It's been in development since 2012 and they still can't put out a deathmatch "module" of their space sim that doesn't suck shit, despite having hired a huge chunk of CryEngine's original developers. The "social module" is a joke. Of the ... four studios I think they now have working since firing Illfonic (Austin, California, Germany, UK), Foundry 42 has been involved in both Arena Commander and Star Marine and both have experienced massive schedule delays -- and that's the studio run by Erin Roberts, who actually has a track record of getting things done. Tony Zurovec's group in Austin is literally the only CIG entity that has hit a single target date. This is no way a AAA game, and it won't be. It's a cargo cult project.