Since they've already established the lens flare and camera shake as being part of the Nutrek cinematography, it would be a mistake to do away with them in the sequel. I think a more conservative approach to it should be made though, if only to keep the focus on what's going on and not (supposed to be) subtle VFX.
Since TrekXII will likely be released in 3D, along with regular 2D, it would be interesting to know how lens flare in generous quantities works with 3D.
Since TrekXII will likely be released in 3D, along with regular 2D, it would be interesting to know how lens flare in generous quantities works with 3D.