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Star Trek Adventures Captains Log with GM

Miami Vice Admiral

Lieutenant Commander
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Hi All,

I’m going to be gm-ing my first game of STA soon and I wanted some advice. My group and I are all inexperienced with rpgs so I’m thinking of using the Captains Log rule set to go through the Infinite Combinations campaign with myself as GM. The CL rules look much simpler and seem more focused on story than mechanics.

Has anyone played a multiplayer game with the Captains log rules? Any suggestions for adapting the simplified rules to a multiplayer session?
 
Hi! I'm the project manager for the game; happy to help. When I've run multiplayer CL games, I've leaned hard into the collaborative storytelling with the players and made extensive use of the Yes/No matrix along with standard task rolls to keep things moving. The missions I ran rarely involved combats or extended fights, so I generally skipped tracking hits and just went with what felt right for the situation. If your group is vibing off that and are comfortable with using the dide and matrixes to help unlock their creativity, I think you'll have a blast.

Let me know how it goes and if you have other questions. Have fun!
 
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