From the videos I've seen of it, the game just looks worse and worse.
You blow up a borg cube with a Miranda class in the tutorial. You have to hit someone with about 50 phaser shots before they drop.
This is just Champions Online with Star Trek skins.
From the videos I've seen of it, the game just looks worse and worse.
You blow up a borg cube with a Miranda class in the tutorial. You have to hit someone with about 50 phaser shots before they drop.
This is just Champions Online with Star Trek skins.
Speaking as someone who has played the internal beta (blah blah NDA whatever) this couldn't possibly be father from the truth, and anyone who seriously believes STO is just Champions reskinned probably digs large sections of their brain out of their skull with a spatula while collecting their drool in a Kool-aid man shaped jug as a pastime.
From the videos I've seen of it, the game just looks worse and worse.
You blow up a borg cube with a Miranda class in the tutorial. You have to hit someone with about 50 phaser shots before they drop.
This is just Champions Online with Star Trek skins.
Speaking as someone who has played the internal beta (blah blah NDA whatever) this couldn't possibly be father from the truth, and anyone who seriously believes STO is just Champions reskinned probably digs large sections of their brain out of their skull with a spatula while collecting their drool in a Kool-aid man shaped jug as a pastime.
So you're telling me that you don't blow up a borg cube with a miranda class in the tutorial, and that things don't take dozens of phaser shots to kill?
I don't know about the Borg cube (there could be an in-game reason for that, like a simulation -- let's also remember that according to the Devs, a Borg Cube is enough for a massive player event), but considering that it took a lot of phaser blasts to take down Khan's (exposed) Miranda over two battles, I'd say the dozens-of-phaser-blasts is a fairly silly excuse, esp. given the nature of MMOs.
To wit, in World of Warcraft, you can take dozens of stabbing injuries and still live. In City of Heroes, you can get bludgeoned by dozens of blows and still live. In the Matrix Online, you can be shot by dozens of bullets and still live. What's the big deal here?
I think we should give STO a chance. Right now it's our only shot at a decent Star Trek video game on the nearby horizon. And they can always make improvements post-launch.
If it's got a solid base at launch with room for improvements and expansion at launch, isn't that what makes for a good MMO and gives it a long shelf life?
If they put everything into it right away at the beginning and there's nothing left to put into it after it's been released
there's only so much you can do with it once the developers are done.
Hence why there's no developer support for any of the old Trek games out there anymore and why half this forum is devoted to getting old games to work with newer versions of windows.
I'm tired of you negative trekkies. From dissing the new movie that saved the franchise from the dumpster to now nitpicking every single flaw of this game before we've even had a chance to test drive it in open beta,
I'm almost thinking of converting to Star Wars where they seem to have an easier time adjusting to new things added to their franchise.
If it's got a solid base at launch with room for improvements and expansion at launch, isn't that what makes for a good MMO and gives it a long shelf life?
I don't know about the Borg cube (there could be an in-game reason for that, like a simulation -- let's also remember that according to the Devs, a Borg Cube is enough for a massive player event), but considering that it took a lot of phaser blasts to take down Khan's (exposed) Miranda over two battles, I'd say the dozens-of-phaser-blasts is a fairly silly excuse, esp. given the nature of MMOs.
I wasn't referring to ship to ship battles, where lots of shots make sense.
I was referring to shooting Klingons on a planetary surface, which has never taken dozens of shots and 5 or 6 minutes to happen. Even Roga Danar and his phaser resistant cellular structure only withstood 2 phaser shots. Admiral Quinn with purple bug critter installed only took 2 to take down as well.
I could buy that a Gorn might take more shots than that to kill.. what with them being resistant to giant foam rocks.. and of course, there's the borg and their shields. (but with no shields are taken down in 1 shot)
Standing around for 5 minutes while your character repeatedly shoots a klingon until it drops is not fun.
To wit, in World of Warcraft, you can take dozens of stabbing injuries and still live. In City of Heroes, you can get bludgeoned by dozens of blows and still live. In the Matrix Online, you can be shot by dozens of bullets and still live. What's the big deal here?
Star Trek isn't any of those properties. Star Trek is Star Trek. The objective of a Star Trek MMO should be to experience the virtualized universe of Star Trek as completely as possible given the technology..
and sure, you have to make some adjustments because it's a game.. but Cryptic is trying to cram Star Trek into a fantasy MMO model, which will never work.
That's because they didn't have personal shields. Ground Combat NPCs in STO, however, do.I wasn't referring to ship to ship battles, where lots of shots make sense.
I was referring to shooting Klingons on a planetary surface, which has never taken dozens of shots and 5 or 6 minutes to happen. Even Roga Danar and his phaser resistant cellular structure only withstood 2 phaser shots. Admiral Quinn with purple bug critter installed only took 2 to take down as well.
However, I know MMO's and I know Trek, and I can tell you that this game is doomed from the beginning.. I know people want to like it, I want to like it too.. but the truth is that it's just not that good a game, and people will get bored with it after 2 or 3 months.
Of course allowances must be made because it's a video game. My point was that taking 5 minutes to kill one Klingon is not fun, especially as there is nothing for the player to do for those minutes except sit and watch the phaser shoot over and over.To be frank with you, no Star Trek game has ever been very accurate, nor should they be. Having someone drop a player with a single blast in an MMO itself would be of no fun. Come up with a list of the most acclaimed Trek games ever, either personally or critically, and you'll find a boatload of inaccuracies. (and, in some sense, every Star Trek game ever made is a "fantasy" of some sort, as well. And no one likes dying very much even in a fantasy).
I'm not looking for perfection, I'm looking for a playable game that won't get boring after a week."IT'S STAR TREK! IT MUST BE PERFECT!" Well, perfection is in the eye of the beholder.
Okay, I can buy that as a plot excuse why it takes so much time to kill a klingon, but waiting for things to die still isn't fun.That's because they didn't have personal shields. Ground Combat NPCs in STO, however, do.
It's 30 years after Nemesis and almost 40 years after the Dominion War. Ground Combat has simply evolved.
Really? You seem to know an awful lot about me. Have you been stalking me?You know fuck all, you haven't even played the game yet.
Oh my, now look who's talking like they have played the game. Way to follow up one statement with one completely contradicting you.STO will do just fine because the majority of Trek fans who will pick it up and have a good time with it aren't sperglords who cry ruin and decay at every opportunity. No game (especially one beholden to an existing property) is perfect and while this one has it's fair share of flaws, it's loads of fun.
Not to really nitpick here, but there is no crafting in STO at all. As for exploration, It's not like you're going to go where no man has gone before here. You can visit the entire universe in less than 24 hours.You get to explore, engage in combat and basically craft all your shit around your personal preferences.
I'm glad you are psychic. Perhaps you can pay for that STO subscription by giving readings.Of course none of this matters to you, because you've already made up your mind based on whatever horseshit you've concocted.
I've spent 12 years playing and working on various MMO's. I mean, it's cool you don't care and everything.. but maybe.. just maybe.. those people who have played MMO's for a long time know what they're talking about, it's really not that difficult a market to understand if you spend any time around it at all.The losers crying the loudest about STO's "failure" are the ones that consistently seem to have no idea what the fuck they're talking about. "Oh, I'm an avid gamer! I know all about MMOs! I literally piss in bottles so I don't have to get out of my chair during raids!"
Dude, you're talking about a video game. Time to calm down a little, breathe through the nose and so forth.Fuck you people, it's always the same dipshit complaints over and over again and when your dire predictions are always ignored you conveniently find other things to bitch about. I suggest you quit poopsocking for an hour or two and maybe go outside and talk to a girl or something.
To the rest of you reasonable folk, ignore this fuckass and listen to a guy who's actually played the game: It's fun, it feels like Star Trek and I don't see myself getting bored with it any time soon.
ignore this fuckass
Of course allowances must be made because it's a video game. My point was that taking 5 minutes to kill one Klingon is not fun, especially as there is nothing for the player to do for those minutes except sit and watch the phaser shoot over and over.To be frank with you, no Star Trek game has ever been very accurate, nor should they be. Having someone drop a player with a single blast in an MMO itself would be of no fun. Come up with a list of the most acclaimed Trek games ever, either personally or critically, and you'll find a boatload of inaccuracies. (and, in some sense, every Star Trek game ever made is a "fantasy" of some sort, as well. And no one likes dying very much even in a fantasy).
Of course allowances must be made because it's a video game. My point was that taking 5 minutes to kill one Klingon is not fun, especially as there is nothing for the player to do for those minutes except sit and watch the phaser shoot over and over.To be frank with you, no Star Trek game has ever been very accurate, nor should they be. Having someone drop a player with a single blast in an MMO itself would be of no fun. Come up with a list of the most acclaimed Trek games ever, either personally or critically, and you'll find a boatload of inaccuracies. (and, in some sense, every Star Trek game ever made is a "fantasy" of some sort, as well. And no one likes dying very much even in a fantasy).
Don't you think you're exaggerating with the 5 minutes, too? I mean, no MMO has a level 1 grunt that takes that long to kill. Have you played the game?
(and really, in all the gameplay footage we've seen, official and unofficial, we only see a few seconds of sustained combat in any given scene. So where are we getting the 5 minutes from?)
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