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SpaceWars fangame

CadeF

Lieutenant Junior Grade
Red Shirt
Here's a preview of a small tactical RTS fangame I've been working on.

Video: http://cade.mooo.com/dump/SW1.avi (29.8 MB, 4:06, XviD Mpeg-4 codec)

Note that there's no AI commander yet, so I'm controlling both sides in the video (Federation and Romulan), but starships have their own AI, and I've finished writing that.

thSpaceWars11.jpg
thSpaceWars10.jpg

thSpaceWars6.jpg
 
Very cool! Reminds me of the Czech "Star Trek: Final War" games. Keep up the good work, I look forward to playing it! :techman:
 
Out of curiosity, are you basing some elements on the SFC3 engine/mechanics? I don't know much about programming, but I recognize the graphics.
 
Thanks unwrapped. I just played it, Final War was pretty cool.

Unwrapped, it's an RTS, but there are shield quadrants and weapon quadrants (different weapons also) like SFC 3. The rest is more similar to Armada. Also, I'm using their artwork since it's the highest quality I've found.

I've finished with the AI commanders, now I have to clean up the art and add some more ships to the Romulan side (I only have Warbirds, Starbase deployers and freighters/harvesters right now), then I'll put up a demo.
 
Well, here's the first demo. It's one map, where you play as a Federation commander against an AI Romulan commander.

Manual:
http://cade.mooo.com/dump/SpaceWarsGuide.pdf

Download link:
http://cade.mooo.com/dump/SpaceWars_Demo1.rar
Download, extract and run Framework_Release.exe.

If there's more interest, and if I can get help, I'll add different maps, more ships and building types, and other races. Note that most of the game's resources are in plaintext .txt files and easily tweakable.
 
Wow only just spotted this thread, looking good.... I'll be trying this out in the week. Thanks!
 
You're welcome Timofnine, let me know how it goes.

yochenhsieh, I can add experience, not sure about captains though. If you make UI elements which either replace the simple icons I've made, or a textured UI, let me know and I'll put it in.
 
Does it have some special requirements? It fails to run on one of my laptop:
Code:
01/26/10 17:29:44 ..\Framework\Debug.cpp:200 Debug::HandleException Fatal exception
Stack trace
Direct3D::D3D::Release on line 115 in Direct3D::D3D::Release (d3d.cpp, Framework_Release.exe)
Direct3D::D3DApp::ExitAPI on line 77 in Direct3D::D3DApp::ExitAPI (d3dapp.cpp, Framework_Release.exe)
BaseApp::CloseWindow on line 142 in BaseApp::CloseWindow (baseapp.cpp, Framework_Release.exe)
WinMain on line 240 in WinMain (win32.cpp, Framework_Release.exe)
__tmainCRTStartup on line 574 in __tmainCRTStartup (crtexe.c, Framework_Release.exe)
RegisterWaitForInputIdle in RegisterWaitForInputIdle (unknown file, kernel32.dll)
 
Hm... that stacktrace is from closing the app. The requirements are shader model 2, so Nvidia's Geforce 5 (or mobile) series, Radeon 9xxx (or mobile) series.

What are your laptop specs?
 
The game shows great effort on your part (which is no small thing) and does have potential.

I think the controls need to be worked on a bit more ... and perhaps a bacground image just for the sake of it?

In which direction are you pushing the game for the most part if you don't mind me asking?
 
Thanks for your comments, Deks. Hopefully, yochenhsieh will come up with some good background art for the UI.

I don't have a real direction, just a small RTS.
 
Hm... that stacktrace is from closing the app. The requirements are shader model 2, so Nvidia's Geforce 5 (or mobile) series, Radeon 9xxx (or mobile) series.

What are your laptop specs?

I am getting a similar error.

I just checked what my graphics card is: "Intel(R) G33/G31 Express Chipset Family". I guess that's the problem?
 
I don't think that Intel's onboard video cards have shader support, so that's the problem.
 
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