This was a pretty good game, well at least a pretty good Star Trek game because it may not hold up to other shooters at the time.
While back twenty years ago I put Elite Force 1 above it I have come to recognize some of the strengths of the game such as the levels that put it above Elite Force 1, and perhaps being a bit more Star Trek like because the designers used more elements from the show.
That was a bit of a problem with Voyager sometimes, because it was a ship on a journey back to the Alpha Quadrant there weren't that many recurring elements in the show as Voyager constantly moved on.
Raven's people solved that adequately by introducing the ship graveyard of the Forge where ships of various species during Voyager's journey had been brought together so that the player could face enemies such as Borg, Hirogen, Malon, Species 8472, again.
But because it all took place on board ships and a space station the levels could be a bit limited.
Story wise I am not sure which I prefer the most as I still like the concept of the Forge a lot and its mysterious purpose which the crew must unravel.
I did in general not like the more political focused story telling of Deep Space Nine that much as that is not why I watched Star Trek.
The Grigari were a cool opponent though and I would like to see them back in Star Trek games (as would I like to see the Chodak and the Kessok back, and Dr Bredell, the Elasi, and the Vardaine in the Original Series setting)
Gameplay. The Fallen was much more of an action adventure sometimes than Elite Force as there was more focus on getting through parts of the level by jumping, climbing, and so on, and a lot of the puzzle elements tied into that.
I did not always find the shooting part in The Fallen enjoyable because it could be sometimes very finicky when using auto aim but it was absolutely necessary sometimes in order to hit certain enemies that could move very fast.
Elite Force also had puzzles but was more of a straight on shooter.
Deep Space Nine had a couple of issues though including graphically ones and there was also a potential bug on Kira's level that could spawn an enemy the player would not be able to kill.
The only way to solve that was to not kill another enemy that would result in it being spawned.
So far people have noticed that I have not mentioned Elite Force 2.
While in a lot of regard Elite Force 2 is superior to Elite Force 1 such as the graphics and the models, I found it a lot less interesting because the game went back to the safety and comfort of the TNG setting rather than using the Delta Quadrant with all its unique species and wonders that would allow for new ideas.
Having the Klingons and the Romulans again (and species like the Andorians) felt rather boring to be honest and I did not care that much for the two new species and the Exomorphs.
I actually found the storyline somewhat derivative of Elite Force 1, yet more alien factories that produce living killing machines.
The levels were more varied now and included outdoor settings but the player would not notice that that much except for levels like Starfleet Academy, and a lot of them were rather cliche such as the wrecked attacked Starfleet vessel, two space stations, two city levels but which the size is rather disappointing, a sewer level, a factory level, and a couple of underground levels.
There were more puzzles though and the tricorder was a lot more integral in order to solve them.
Elite Force 2 did not have the same impact for me as Elite Force 1 did.