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Ship shape style

I'm curious if anyone feels the TOS Enterprise was a bit too tall.
Maybe it's the narrowness of the nacelle struts or it's the windows on the neck that really stretch it too much vertically for me.
I feel the DSC Enterprise was more in line with what works for the design (save the nacelles, which aren't thin of long enough)
For the D7, it's honestly about as perfect as it could be, save the neck and it's miserable connection to the forward structure.
The only fault I see in the Enterprise D is the length of the neck. It's too shallow, and really needs to stretch to the back of the secondary hull (though it would break line of sight).
 
If by "flimsy" you mean "spinning awesomeness" then I agree....

XIbDo3S.gif


;)
I'm sorry, but the spinning and twirling pizza cutter make me fall down laughing every time. Somebody thought this was a good thing to do in a serious TV show??? :guffaw::guffaw::shifty::barf:
 
I'm sorry, but the spinning and twirling pizza cutter make me fall down laughing every time. Somebody thought this was a good thing to do in a serious TV show???

So, why is it rolling like that? Never seen the show.
 
The rotation creates the polarized inverse reaction vortex required to engage the mycelial network.



:shifty:
 
I'm sorry, but the spinning and twirling pizza cutter make me fall down laughing every time. Somebody thought this was a good thing to do in a serious TV show??? :guffaw::guffaw::shifty::barf:
Yes, me too. A corollary question to yours would be, Why do they feel the need to always change the look of warp speed? Oh, and yes I know this really isn't warp speed.
 
Yes, me too. A corollary question to yours would be, Why do they feel the need to always change the look of warp speed? Oh, and yes I know this really isn't warp speed.
I imagine that's just to keep up with modern CGI so the show retains a certain wow factor for new and yng viewers
 
I'm sorry, but the spinning and twirling pizza cutter make me fall down laughing every time. Somebody thought this was a good thing to do in a serious TV show???
The VFX, it's not that bad IMO.

The Barrel Roll is probably necessary for opening up a tiny form fitting gap into the Mycelial Network. The spinning hull panels probably has something to do with propulsing the ship through the Mycelial Network.

Stamets said the entire ship was built around his theory / tech. And it works, given what we've seen of the Mycelial Network, it seems like a very Wet Dimension, kind of like Fluidic Space where Species 8472 naturally resides.

So having Discovery Propulse herself by moving along it's vertical axis with the spinning Hull Plates functioning like a sort of basic Propeller for a wet dimension.

That's my theory as to why the effect is the way it is.

The problem is that the technology is WAY to OP, and I'm glad they had to hide it behind a falsified accident report.

It would break too many issues with existing cannon.
 
The Barrel Roll is probably necessary for opening up a tiny form fitting gap into the Mycelial Network. The spinning hull panels probably has something to do with propulsing the ship through the Mycelial Network.

It's not real tech. No thought was given to why the ship does it. They just thought it looked cool. As with so much else they have done, they were wrong.
 
EC Henry's video about the design of the original Enterprise and why it just looks so right is really interesting and, for me at least, really highlights why all modern redesigns of the ship just look wrong as they mess up the classic formula that made the original work. Watch for yourself and see what you think:
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EC Henry's videos are great. He has a lot of good insights into Trek. The article he mentions that analyzes the Enterprise design using the golden ratio can be found here, BTW:

https://www.goldennumber.net/uss-enterprise-golden-ratio-design/

It's also why the Enterprise redesign in the JJ Abrams movies looks rather clunky, unbalanced and top heavy by comparison: they broke those unconscious design rules. If you look at Matt Jefferies ship and set designs on TOS, he always gravitated to really strong shapes that made his designs just POP off the screen.

I think the more modern Trek ships are lacking in that many of them don't have a strong, distinctive silhouette that's recognizable from every angle. The Enterprise-D and the Voyager are both very stretched out and flat, IMO. Consequently, they look great from some angles and horrible from others. I see a bit of this in the Excelsior, the NX Enterprise, the Discovery, and the Shenzhou as well.

Some ST ships that have strong, easily recognizable silhouettes, IMO: Matt Jefferies' Klingon D-7 cruisers, the ILM Klingon Bird of Prey introduced in STIII, the Romulan Warbirds introduced in TNG. I also think the design of Deep Space 9 is pretty great, as it's distinctive and dynamic from pretty much any angle you'd care to shoot it from. (It's a space station, not a ship, I know, but it's such a strong design I think it deserves a special shout out. As soon as you see that unique shape, you know it's DS9. )
 
EC Henry's videos are great. He has a lot of good insights into Trek. The article he mentions that analyzes the Enterprise design using the golden ratio can be found here, BTW:

https://www.goldennumber.net/uss-enterprise-golden-ratio-design/

It's also why the Enterprise redesign in the JJ Abrams movies looks rather clunky, unbalanced and top heavy by comparison: they broke those unconscious design rules. If you look at Matt Jefferies ship and set designs on TOS, he always gravitated to really strong shapes that made his designs just POP off the screen.

I think the more modern Trek ships are lacking in that many of them don't have a strong, distinctive silhouette that's recognizable from every angle. The Enterprise-D and the Voyager are both very stretched out and flat, IMO. Consequently, they look great from some angles and horrible from others. I see a bit of this in the Excelsior, the NX Enterprise, the Discovery, and the Shenzhou as well.

Some ST ships that have strong, easily recognizable silhouettes, IMO: Matt Jefferies' Klingon D-7 cruisers, the ILM Klingon Bird of Prey introduced in STIII, the Romulan Warbirds introduced in TNG. I also think the design of Deep Space 9 is pretty great, as it's distinctive and dynamic from pretty much any angle you'd care to shoot it from. (It's a space station, not a ship, I know, but it's such a strong design I think it deserves a special shout out. As soon as you see that unique shape, you know it's DS9. )
Or empok nor
 
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