Oh man, sweet! I can't wait to see what you make!I’m actually trying that with a new test right now. It’s running overnight... tomorrow we shall see!
Oh man, sweet! I can't wait to see what you make!I’m actually trying that with a new test right now. It’s running overnight... tomorrow we shall see!
That's the Season Three section of the Original Series Soundtrack Collection!Now, what is that double CD int he lower left-hand corner?
Loved that flash of light illuminating the ever-so-slightly gridlines on the hullWarp nacelle "Christmas lights" effect finished. It still doesn't look quite like the original effect but I am declaring victory and moving on.I went a little overboard on the detailing for the warp nacelle pylons -- 84,000 polys per pylon for ductwork and little bitty maintenance crawlway tubes that you can just barely see through those "portholes" on the outboard side. Yeah, I'll be optimizing those a bit!
But hey, I finally figured out why my star fields were getting bleached out. Behold!
Me and the missus are getting ready for our twentieth anniversary vacation next week so there won't be much time for additional updates, but here's a quickie closeup of some of the new detailing. I did a lot of optimization over the weekend and drastically lowered the poly count. Even super close up the grillework obscures much of the visible detail, so all that's needed is enough to give an impression of what's beneath. You certainly don't need 84,000 polygons for that!...the warp conduits going up the struts....would love to see some kind of closeup footage of that in the future!
Me and the missus are getting ready for our twentieth anniversary vacation next week so there won't be much time for additional updates, but here's a quickie closeup of some of the new detailing. I did a lot of optimization over the weekend and drastically lowered the poly count. Even super close up the grillework obscures much of the visible detail, so all that's needed is enough to give an impression of what's beneath. You certainly don't need 84,000 polygons for that!
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How do those ducts behind the grates line up with the three pylon windows on the other side? I've always imagined that those windows marked the locations of small service rooms that are used to repair/uncouple conduits between the nacelles and engineering hull, but your plasma ducts probable eat up most of the space behind those windows.
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