No, the Wesley comment wasn't directed at you specifically RookieBatman. It was my way of saying the rebellious young Kirk is more interesting to me than Diane Carey's Plan A (see: The forward to Best Destiny)
But those aren't the only alternatives by a long shot. It's certainly possible to portray a Cadet Kirk who is neither a dissolute rebel nor a Wesley Crusher clone. See Peter David's
Starfleet Academy annual for DC Comics or the Kirk flashbacks in the TOS novel
The Kobayashi Maru (not to be confused with the ENT novel
Kobayashi Maru), or the SNW story that takes a different angle on Kirk's
Kobayashi Maru solution.
I tend to think most goofs in Trek are "best left unsolved" rather then spending pages and pages explaining them away.
Which is why I try to explain them away in a sentence or two, in a way that satisfies those who are curious but doesn't distract from the story for those who aren't. Better to try to strike a balance than to cater solely to one side of the issue.
More recently my eyes glazed over during Greater Than the Sum's attempt to reconcile each and every differing interpretation of the Borg (no offence, Christopher). IMO these things, unless integral to the story, aren't necessary.
To me, worldbuilding is always integral to the story. I'm a student of history as well as physics, so my approach to a story topic is to research the available evidence, construct a model that incorporates that evidence in a consistent whole, and use that understanding as the basis for constructing the tale. If that available evidence includes inconsistencies, then I need to find a way to reconcile those inconsistencies for the sake of building a viable model. That's what I do when I'm researching a topic from real science (such as the theoretical work on ocean planets that informed
Over a Torrent Sea), and that's what I do when I'm researching a topic from
Star Trek in preparation for writing about it. It's just the way I work. I need to understand, at least in broad terms, how something works before I can write about it. Not just because I need to be able to believe in what I write, but because that understanding can provide inspiration and point me to new ideas.
For instance, without the explanation I devised to reconcile TNG-style incubated Borg with FC/VGR-style assimilated Borg, I wouldn't have come up with the subplot pertaining to Hugh, Rebekah, and the Liberated in GTTS. So explaining those things wasn't just reconciling continuity glitches for its own sake, it was establishing things the audience needed to know in order to follow that subplot and the motivations of the characters involved. Integral to the story? I'd say so.
Which is not to say I wasn't trying to provide explanations for their own sake to some extent. We all essentially write for ourselves, and I wanted to address all the lingering issues about the Borg that wouldn't be resolved in the previous novels or in
Destiny, because it was my one chance to do so. But the trick is to do it in a way that
is integral to the story so that people who don't know or care about the continuity issues can still appreciate the work as a cohesive story in its own right. It's not about serving only those people who want explanations or only those people who don't. It's about striking a balance that will work for readers of different tastes. Did I succeed in achieving that balance in
Greater Than the Sum? Probably not. Even I think I went a bit overboard on some of the exposition early on. But I was still trying to give it a story purpose.
The thing is, most of the people who obsess over glitches and errors in Star Trek would dismiss any solutions postulated in a novel simply because the novels are "non-canon".
But many of us who write the novels
are people who obsess over glitches and errors in ST. And the need to find answers to those lingering questions stimulates our creativity. A lot of creativity is problem-solving. That's why creativity evolved in the first place, as a mechanism for devising solutions to problems or imagining ways of reconciling conflicting information.