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Star Trek: Online

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I got an email from Star Trek online recently.
I couldn't understand it, as I was drunk at the time.
I'm not drunk anymore... but I lack motivation to read it.
But that all might change.... with a few mouse clicks.

Game sucks.

:guffaw:

EDIT: update... I read the letter again. Something about pre-ordering the game will net me a mini Enterprise. How nice. Now, let me check on that post from Phily B...


Game sucks.

Yep. It's still gold! :D
 
Re: Star Trek: Online development images and design info


This looks like Ba'ku village in 'Star Trek: Insurrection'.
A small village an alien planet: home to the Ba'ku.
compare with the memory alpha photo from the film.

What do you guys think?
Could also be Bajoran.
It also looks like this monastery:
The monastery of P'Jem in 2151. (ENT: "The Andorian Incident") site of the Human-Andorian first contact
http://memory-alpha.org/en/wiki/File:The_Monastery_of_P'Jem_2151.jpg
"The Andorian Incident" ENT Episode 1x07
First aired: 31 October 2001

Any thoughts?
 
I've been visiting the forums on the Cryptic website and Star Trek Online will require you play online, but beyond that requirement I believe that you can still play the game as close to a single player experience as you desire. Of course, a lot of the other ships and characters you encounter in the game besides your computer-controlled bridge crew will actually be real people out there in the interweb, but that just enhances the experience from my point of view compared to the best AI that most other games can come up with.

And, although there will be a monthly fee of approx 15 bucks US after your first month of play out of the box, the continued play and support will lead to an expanded universe and content in game. And there is plans to port the game to consoles when it becomes possible from a business standpoint, but after checking the minimum specs, my machine and most other pcs with video cards with specs that are only a year or two old should be able to support the game no problem.

Just go to www.startrekonline.com to sort out everything else.

At first I was reluctant to jump on the STO bandwagon, but after so many Star Trek gaming duds since "Starfleet Command," I can't help but get excited about this one...
 
Klingon Gameplay Details

Star Trek Online Klingon Gameplay Details
December 17, 2009
by Cryptic Studios
Klingon Gameplay Klingon gameplay is one of Star Trek Online’s most unique features. It exists as an additional advancement path for players, and offers different gameplay options to players more interested in player-vs.-player combat.

the highest level:

General
Bird of Prey Mk. 5 – capable of cloaking in combat.
Raptor Mk. 4.
Battle Cruiser Mk. 3


loads more to read:
http://www.bluesnews.com/cgi-bin/articles.pl?show=1393
 
The only single player like MMO being released is Bioware's upcoming Old Republic MMO which will include full voice-over for every NPC. Seems like Bioware's being more the innovator than Cryptic is.

It comes down to budget. Star Wars The Old Republic is being bankrolled by LucasArts and they definitely want the game to be what they felt Star Wars galaxies should have been; so they have abiout 3 times the production budget. I realize in the end, all anyone cares about is whether STO is a good MMO or not, budget be damned - but nothing is made in a vaccum, and Bioware has more time and momey to develop SWTOR then Atari gave Cryptic to make STO.

Also, found a very well done fan made trailer for STO.


Well, budget or not, STO doesn't look like much of an inspired game. Doesn't even look like they're really trying to make STO to be different rather than applying new MMO foundations, in a way that would open up avenus for MMOs. Someone's got to be an innovator to move the genre forward. I would of liked to have had STO be the one, but looks to me like it's Bioware. At least it's doing something new and trying new things by going in a different direction.

I have to disagree. I think they are doing different things. For one, the concept of the bridge officers and having it be such a major part of the game is something that other mmorgs havent done with their "pets".
 
I'll wait untilt he reviews are in, but if this ends up decent, I'll build myself a new pc. If not I'll wait until Diablo 3 is released (just around the time of the apocalypse)..
 
More rumors and speculation about the XBox360 release over at the official forum, for what it's worth:

Originally Posted by cipher_nemo
Originally Posted by dbarelic
<start sarcastic speculation> May Microsoft said, 'you up the system requirements to make people go out and buy new pc with Windows 7 on it and we will help you get this on the Xbox'. <end sarcastic speculation>
Although written in jest, there is unfortunately a lot of truth to that. Because Microsoft owns a majority share of the OS market, new PC sales = profit for them as their PC builder partners continue to purchase OS licenses for their PCs. And Microsoft is no stranger to pushing hardware requirements. Just look at .NET, Visual Studio, and higher and higher level APIs from DX11 to Windows API.
But realistically, I build new PCs and purchase the latest, greatest hardware because it's part of a hobby of mine that focuses on gaming, programming, and PC modding. So I'm not complaining. ;)

Also there are some additional rumors that the XBox version won't be available until Summer 2010. :(
 
Summer 2010 should be good timing for a full-blown Klingon expansion, or something more.

BTW, for PC players, Target has their pre-orders on the shelves or 99 cents. You get a code for open beta, 2 day head start, 5 bucks off the final game, and an exclusive carbine transporter rifle from Deep Space Nine that lets you shoot bullets through walls without line of sight.
 
i doubt MS is going to hold up STO on the 360 because they dont want to take a hit on PC sales... really, how many people are going to buy a new PC for this game? i'm sure some people will, but not enough to cause anyone to take notice. especially as in 2010 there will be far better games to move PC sales (SW:TOR, SC2, maybe WoWx3)

i would watch Champions Online to see how the console side plays out. but i wouldn't hold my breath for either.
 
I got an email from Star Trek online recently.
I couldn't understand it, as I was drunk at the time.
I'm not drunk anymore... but I lack motivation to read it.
But that all might change.... with a few mouse clicks.

Game sucks.

:guffaw:

EDIT: update... I read the letter again. Something about pre-ordering the game will net me a mini Enterprise. How nice. Now, let me check on that post from Phily B...


Game sucks.

Yep. It's still gold! :D

Why is it funny? The game does suck. It has a fucking auction house for christ sake, most of the missions are pure and utter WoW like shit. The space part is ok, the ground part is just horrible and whoever came up with the missions needs firing.
 
sound effects in ST:Online

DH: Were environmental sound effects created from scratch for the game or were you able to sample sounds which have actually been used in TV and film?

Michael Henry - Audio Department:
Both. CBS/Paramount was kind enough to provide us with a library of sound effects and ambience from the original series through Enterprise, and also some sound effects created for some of the movies. However, given the time line for Star Trek Online and the variety of new environments we have had to cover, we have also been working furiously to create new sound effects and environmental audio to augment those from the Star Trek legacy.
December 20 2009
Star Trek Online - Q&A with the Dev Team at DriverHeaven
http://www.driverheaven.net/interviews.php?interviewid=20
via
http://www.dvhardware.net/article39879.html

Cool. I love when the original sound effects get used in a major sci-fi franchise.
and the link for the original article mentions:
DH: Does the game engine allow use of hardware acceleration for sound such as EAX for Creative users?
Greg Thompson - Audio Engineer:
We are using FMOD middleware for our audio engine.
FMOD supports what we need for that, and the performance cost on modern systems is fairly minimal on the CPU. We also have to support XBOX, PS3 and potentially other game platforms, so FMOD’s cross-platform capabilities are a big plus.​



Let me point out this line again:
We also have to support XBOX, PS3 and potentially other game platforms

 
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