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So, I made this.

Mkay, made some lighting tweaks, rendered her with linear response and gamma 2.2, encoded the video for sRGB. Closer?

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The ship looks right on the money to me. The sunlight is bright enough to seem realistic, and the shadows dark enough to suggest space, while still having enough fill to get the shape of the ship and that Trekkian, less-than-hyper-real look. The phases look a bit faded and purplish to me instead of that vibrant electric blue from earlier, but I'm colorblind, so what do I know.
 
Ack, you’re right. Actually, the entire video is being slightly desaturated by the encoding process on Vimeo, but extra-dim and extra-bright light sources (i.e., the stars in the background and the phaser bolts) are especially affected. The Enterprise looks pretty much exactly like she looks in the raw assets and the composited MP4 video on my desktop (the version sent to Vimeo that gets encoded again).

TBH I haven’t dug into optimizing for Vimeo nearly as much as I have for YouTube, so it looks like I’ve also got some tweaking to do on that end. Grr.
 
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Thanks! Amazing what repositioning the lights and adjusting their intensity will do for a model.

Some other tweaks, in no particular order:
  • Adjusted the gamma on the star background to help the foreground blend in better. (Once I finish working on—ahem—another model needed for this show, the backgrounds won’t be quite as boring :evil:)
  • Upped the lower bound threshold for glare and bloom on foreground objects. Point lights on the Enterprise still have a nice glow, but indirect light bouncing off the hull has a much lower bloom than before. (Side benefit: the actinic phaser bolts stand even more.)
  • Discovered that the brushed metal diffuse map was being used instead of the brushed metal normal map on the Normal Chanel for most of the secondary hull surfaces; fixed that. (@blssdwlf, this is probably what you noticed.)
  • Added a new metallic mesh surface material to the warp drive Bussard collectors. Not precisely (or at all) canon, but it gives some visual interest to those huge (and otherwise featureless) domes when motion blur isn’t obscuring the detail, and it adds that last bit of light refraction and dispersion that I couldn’t quite achieve with glass material alone. I think this is the closest that I’ve come to replicating the look of the original warp effect.
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(edited to replace original still image capture with a higher-quality copy)
 
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^ I’ve thought of it as loving. Also fits the soft lens the series often used.

EDIT: I’ve been rewatching TOS foe the first time in a while, and I still can’t warm up to the remastered effects. I’d much rather have seen this beauty on the screen. So good!
 
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I’ll take decent! :techman: But let’s see if I can do better.
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Lots of updates on this one:
  1. The phaser bolts now visibly detach from the Enterprise and fly away when they’re terminated, like they do in TOS. Completely unrealistic to be able to see this, scientifically-speaking, but it looks better. In this test video, the port bolt flies away slightly faster than the starboard bolt; I was testing to see which looked better. I vote for port :) (BTW, there is a rigging error at the very end of the video that causes a weird “shimmer” in front of the phaser turrets; the root cause has already been identified and corrected for future videos.)
  2. And speaking of phaser turrets... the beam emitters are no longer featureless mirrored panels; they are now modeled phaser cannons on articulated armatures that extend the weapons out from behind sliding doors. I haven’t finished rigging this action just yet, so in this video the cannons are extended into their firing positions for the duration of the clip. If you freeze-frame as the Enterprise rumbles past the camera, you can just barely make out that the turrets are similar in design to the artillery laser cannon seen in the TOS pilot episode “The Cage”.
  3. The sound effects for the phasers are in stereo, and the starboard phaser has a slightly different pitch.
  4. The color temperature and power of the phaser beams fluctuate slightly while they’re firing.
  5. You can’t really see it here, but the deflector dish now has a mesh-like surface that looks more like a real-world astronomical space telescope dish seen up close. From a distance or when the ship is in motion the dish looks pretty much like it does in TOS; this change was made only for when the Enterprise is sitting for her portrait. :mallory:
  6. The sequence was shot with aperture settings adjusted to induce a slight depth of field, which is more noticeable as the Enterprise gets closer to the camera (the nacelles go slightly out of focus while the secondary hull remains sharp).
  7. The entire composition was slightly desaturated and had film grain applied (too much, I think).
 
I think it’s a little too gray at this point, and the phasers are a little too slow. I don’t remember exactly what they looked like in the series, but I’m okay with a little revisionism for the sake of verisimilitude.

Breathtakingly beautiful work!
 
Sound-effect-wise, it might give the phaser volley more punch if it took half a second for it to “rev up,” to generate the terrifying amounts of power blasting forward at light speed completely annihilating anything in their path.

You saw/heard this on TNG as the main phaser worked its way around the saucer and built up to the point of release. I’m not suggesting as long as that here (to keep with TOS’s more instantaneous fire where’s TNG I think could milk it when they wanted to), but a bit.
 
I think it’s a little too gray at this point, and the phasers are a little too slow. I don’t remember exactly what they looked like in the series, but I’m okay with a little revisionism for the sake of verisimilitude.
The original (un-remastered) TOS phaser effects were all over the map. Years ago I did a survey of all the different versions:
  • In "The Corbomite Maneuver", they were a messy spray of deep red beams (but with some nice glow).
  • In "Balance of Terror", the "phasers" were actually photon torpedoes by any other name.
  • In "Arena", the red beams were back but the glow was not, and the effects were very sloppily composited (the phasers looked like they were being fired from somewhere in the vicinity of deck 7). At least "photon torpedoes" were now a separate thing.
  • In "The Alternative Factor", phaser beams were blue for the first time. (Or I should say beam, since there was only one fired on the Lazarus continua-craft.)
  • In "Who Mourns for Adonais", we were back to red beams again with no glow, but with a hotter "core" (kind of like neon tubing). The same effect (and I'm fairly certain the same footage) was used again for "The Apple" and for the third season episode "Whom Gods Destroy".
  • In "The Doomsday Machine", the damn things changed color AGAIN to yellow/orange and lost their hotter "core", leaving them looking like giant, solid No. 2 pencils. (This and the low-detail Constellation were the two things that irked me enough to take up this hobby and try doing something about it!)
  • In "Journey to Babel" we finally got what (for me) was the hands-down ne plus ultra version of the Enterprise phaser effect: blue beams, with a nice bit of glow. To this day I still remember my first glimpse of the Enterprise... it was this image, on the cover of The Making of Star Trek, that I stared at for a good five minutes in a Dallas Waldenbooks store
Journey_to_Babel_279.JPG
  • With the exception of "Whom Gods Destroy", the glowy blue phasers were the effect of choice for the remainder of the series. (Unfortunately, it was always the exact same footage from "Babel"; there were no new VFX of the Enterprise firing her phasers created after that episode.)
So given all that variation, I feel 0.004% guilt adding my own tweaks, since the phasers changed color as often as the refit Enterprise changed the color of her deflector dish. :D

I can't adjust the phaser velocity without re-rendering but I think you're right, they need to be a little "faster". I can (and have) re-comped the video without the desaturation and film grain, though. (I really liked what @scifieric posted the other day with his Enterprise and wanted to see what a little less color and more film grain would look like on my model; well now we know!) Anyway, here it is:
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When I redid this, I also experimented with trying to adjust the phaser glow in DaVinci Resolve Fusion. I've decided the phasers look too turbulent; they need to be a little less "particle-y" and with a hotter core. Unfortunately, this is about the best I can manage in post-processing; my attempts to make the core of the beams hot enough to hide the bumpiness made them too "fat". I'm afraid that further tweaks require just doing them over. But... I think this looks better than the video from earlier this evening.

(edited to add replies to these comments...)

Sound-effect-wise, it might give the phaser volley more punch if it took half a second for it to “rev up,” to generate the terrifying amounts of power blasting forward at light speed completely annihilating anything in their path.
Ooooh, that's an interesting idea! Thanks :)

My only comment on your sound is you shouldn't hear the firing switch sound outside the ship. On the show that was only eve heard inside.
Oh yes, absolutely. The phaser switch firing effect was only added at the beginning of these videos for fun. :evil:
 
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I can't adjust the phaser velocity without re-rendering but I think you're right, they need to be a little "faster". I can (and have) re-comped the video without the desaturation and film grain, though. (I really liked what @scifieric posted the other day with his Enterprise and wanted to see what a little less color and more film grain would look like on my model; well now we know!) Anyway, here it is:
You, Sir, are a VERY kind man! Excellent work!
 
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