This is what I am excited about
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Yay! That's what I've been waiting for...
This is what I am excited about
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Thanks for the detailed answerIf you guys don't mind, I have a general question for those of you actively playing (haven't played since the Beta myself):
How's the endgame content? Is there enough to keep the bleeding-edge hardcore players happy?
At this time, probably not. They have added the STFs and a new endgame (Fluidic Space) sector; and are in the process of doing an item and reward review across the board to make the items better and give better 'raid level type' rewards for the endgame content; and they ARE talking about dding more 'true' endgame content - but all this isn't going to start hitting the Live Holodeck server until the November 2010 timeframe.
That said, the game has improved A LOT since beta (the new diplomatic corps stuff is more enjoyable then I thought it would be) - and the new Deferi sector (where weekly missions are taking place) They add one mission a week - which remains in the game from that point forward; and the missions are grouped to 'play' an entire story. This started last month and they're on the 4th of 5 missions involving a Breen storyline.
If you complete a set before the next set starts; you get an extra reward; and they'll be a two week 'break' between this Breen set and the next one (they are still adding a mission a week in those two weeks, but those two missions will be 'one offs'.
^^^
This was done to give players something to look forward to each week (like waiting for a new Star Trek episode every week when it was first run on Television); and I think is working out well as the mission enviroment and writing has been very good. these weekly missions can be played on any Level 10+ character; and scale to the level of your character or group.
But - if endgame is all you're interested in, check back in the November/December 2010 timeframe.
If you guys don't mind, I have a general question for those of you actively playing (haven't played since the Beta myself):
How's the endgame content? Is there enough to keep the bleeding-edge hardcore players happy?
I really need to catch up on the breen missions. Only done the first one so far.
annoying that you can't increase any more stats once you hit VA. I get no more leveling, but to not be able to increase abilities anymore? Lame...
Well, maybe not a ton, but I've only just started the Borg stuff, really. And the weekly episode stuff was fun, so looking forward to more of that...For one thing you said, you have a ton of content left you didnt play yet.
So that should be your nomber one reason to play.
Nope, not into that stuff. It's pretty bad in STO, really. At least, not enjoying it personally. And havne't maxed the character out for stats, maxed him about because I'm level 51 and can't earn any more points to add to him...If you are more into PvP, which you indicated (sort of9 by saying you maxed you character out with only half the episodes played, that's also a fine reason to keep playing.
Why should the character hit a level cap well before the playable content is finished? When the main reward for finishing an episode are experience points, and you can no longer earn any...Why is advancing your character your main incentive to keep playing?
Same here. I've got a bunch of the T5 ships (both cruisers and tactical, plus same for the retrofit T5s), so other than paying them more money to get skins for them, what's the benefit there?While you can still do that by perfecting your build and getting better equipment, for me advancing the character is only the means to beat the content.
There are some nice rewards to be gained from leveling, like additional officers and new ships to change your appearance.
But the T5 ships alone are so numerous, I believe there are 11 different classes which can also be designed in very unique ways that you can always get another ship with different specialization any time.
Even though the game rewarded me with dozens of officers I grew quite attached to my core crew anyway which I dont want to replace at all.
I agree that the content is fun, just disappointed that what is intended to be a long-term MMO has let a light user run into a level cap so quickly. If the main objectives can be killed in a couple months of light playing, then how is this thing going to make it? Just a server full of VAs floating around, waiting for the weekly mission. Or dead all week, and full on Saturdays...So as long as there is content for you to play and otehr players to play with, that should be the reason to play. At least it's for me and it has kept me playing almost without interuptions since open beta.![]()
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