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Square Event - FF13-2, Versus and Agito/Type-0

Interesting comments. I guess for me, the voice acting wasn't that much of an issue. I've heard plenty of dubbed anime over the years that's been far worse! :lol:

X was certainly a different game to VII and VIII. Didn't bother me too much. I wasn't a particular fan of IX, I thought that it was kind of a backwards step for the series, so after that, I thought X was alright. Not as good as VII and VIII but I didn't hate it.
 
I'm surprised at all the Final Fantasy X-2 hate. I personally loved it, in fact, it may be my favorite FF game of all time. I thought the dress-sphere system was awesome, the quests were varied and fun, and I enjoyed revisiting the world and characters. It may have tried too hard to be "hip" but deep down it had one of the most unique leveling and non-linear game structures that I've ever played.

For what it's worth, I would gladly take FFX-2 over just about everything square has put out since then.
 
The name "FFXIII-2" just makes me spit blood. Would it kill them to call it "Final Fantasy XIII: Suitable Subtitle"?

Final Fantasy IV: The After Years?

Yeah, either way makes no sense. :lol:

Super Final Fantasy XIII Turbo

:lol:

For what it's worth, I would gladly take FFX-2 over just about everything square has put out since then.

It would be the lesser of two evils, I suppose.
 
They also say that it'll address 'issues' that people had with XIII, which I'm taking to mean that it won't be as linear as the first instalment.
And the way I see it is, complaining that a Final Fantasy game is linear is like complaining about water being wet.

I think the issue people really had with the game is it wasn't stupid easy.
 
I think the issue people really had with the game is it wasn't stupid easy.

...which is weird, because I thought it was a lot easier than most other FF games. Maybe just because I suck at turn-based combat, so I'm a lot happier since the switch to real-time.
 
I enjoyed the gameplay in XIII, but the storyline wasn't particularly engaging. It didn't help that the game threw you in the middle of the plot without much on screen explanation.

I think Square-Enix should focus on making their core games stronger before spreading their resources thin making more sequels and spin-offs to existing games, especially those that recieved a mixed reaction from fans.
 
And the way I see it is, complaining that a Final Fantasy game is linear is like complaining about water being wet.

I think the issue people really had with the game is it wasn't stupid easy.

...which is weird, because I thought it was a lot easier than most other FF games. Maybe just because I suck at turn-based combat, so I'm a lot happier since the switch to real-time.

Yeah, strange if true. I found it to be much easier than VII, VIII, IX and X. Got stuck on the first Bulabasaur for a while, and then Barthandelus was tough, but the final boss I thought was fairly straight forward.

I guess the major gripe was that it didn't really have the exploration angle that previous games have had, with the world map and towns etc. By the time the game did eventually open up at Gran Pulse, many people had given up.

I didn't mind that aspect too much myself, but I guess it would be nice if it weren't quite so A->B next time.
 
I enjoyed the gameplay in XIII, but the storyline wasn't particularly engaging. It didn't help that the game threw you in the middle of the plot without much on screen explanation.

Again, that's one of the things I liked about it. Not really know what the hell was going on at the start and trying to piece it all together at the same time as the characters. I found it still engaging even on a second playthrough.
 
And the way I see it is, complaining that a Final Fantasy game is linear is like complaining about water being wet.

I think the issue people really had with the game is it wasn't stupid easy.

...which is weird, because I thought it was a lot easier than most other FF games. Maybe just because I suck at turn-based combat, so I'm a lot happier since the switch to real-time.

Yeah, strange if true. I found it to be much easier than VII, VIII, IX and X. Got stuck on the first Bulabasaur for a while, and then Barthandelus was tough, but the final boss I thought was fairly straight forward.

I guess the major gripe was that it didn't really have the exploration angle that previous games have had, with the world map and towns etc. By the time the game did eventually open up at Gran Pulse, many people had given up.

I didn't mind that aspect too much myself, but I guess it would be nice if it weren't quite so A->B next time.
This is pretty much what happened to me. I felt like I was playing the RPG version of a corridor shooter. I
 
I, uh... happen to think the entire series is pretty damn easy from FFVI onward. At that point -- which is funny because that's when the storylines started to become more engaging -- the difficulty really took a nosedive. Seriously, compare Kefka as a character to either Zeromus or Exdeath and it's an obvious choice but compare him challenge-wise to those two and the slant is suddenly reversed.

FFXIII was a tad more challenging than VI through XII but that's really not saying much. And although I appreciate the writer's attempt to give us sort of a big mystery as the plot, I feel like the content of the game's universe is paltry by series standards and the cast is largely unlikeable.

For what it's worth, my favorites are FFV, VI, VII, IX, X and above all else, Tactics. In terms of gameplay, it's V and Tactics any day. General story, it's VII, X and Tactics. Cast enjoyment, it's IX. (Seriously, hokey as it all was, FFIX's localization was superb.)
 
I, uh... happen to think the entire series is pretty damn easy from FFVI onward. At that point -- which is funny because that's when the storylines started to become more engaging -- the difficulty really took a nosedive. Seriously, compare Kefka as a character to either Zeromus or Exdeath and it's an obvious choice but compare him challenge-wise to those two and the slant is suddenly reversed.

FFXIII was a tad more challenging than VI through XII but that's really not saying much. And although I appreciate the writer's attempt to give us sort of a big mystery as the plot, I feel like the content of the game's universe is paltry by series standards and the cast is largely unlikeable.

For what it's worth, my favorites are FFV, VI, VII, IX, X and above all else, Tactics. In terms of gameplay, it's V and Tactics any day. General story, it's VII, X and Tactics. Cast enjoyment, it's IX. (Seriously, hokey as it all was, FFIX's localization was superb.)

The (S)NES FF games were punishingly difficult by today's standards, you're right. They even had to dumb down the original when it was localized to the US, because the Japanese version was deemed too difficult for Americans. And it's still a nightmarish grindfest. :lol:

I do like the old FF games but the fact that they were so difficult and gave you no way to adjust them certainly limits their appeal. There's a line between a game that's challenging and a game that's just way too difficult or unfair for an average gamer.
 
The funny thing is, a lot of the folks who have played FFIV for DS, myself included, actually found that version even more punishing than the earliest iteration in Japanese. They tweaked a few things like making these basilisk-like creatures about midway through the game ridiculously overpowered. You pretty much have to grind now, flat-out, or they can team up and kill you in the first turn.
 
The funny thing is, a lot of the folks who have played FFIV for DS, myself included, actually found that version even more punishing than the earliest iteration in Japanese. They tweaked a few things like making these basilisk-like creatures about midway through the game ridiculously overpowered. You pretty much have to grind now, flat-out, or they can team up and kill you in the first turn.

Oh, I know. I have that game and have had to grind like crazy.

I actually found the remake of FF3 to be the more difficult game, grind-wise. Getting my ass kicked at every turn...
 
It seems that's becoming something of a staple with DS remakes. There's a rumor going around -- I'd like to emphasize that as of now, that's all it is, is a rumor -- that FFV and FFVI will be remade at some point on the 3DS. I wonder if I can finally be given a more challenging endgame showdown in VI, but oh, I cringe at the thought of a three-times-harder Neo Exdeath.

I'll have to throw gil at that guy like there's no tomorrow.
 
It seems that's becoming something of a staple with DS remakes. There's a rumor going around -- I'd like to emphasize that as of now, that's all it is, is a rumor -- that FFV and FFVI will be remade at some point on the 3DS. I wonder if I can finally be given a more challenging endgame showdown in VI, but oh, I cringe at the thought of a three-times-harder Neo Exdeath.

I'll have to throw gil at that guy like there's no tomorrow.

Yeah, you know, I found the first half of VI a lot harder than the second half, and while the final battle with Kefka was slightly challenging, I didn't even lose it the first time I played it--which is always a sign of a boss fight that's too easy, in my opinion. You should have to do it 2-3 times, minimum, if you're really going in without any prior knowledge.
 
I have to refrain from using that as a rule of thumb because either I overlevel a bit more than I realize or I'm just really good at these games or something -- I've only ever lost against Zeromus out of all the games' final bosses. XD
 
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