From the lnked article:
...As wonderful as the content creation and sharing options are, the one consistent complaint I’ve seen is that the gameplay seems to have been “dumbed down” for the sake of appealing to a more casual audience. Was it?
“I’d say that’s quite accurate,” Wright told me. “We were very focused, if anything, on making a game for more casual players...
That's my problem. The game was simplified and "dumbed down" for the drooling masses when it
could've been something much more complex.
Anyone play "Master of Orion" games? Those had a pretty deep and complex intraglactic civilization gameplay to it. (again, granted I've not dug into Spore's galactic gameplay yet.) Sim City 4 had a much more complex and involved city-building game, there's countless RTS-es out there that are far more complex than Spore's "Tribal Stage."
Did Spore's various stages need to be as complex as any of those? No, not necessairly, but it should've aspired to be someting much more instead of trying to pander to the masses.
This kind of thinking ruins games. It gives us something like "Sim City Socities" instead of "Sim City 4." And, from Wright's inrerview, I wouldn't call Spore greatly more complex than TS2. TS2's relationship system is a bit more complex.
Don't get me wrong, Spore is an OK enough game and I like it, but I wanted something far more deeper and complex. Something a lot more Will Wright-ian.
I mean, this should've been Sim Earth + Mars + Sim City + The Sims x10,000.
Instead it's all of that plus about 10,000 gallons of water.