The FPS combat is only going to be a small fraction of the gameplay. It's mostly going to be important for ship boarding and the boarding of derelicts. No planetside ground warzones on release. Otherwise you'll probably never even use the FPS game mechanics. The social module was to get aspects of the netcode ironed out, produce a map with reusable assets (like dumpers depot), implement transitions and implement the UI and method for interacting (which is essentially an AR like display).