I kind of preferred the old concept of the undersides of the folding bits being the "sails." Just seems a bit overly elaborate for a propulsion system to me. Great work with the execution though.
I call them grids and/or sails in the script, I think, and I like to think of them as sails - with grids in them. How's that?
Warships and other very large vessels sort of "brute force" the FTL drive using lots of energy channeled through fixed structures. Small vessels like Polaris are somewhat more nimble.
Or, more or less what Vektor and Maurice said.![]()
I agree.^Leave it nebulous so the fanboys have something to debate about in the coming years.
Probably it is. Some early drafts of the story had action aboard ship during periods of time that they were in hyperspace or whatever, but I cut all that back in simplifying the story, so anything we were to develop going forward could probably use either the "instant jump" premise or a different one if we chose.
I agree.^Leave it nebulous so the fanboys have something to debate about in the coming years.
In the unfilmed Exeter episode "The Atlantis Invaders" I deliberately didn't specify impulse or warp engines during a chase sequence because saying either raised questions that weren't important to the narrative (if they're at impulse, why not go to warp...if at warp, can you use phasers or transporters?). Furthermore, it left options open to the effects guys on how to portray it or whether to use any stock shots in the sequence. Sometimes being less specific is the right way to go.
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