-ups until tears rolled down their faces and ran until their legs felt like rubber. They practiced the events themselves, throwing hundred of dummy grenades, stringing up countless rope bridges, poring up maps and wandering all over campus to get familiar with the antiquated magnetic compasses required by the Challenge.
For many cadets, just running the two-and-a-half kilometers required by the PT test, and doing it in comfortable shoes and shorts, was challenging enough. The mandatory Ranger Challenge required them to attempt to march three times that distance, burdened with combat boots, fatigues, and full canteens in addition to a fully-loaded pack. At 0500, hungry, half-awake and stiff from sleep, only reminded the cadets that most of their friends - the ones who hadn't enrolled at the Academy - were fast asleep and dreaming of scrambled eggs and bacon.
Road marches - or “ruck runs” as Walker called them - hurt in ways that Carmichael had never hurt before. His shins screamed, his shoulders popped and those fucking canteens bounced against his hips until he had bruises. And that damn rucksack constantly shifted and bounced and dragged until his spine felt like a pretzel and every muscle in his back threatened to pull right off the bone.
And that was only after a kilometer.
There was no mistaking the fact that road marches sucked. But, like many other unpleasant things, like exams and shitty part-time jobs, there was a reward at the end. The squads road marched together, shuffling down the road in a sloppy, single-file line. Everyone suffered. Everyone complained. But, it was rare that anyone actually quit, for to quit was to let down the squad, the other cadets that were hurting too, that were so tired that thoughts of sleep took on an erotic quality, that were so hungry the only thing that kept them going besides camaraderie was the thought of a big, greasy breakfast.
The reward was not physical fitness, for road marches seemed to cause more physical problems - mostly back pain, blisters, and bad knees -- than they solved. Nor was the reward monetary or academic, since if anything training for the Ranger Challenge competition - and especially road marches - ended up hurting the plebes' academic performance.
The reward was euphoria. A feeling that started somewhere nears the end of the agonizing marches, midway through the second week of training. It came from knowing the finish line was near, but that the rest of the squad was nearer. It came from knowing that even though the human body was never meant to run for kilometers with a forty-kilogram mass on its back, it could still be forced to do just that, more than once.
The euphoria felt different to everyone. To Seth McClusky, it was a tingling sensation. To Ariah Richards, it was an all-encompassing sense of numbness. To J.J. it was couple with an almost religious sense of peace and serenity, like his body had recognized that things simply could not get any worse, so relief must be on the way. Some cadets swore they had seen God on road marches. That the heavens had opened up and their Creator had cast loving beams of grace down on the faces of the suffering supplicant. But not Carmichael, he was a sensible guy, and knew for a fact that God would not favor Romeo Company during Ranger Challenge.
'God,' he thought as his feet pounded the pavement, 'doesn't take sucker bets.'
* * *
Despite a lack of assistance from the deities above, things went just fine for Romeo Company - for a while at least. Nine of the events would occur during a single day on a remote corner of the Academy Training Range in the San Bernardino Mountains as a small army of graders and spectators monitored the competition. Witnessing Ranger Challenge for the first time, Lieutenant Ostrowski felt as if she were watching a very orderly little war. Even the proverbial “fog of war” was in place. Companies drew their schedules from a hat - and when half the events were all, or mostly, physical in nature, the order of the schedule mattered. No one wanted to do a grenade assault, land navigation course, and night land navigation course all in a row. Thus, Ostrowski surmised, luck played a huge role in selecting the winning team.
Dirk Walker returned to Romeo Company's bivouac grinning from ear to ear. The gods of fortune had been kind to them, he explained to the others as he outlined the schedule. Romeo Company's day would start at 0400, just like all the other units, with the Applied Physical Fitness Test. Following that would come the rope bridge, grenade assault, obstacle course and weapons assembly portions of the exercise. Then, following a thirty minute chow time, would come the daytime land navigation, map reading and night land navigation competitions.
“It's perfect,” Walker explained as he peered past his hawk-like nose. “The physically-toughest events are separated by little breaks, like map reading and weapons assembly. Plus, rope bridge has been one of our better events. We can get a lead early, and then stay refreshed for the harder parts.”
Rope bridge was tough: a test of physical strength, skill with knots, and above all else, teamwork. In theory, the competition was simple: Get the company from end of a muddy pit to the other, but in practice it became far more complicated. Only four cadets could actually enter the obstacle. The others had to cross on the bridge while the timekeeper continued to count off seconds.
* * *
“Go!” The grader shouted as cheers of encouragement filled the air. Small, agile and quick, Ariah led the way out onto the course, grabbing an end of the long rope and plowing through the mud to the fare shore. Scampering over the embankment, she wrapped her end around a tall post. Meanwhile, the squad members on the near side were wrapping short ropes around their pelvises to make rappelling harnesses. The little devices of self-torture were called “Swiss seats” and were a staple of both the Fleet's own Marine Corps and MACO Special Forces teams and when done correctly, the harness would squeeze the genitals and the buttocks. To Carmichael they felt like some sort of super-charged wedgie.
The problem was that both commands had their own version of the Swiss seat. The Marine variant looped in one place and knotted in the back, while the MACO standard was slightly different. Romeo Company had been tying their seats to the MACO standard and did not realize the Marine approach was different. So, when the company completed their seats and turned to show them to grader, he dinged them all with an 'Unsatisfactory' score and made them try the whole process again.
All the while, the clock continued to tick down.
Finally, the seats were good to go, and the frustrated cadets line up on the free end of the rope. Seth grabbed a pair of thick leather gloves, lifted the rope high against the near-side post.
“Pull!” He yelled to the other cadets.
Like a team of lumberjacks in a drunken tug of war, the near-siders clung to the rope, pulling it taut between the two posts and burning blisters though McClusky's gloved hands as he held the rope high on the near post. Ignoring the pain, McClusky grabbed a little slack from the rope and wrapped it tight around the post. Meanwhile, Carmichael rushed up alongside him, quickly tying a knot in the rope to maintain the tension on the line.
Immediately, the near-siders lined up where the rope met the post. With their D-Rings, metal loops with spring-loaded gates, protruding from their Swiss seats, the cadets used each other as stepping stools and hook their lines to the rope. Carmichael goes out first, launched from the post with a violent shove from his comrades. Pulling himself hand over hand, he scurried down the rope like an inchworm and over the obstacle below. His arms burned fire and his legs ached as he reached the opposite post. Quickly, Ariah reached up, helping J.J. to disconnect from the rope so that the next one could start across the one-line bridge.
So it went, one cadet at a time, each inching their bodies down the taut rope, until McClusky was alone on the far side. Scanning the area, Seth untied the knot, gathered in the rope and tossed the coiled line over his shoulder as he took off in Ariah's footsteps, arriving as a muddy mess alongside his blistered and panting peers.
“Clear,” he called out in between heavy gulps of air. The grader checked the time, entering it into his scoring pad. It had taken Romeo Company just over four minutes to move the 36 person company over the obstacle, although it had felt much longer to the cadets. Were it not for the additional penalties imposed by the bad Swiss seats, it would have been a competitive time. Instead, it is simply a missed opportunity.
Less than an hour later, Romeo Company successfully polished off the grenade assault course. With heavy flak vests over their combat fatigues, the cadets lobbed fragmentation devices over a thick concrete wall at their targets: a series of bowling pin-shaped plaster figures called “Auggies” - snarling Eugenics War-era soldiers who had taken some beating and chipping over the years from the cast iron shrapnel of the grenades. The windows in the bunker shook from the concussions out on the field sending bits of plaster and dust raining down on the cadets waiting for their turn at the firing line. After the live grenade portion, Romeo Company charged through the sniper course, tossing pretend grenades into machine-gun nests.
Then it was over. With a quick thumbs-up from the grader, the company slung their rucksacks back over their shoulders and headed toward a small clump of trees to rest before they were scheduled to report to the obstacle course. There was no talking this time as the company marched out, only silence induced by their own ringing ears, and the grim determination that came from being in fourth place. 'Striking distance,' Walker thought as they followed the road towards the obstacle course. 'A good performance here and we could crawl back into the top-three.'
The thirty minute respite was sorely needed, providing the cadets the chance to recover their sapped strength and nurse sore arms and shoulders from the previous portions of the Challenge. J.J. Carmichael leaned back in the shade against the thick trunk of a redwood, alternating between brushing flakes of plaster from his uniform and taking relaxing sips of cool water from his canteen. Beside him, Seth treated the blisters he had acquired on the palms of his hands from the rope bridge. Near their feet, Ariah lay in the grass with her eyes closed, using her rucksack as a lumpy, uncomfortable pillow. Out of the corner of his eye, Carmichael could see Seth steal an occasional glance over at her sleeping form.
With only one eye open, he rolled his head back against the tree and smiled.