Well, there is a possible script-based rationale for the jump being instantaneous when it isn't supposed to be.
I just don't see the point in rendering a model so that the planes/polys it is actually made up of are smoothed out of existence, only to then apply a texture to make that now smooth surface look like it's made out of individual polygonal plates anyway. WTF? Seems that the more realistic approach to "plating" a model, would be by subtly varying the materials properties of individual polys, (or groups of polys) to accentuate them, rather than trying to hide them.I much prefer this to the kitchen floor tile look of most spaceship textures. What's the point in making a ship out of plates 4 feet across?
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