You know, at the beginning, I never set out to create anything remotely close to the end result. Back in 1989, I needed to draft something for work, so I bought Floor Plan Plus for DOS. After finishing that project, I used the program to create new SSDs for the game. A couple years later, I put Windows 3.1 on my computer and upgraded to Floor Plan Plus for Windows. That was about the time I started writing fiction stories (never seemed to finish any

). I wanted to be able to keep track of where each character was and how long it takes to get from the Bridge to Engineering, so I tried sketch out a rough deck plan. Floor Plan Plus v2 came out in 1995. I'm still using it today. It will run on Windows 7/32-bit but not on Windows 7/64-bit, nor on Win-8, nor Windows 10 even under compatibility mode.
I sent on story to Steve Petrick for comment. Oh boy, did he have comments.

He thought I was boxing myself in by naming all the officers and several enlisted on the ship. That led to a discussion about the crew roster, the ship's TO&E if you will, which led later to ADB changing the crew size from 60 to 100, including doubling the number of Boarding Parties, in the Y2K rulebook.
{sigh} By then I had the ship more than half done. I based the plans off clipart found in Scenarios Book 2 which was 82-mm long, so using a scale of 1:1000, my boat was 82 meters long. There was no way to cram 40 more bodies in that tiny thing.

After several misfires, I settled on making it 90 meters long. Tight but doable.
Going back to the earlier discussions, Steve didn't like my asymmetrical design of running the turbolift corridors along the starboard side (not allowing for airlocks / docking ports on the right side of the ship). That resulted in the center-line turbolift design, which led to my obsession of making the entire ship symmetrical. I could have, for example, put a set of batteries to the left and a transporter to the right. No, I couldn't do that. I *had to* make everything a mirror-image. And so it is.
Another thing Petrick took me to task for was I had the Police boat run down a two-man "space truck". He said I couldn't use a ship in the story that wasn't in the game. As the Free Trader was a 30-man ship, it was far too big to work in my story. And Hey! I'm burying the lead here: that same Space Truck was PUBLISHED in Captain's Log #53 that was just released a few weeks back.

Maybe I should dust that story off.
Except, the biggest problem Petrick had with the story is it didn't have any real combat. As the game is called Star Fleet BATTLES, they want/need combat stories with an accompanying playable scenario. This didn't have that.
At any rate, I continued to play with the 90-meter deck plans off and on for years. More off than on, to be honest. I would go for months without touching the files.

I nearly ditched the project more than once. I'd say I did half the work on it in 2001 while stationed in Korea.
In trying to figure out just how big a set of crew quarters should be, I dropped in furniture symbols until it all fit. Well, now that I had one, I just copy/paste about 87 more times. Ta-da, done. But then I started looking at other things. "This needs more detail, and that needs more stuff." It just snowballed on me. Before I knew it, I had something looking pretty good. Good enough that when I showed it to Steve Cole and Nick Blank at Origins, Steve was interested in printing it "someday".

Nick was the guy who did the Free Trader plans and the wonderful Burke-class Frigate plans.
In 2010/2011, ADB and Mongoose started the join venture for A Call To Arms: Star Fleet. Part of that project included creating all new 1:3125 miniatures. In 2012, they got around to making the police cutter mini. The first draft was enormous.

After a lot of discussions and calculations and more talks, we finally convinced ADB/Mongoose to bring it down to something manageable.
It was still larger than my deck plans, which were probably 85% done at that point, but I was okay with it. I kept finding things I wanted to add to the plans and had run out of room. The new design was 20% larger, 108 meters long, and allowed me to add another deck. It also had the swept-back warp pylons and much larger warp nacelles. I had to rework the mounts and bracing but otherwise that was minor to my work.
So, for the second time, I scrapped a mostly-done set of plans and started over. This time, however, I wasn't really starting from scratch. I made the outline and then did a lot of copy/paste from the second version into the third. It went together fairly quick. In the Spring of 2013, Mother's Day weekend, my wife and I drove down to Amarillo to hook up with the ADB crew to convoy over to the Wild Spirit Wolf Sanctuary in New Mexico.

I had enough of a "first draft" done to present to Steve Cole. I laid the printout on the table and I still remember how he sat there going through it. All of a sudden, he started laughing so hard I thought he'd fall out of his chair. "It's even got a trash compactor that's big enough to put a person in!"
So, at any rate, ADB wasn't ready to publish it. The product they wanted it to go in was on the back-burner. Then Steve and Jean both had health issues

(they're both much better now, thankfully

), and they started the new Shapeways miniatures line. Jean said she couldn't even think of the back-burner project until the Revised GURPS book was done.
Ergo, I've been sitting on this for a few years. About once a month, I'd pull the files up and add a touch of "improvement" here and there. The doors didn't print well, so I went thru and replaced every single blinking door icon on the whole ship. No, I didn't count them, but I assure you, it has a flip-ton of doors.

I had someone else review it and to clarify things for him, I made several minor changes. I think I've finally run out of things to "fix". I hope I did. You know the saying, "Perfect is the enemy of good." I am well past that point, I fear. I do believe I have OCD.
Well, ADB uploaded the Revised GURPS books, so I exported the files to PDF and e-mailed them to ADB. And now I wait. Steve said he's got something personal in the works and thus won't be able to look at them for a couple weeks. No worries. I'm in no hurry.