Hard to say since there really wasn't much gameplay done by that point. It was mostly cancelled due to its exorbitant costs which they had underestimated. It wasn't really something they could undertake given their financial difficulties.
As mentioned up-thread, Pocket Books wasn't interested. So it's not going to happen.There was talk, years ago, about DC Fontana converting it to a novel.
If the dialogue tracks still exist, I think the fans at least deserve to hear them. Especially in the case of DeForest Kelley's final performance as Dr. Leonard "Bones" McCoy.And here is Kenneth Allen talking about the project from the description and comments from the 8 minute video I posted about yesterday:
Kenneth's description:
In 1997 in preparation for E3 Atlanta, my team at Interplay prepared this proof of concept to demonstrate that an entire Sierra-style point and click adventure game could be produced using nothing but full motion video.
We knocked it out of the park!
In so doing, we pioneered several techniques later adopted by the likes of Pixar, such as filming voice actors so we could get frame-perfect lip-syncing and facial expressions.
The laser disc bonus footage for the movie TRON also proved to be a valuable resource on how to plan for using a virtual camera in a 3D scene.
While the team was hard at work on this footage and game demo, I was also at the motion capture studio with a few other team members to get frame perfect walking animations. A messy enterprise for the day (no pun intended) but we got pretty good results.
As lead designer and game producer for STSOVF, this video is a glimpse into my vision for this game. Some of the design materials still survive to this day, but sadly I doubt I will be able to realize the full dream I had for this adventure game.
I appreciate Brian Fargo and the rest of Interplay's leadership for allowing me this much of my vision. I especially appreciate my team consisting of Brad Grace, John McGinley, Jude Greer, Tim Wilcox, and everyone else involved. If I've forgotten your contribution, please respond below.
Someday, I will publish the design. But until then, see the video of the long forgotten game demo.
And his responses in the video comments:
I don't want to air 20 year old grievances, in part because I don't want people doing that to me.
And while there are some accounts on why the game was never published, I was in the captain's chair on this and know all the moving pieces and I can tell you those other accounts are not very accurate.
I will say this. ST:SOVF, was only my 2nd internal development project of my career as project lead, & so I'm part to blame. But there were a lot of dynamics at play.
Interplay's rapid growth found it struggling to establish processes for good development practices for.
Paramount's consumer product division assigned gatekeepers who didn't understand the Trek ethos but had an iron-fist on approvals.
There were some who saw the game's potential & were determined to put their imprint on the game, which derailed the project.
Eventually, I was scapegoated and left Interplay, but when I did, I had a full script, a complete game design & a dev plan mostly scheduled out.
After my departure, development languished and the team lost focus.
(Ken who controls the voice recordings for this? Interplay, Paramount? I heard they were lost…)
The voice recordings for Interplay's Star Trek games were stored at a locked cabinet in the sound department. These are either in storage, or were destroyed with the shut down of Interplay.
(Hmm, a kickstarter should be tried to get those out of whatever legal limbo they're in or to discovery if they still exist. Thanks for the quick reply.)
To be clear, almost no recordings were done for this game, in spite of what has been reported.
I was the producer for the CD-ROM version of Judgement Rites. I added all the movie packs, voice recordings and speaking animations, plus the collector's disc. The core game was produced by Rusty Buchert.
No recordings were made except for some temp lines. All the recordings you've heard/read about were done for Judgment Rites
(Does all the audio still exist?)
I don't know about the audio. I found the demo on an old hard drive and was able to find a tool that converted the video clips in Interplay's proprietary movie format to .MOV files
Scotty's lines are culled from James Doohan's performance for Star Trek Judgment Rites.
The walking animation was temp. We were working with a motion capture company to get lifelike movement.
If the dialogue tracks still exist, I think the fans at least deserve to hear them. Especially in the case of DeForest Kelley's final performance as Dr. Leonard "Bones" McCoy.
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