Well hell, now I can't unsee it. I must have had it subconsciously in my mind when I was building that interior back in 2016. Eh, like I said, no one will ever see the engine room from the inside; it's only meant to convey a fleeting impression as the Enterprise glides past the camera.It wasn't the pipes so much as that big blueish metal tank in front of the warp reactor. Kind of reminded me of these:
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It's partly because I was being lazy and didn't render the sequence to a multi-layer OpenEXR that I can control more precisely in After Effects. Like this, for example:OTOH, looking at the animation, the specular (are they still called that in these days of HDRs and PBR textures?) highlights are either too shiny or too big (to my eyes only, of course). They are very DS9. If that's what you're going for, spot on! (Flipping between this thread and Erics gives me a little whiplash.)
Gorgeous art, man. We've been at this for 15 years!

Even here I'm still blowing out some of the highlights (e.g., the shine on the port warp nacelle dome) but by rendering to a multi-layer OpenEXR, I can tweak each component of the image sequence. Rendering to OpenEXR uses a frightening amount of disk space though... that single frame you see above is 1.23 gigabytes on my render output drive. A sequence lasting only 30 seconds could easily gobble a terabyte of space.