Maybe the self-replicating mines were powered by energy emissions from the wormhole? That's be a nice, consistent explanation for why they aren't used everywhere and aren't perpetual motion machines.
They had power cells the size of a coin in the 31st century during the temporal wars... So there's that.
There is a wide range of things that can power technology in Trek... Environmental radiation for example, piezoelectric, solar (if on a planet - we actually developed solar tech back in 2014 which works at night too harvesting the infrared spectrum), waste energy, and the energy bodies produce when in motion.
All of this combined together with that coin based power cell (which could have all that power generation tech rolled into it).
You could also ask a question what powered the self replicating mines in ds9.
They probably had their own power source, but replication is energy intensive... So they also likely had access to plethora of other power sources... Such as background radiation of space and solar power to name a few.
Also the ds9 technical manual (which isn't canon) suggested the idea of zero point energy in quantum torpedoes...
However, if that was used in a quantum torpedo, no reason it couldn't be used in a self replicating mine and later downscaled to something the size of a coin (but I don't count this one as it's never mentioned).
But it was never mentioned on-screen officially so I don't put any stock into that.
Also self replication was seemingly abandoned the moment it was used... Aka it wasn't used again it seems (or at least we have no evidence or reference that it was used again).
It doesn't really matter, the power output of Trek tech is literally impossible and what ever the plot demands. Otherwise Data's emergency transporter wouldn't have worked, nor Worf's comm badge rigged shield.@Vale What energy tech can fit in a power cell, the size of a coin, that can power a 32nd Century era TriCommBadge that allows for self Teleportation?
It doesn't really matter, the power output of Trek tech is literally impossible and what ever the plot demands. Otherwise Data's emergency transporter wouldn't have worked, nor Worf's comm badge rigged shield.
By the same logic, Captain Burnham need not have piloted the workbee in person. Have we been given any information about drawbacks to the holographic presence technology in terms of power consumption, time to establish, or reliability? Is this just a case of our crew still thinking in 2250's terms because they aren't used to the current day possibilities?The Trekyards guys pointed out the remote hologram thing Stamets uses means Tilly and Adira had no reason to go to the station in person in episode 1.
The Trekyards guys pointed out the remote hologram thing Stamets uses means Tilly and Adira had no reason to go to the station in person in episode 1.
By the same logic, Captain Burnham need not have piloted the workbee in person. Have we been given any information about drawbacks to the holographic presence technology in terms of power consumption, time to establish, or reliability? Is this just a case of our crew still thinking in 2250's terms because they aren't used to the current day possibilities?
There should be multiple independent Transporter Rooms that have redundant isolated local power systems and are physically located far away from each other such that they don't depend on the power from main systems to do their jobs when all else fails and that there won't be cascading failures if one Transporter Room is hit, the others should be fine.I would suggest that at the time, there was no need to worry about using holo presence tech on the station... because the area wasn't hit by the rocks until AFTER major repairs have been completed... although the transporter certainly went down at a 'convenient time'... sheesh, if anything you'd think SF would have insulated that system from going down so easily and that repair times would have been swift (aka, virtually instant) with programmable matter.
She still should've remote operated the Work Bee from the bridge.Burnham didn't have to pilot the workbee at all... someone else could have/should have done that most likely... but Michael wouldn't be the first captain in SF history to ignore the particular rule of having to stay on the bridge.
As for using holo presence tech... eh... already provided an explanation as to why this was so for Go-Captain.
It should be the default answer for most new/risky missions.SF crews tend to do things in person if the situation allows for it... using holo presence tech approach would be considered necessary under specific circumstances.
The current 32nd century incarnation of StarFleet might be short staffed.The crew also now had ample amount of time to get to know the extent of 32nd century technology... but its possible the crew may take a bit of time more to adjust to the 32nd century... although, this seems unlikely because I doubt SF would release them into active service if they hadn't largely grasped what 32nd century tech is capable of.
Depends on how much down time they have had and free time to learn.Also, its been an extra 5 months since the end of S3... so that's a LOT more time at the crew's disposal to get much more up to speed compared to 3 weeks that Disco underwent for its refit.
But really, we all know why things happen. DISCO writers wanted drama, so they manufactured it whenever possible.
She still should've remote operated the Work Bee from the bridge.
It was a unnecessary risk IMO.
It should be the default answer for most new/risky missions.
Losing a piece of Holographic Projection equipment isn't nearly as big of a deal as losing a person.
Hell, even losing a Soong Type Android Shell that is remote operated isn't that big of a deal.
There's a reason why many fields are using Robots for remote work, it's because the loss of machines are more acceptable than unnecessary loss of our workers / officers lives.
The current 32nd century incarnation of StarFleet might be short staffed.
Depends on how much down time they have had and free time to learn.
Fire the DISCO writing staff. That's the only real solution.ndeed.
I don't MIND drama... but I do mind when its pulled out of rear end at every possible turn.
Whatever happened to writing engaging stories that FIT the technological setting?
Aka, create a story that actually MAKES USE of the technology in question.
For instance... instead, of forgetting the ship has a tractor beam, they could have still adjusted the ship to match the station's own trajectory and spin, THEN establish a tractor beam and a subspace field around the station to slow it down progressively.
Conduct repairs using prograamable matter virtually instantly, and then have the anomaly debris hit the area - but oh the shields should have lasted much longer than they have and the crew didn't even TRY using phasers to clear out some of the incoming debris.
The Tether was just a dumb physical rope with no extra functionality. They just used Programmable Matter because it's ultimately more flexible than a rope and self repairing compared to a dumb rope.Agreed... and I found it EXTREMELY weird that even without the tether, Stamets was able to maintain holo projection on Booker's ship, but (conveniently) couldn't send the data back.
Vance could be REALLY short staffed.This makes sense... until you remember the fact that Vance was ready to reassign all of Disco's crew to different positions across SF.
Something tells me that they should have provided a few 32nd century 'natives' on Disco as tech and science advisors and trainers for Disco crew - while reassigning a few (equal number) of low ranking Disco crewmember to SF HQ or other ships for their own re-training.
Hard to say, you know that Discovery's crew loves to get into trouble & mischief.I'd say they had plenty of time considering that the crew acted as a Dilithium delivery service for 5 months.
Hopefully they hire you and Deks. That will make it entertaining.Fire the DISCO writing staff. That's the only real solution.
Start a new Star Trek show from scratch, get people who give a damn about continuity, logic, & internal consistency.
At least we aren't short on Technological ideas.Hopefully they hire you and Deks. That will make it entertaining.
Oh, for sure.At least we aren't short on Technological ideas.
Fire the DISCO writing staff. That's the only real solution.
Start a new Star Trek show from scratch, get people who give a damn about continuity, logic, & internal consistency.
The Tether was just a dumb physical rope with no extra functionality. They just used Programmable Matter because it's ultimately more flexible than a rope and self repairing compared to a dumb rope.
The issue is that they didn't carry enough Programmable matter to extend the length even further.
They were obviously using Hyper SubSpace Radio comms to get such low latency real time Full Duplex Holographic communications.
Remember, Barclay was one of the core team members on Project PathFinder that developed Hyper Subspace communications.
Long Distance, Low Latency communication across the Galaxy shouldn't be an issue any more once you have enough repeaters to get a clear signal to the target.
Vance could be REALLY short staffed.
Look at how few StarShips he had in his fleet.
Hard to say, you know that Discovery's crew loves to get into trouble & mischief.
Do you really think that's going to change given the lack of turn-over in the writing staff and the way things are going on DISCO? I'm not hopeful.I wouldn't mind Disco continuing if the writers actually managed to writer proper stories without using ridiculous excuses for why tech isn't working.
We're both disappointed with reality.I can understand the fact previous Trek employed the same method, but at least half the time we got a reason behind why this is so... here, it just seems like they're not even trying... but I was hoping Disco would have stopped with that trend and do BETTER.
Well, actually Burnham DID mention the programmable matter tether was used as a way to maintain communications link to Booker's ship near/inside the anomaly so that Stamets could use the holo interface itself.
So it had several uses... but as I said, this stopped making sense when the tether was released (which meant that Stamets holo link should have stopped and all comms to the ship were to be non-existent).
Also, they could have used the freaking tether itself to act as a sensor array (it IS programmable matter... it could have just housed a VERY long line of sensor arrays).
Or that they wanted to deliver the data in-tact to discovery without SubSpace WiFi in a murky environment jamming and muddling up the signal.And as this episode established... programmable matter works in this anomaly.
Plus, the fact they had communications after releasing the tether (which still amazes me), implies by very definition they could have sent the data out.
You're expecting too much out of the DISCO writing staff.The problem was that Disco was hit by anomalies which damaged their aritificial gravity generators (yes, 24th century used artificial gravity plating, however, if I'm not mistaken, an artitificial gravity generator ALSO played a part) and it was forced to pull back.
So, on a level we could argue that Disco didn't have enough Programmable matter to extend the length even further... but... its programmable matter... which means the ship carries more separately for other functions (such as Turboshafts), and it could have converted some crates in the shuttlebay (or excess matter on the ship) to programmable matter to extend itself much further.
Technically that stuff is supposed to work fast (from what we saw) and it would also be extremely efficient to the point where say converting a certain amount of regular matter into programmable matter would effectively give you a massive surpluss of the stuff.
And the crew by this point (specifically Tilly) also knew how to use programmable matter and even modify it.
What was once "Hyper Subspace" in the 24th century, just might be the standard SubSpace communication and the term "Hyper" has been dropped.I am well aware on who was involved with the Pathfinder project... but we have no evidence to suggest the premise they used Hypersubspace comms for these transmissions since nothing of the kind was mentioned.
Let the DISCO writers do their thing in explaining why they can't figure things out.And also, even without repeaters, a message would still be received with just a single 24th century MIDAS array across the galaxy easily enough for 1 time per month comms... that would have still allowed for UFP to coordinate until they could rebuild enough repeaters (during the Burn) and prevent a collapse.
The setting feels more like a parallel world then a direct lineage from Berman-era Trek.Plus, all SF ships should be using some ridiculously more powerful derivative of this technology that was invented in the proceeding centuries.
We can't just assume things 'stopped' after VOY's return... that's utterly bonkers (and why I think the setting more accurately describes 25th century... not 32nd).
And there's not that many StarShips left.That were just ships docked at UFP/SF HQ... the remainder of the fleet was dispersed throughout what was left of UFP space putting out 'brushfires'.
Vance may not be the best Admiral you know. Especially given a staffing shortage.The fleet was diminished yes, but Vance certainly didn't bat an eye at putting an entirely 32nd century crew on Disco to replace original 23rd century crew initially (before he trusted them more)... so my thinking is that he would have found the officers to do so.
You give the writers TOO much credit to expect them to think through all these basic world building elements.Even 38 remaining member planets would probably still have billions of people per planet (at least)... and I'm thinking even MORE people would have volunteered to join SF to try and keep the UFP together.
I concur, DISCO should've gotten a few 32nd Century natives to integrate into their crew.This is why I think Disco should have gotten say 5 or 10 people from 32nd century who are well versed in all areas of SF 32nd century operations, away mission procedures, science, technology, tactical, etc. to train and advise the existing crew.
They might not have been "In Trouble", but they might still be busy doing milk runs.The dialogue didn't suggest the crew got into any trouble during those 5 months... they were just on a supply run delivering Dilithium... which is admittedly odd, because the writers love throwing this ship and crew into seemingly ridiculous situations which are 'reality as we know it ending' every single season.
Except the station did have major ongoing issues, and the reasons were a complete unknown. And as Mike McDevitt points out, even Burnham didn't do it with the work bee, and that probably could have been remote controlled without a telepresence hologram. Even Book could have done the hologram thing with his ship.I would suggest that at the time, there was no need to worry about using holo presence tech on the station... because the area wasn't hit by the rocks until AFTER major repairs have been completed... .
So far season 4 DIS ships are extremely soft and missing loads of technology.although the transporter certainly went down at a 'convenient time'... sheesh, if anything you'd think SF would have insulated that system from going down so easily and that repair times would have been swift (aka, virtually instant) with programmable matter
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