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Star Trek LUDO

What do you think of the Star Trek Ludo?

  • Very nice, gotta try that some time

    Votes: 0 0.0%
  • Seems kinda borring, maybe even stupid

    Votes: 1 100.0%
  • Idk, it seems borring yet like something I wanna try

    Votes: 0 0.0%
  • AAARH, too much text!!

    Votes: 0 0.0%

  • Total voters
    1

MDMart

Lieutenant Junior Grade
Red Shirt
Good ol' LUDO. It's a fantastic game, but, it's getting kinda dreary (if you ask me), so I've made a Star Trek version of it, making it a lot more fun (or so do I and my friends think).
Ok, this is what we've done:

All the old rules still apply to the game, however, depending on what race you choose, some rules may get bent just a bit.
... Oh yea, (in case you didn't figure it out just now) you have to choose a race.

I will now talk about what races you can choose between, and what they each can do. However before I do this, let just say that the Ludo I know, has all in all eight globes (four of them, being the each player's starting square).
Just saying this 'cause I know that some versions don't have globes in them... weird!

This rule isn't overruled by any other rule:
If a piece is standing on a globe, it cannot be killed or assimilated or otherwise sent home, it will always be the second piece, that is sent home.
It can, however, still affect other players around it, if the race has such skill.
But if, let's say, Blue is standing on Red's start globe, Red of course has the power to send Blue home, by landing on that same globe. (if you're starting square isn't a globe, please feel free to change the rule, so that it fits your version)

Klingon
When a Klingon is standing on a square, he will kill anyone who stands in front or behind him, and they will have to return to their home, unless of course the opponent is also of Klingon race, if that's the case, no battle will be fought, for it would be dishonorable to kill a member of your own specie, just for that.
Anyone landing on a Klingon, though, will kill the Klingon (sneak attack).
Does a Klingon land on a square, containing an opponent's token, it will be killed, and must return home (even if it's another Klingon or a Borg).

Borg
If a Borg lands on a square containing an opponent's piece, the Borg will assimilate that piece, and it will have to go to the Collective (the Borg's home), until either the owner of the piece has gotten a globe/six (depending on what you usually use as the thing on the die, that gets you out of your home base), and is willing to use it to get the piece back to its rightful home. Or, it will automatically go back to its original home, if all of the Borg have been thrown home, not leaving any free space for the opponent's piece, anymore.
A Borg will only assimilate opponents who either land on the square it is standing on (also if it's a globe), or if the Borg itself lands on a square, containing an opponent. Borg will not assimilate any opponents standing in front or behind it, unless that opponent is a Klingon (the Klingon will attack the Borg, if it stands in front or behind it. But Klingon will lose, and will be assimilated).
Borg will also assimilate other Borg

Trill
When throwing a globe/six with the die, and using it to move a Trill from home to the start square, all (the player's) Trills, currently residing in the home, will be moved to the starting square, plus any (of the player's) assimilated Trills, will be moved from the Borg Collective, to their own home.
Also, when throwing a globe/six, it can be used to bring a piece, that is on the finish run, to the end of the maze/game. But when having Trill as your race, all of your Trills in the finish run, will be moved to the end of the maze/game, if using your globe/six to do this.

Ferengi
If a Ferengi is to be send to its home, the (Ferengi) player can choose, which of his tokens, in play, is to be sent home. So, if for example a Klingon lands next to a Ferengi, a Ferengi in play must be sent home, however the player may choose another Ferengi token, to be the one that is sent home (if an opponent lands on the same square as the Ferengi is standing on, and the Ferengi player chooses for another Ferengi token to be sent home, the two tokens will have to share the square).
No deals can be made with the Borg, so if assimilated by the Borg, the Ferengi player will not be able to pick another token to be assimilated.

Changeling
The Changelings are kind of like the immune race, for the player who wants to play it safe.
When any opponent attacks, in any way, a Changeling, the Changeling will simply shapeshift, so that it looks like a friend, leaving no harm to be done to the Changeling. A Changeling and an opponent may even share a square.
If attacked by another Changeling, the attacked Changeling will be sent home.
If attacking (and sending home) an opponent standing next to a Klingon or Borg. The Klingon/Borg will attack the Changeling, and the Changeling will be sent home (Changelings cannot be assimilated, only sent home).
Changelings will kill/send home any opponent it attacks.


It may seem like a lot of rules, but really, it's pretty simple once you've read and understood them, plus it's a lot more fun playing LUDO all of a sudden :D

Please feel free to ask me anything, in case you're confused about something or something else. Also please comment, let me know what you think of it.
And of course, please feel free to make any changes, and add anything you may like
 
That was a legitimate question. Since your rules seem much like those for Fizzbin, there must be one to govern what happens when it's dark on Tuesday.
 
I don't really see the resemblance to Fizzbin, except that it's a made up-ish game.

But I guess the answer would be: You simply follow the same rules as always.
If that's not answer enough, please describe further what you mean by the question
(LUDO has nothing to do with the days of the week, like Fizzbin)
 
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